• TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Combat Move - ANZAC
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 34 Sea Zone to 42 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    Units damaged: 1 carrier owned by the Japanese
                    2 submarines owned by the ANZAC Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 50
                    Casualties for Japanese: 1 battleship, 1 carrier and 2 transports
                    2 fighters owned by the Japanese forced to land in Java

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 3 artilleries, 2 fighters and 5 infantry moved from New South Wales to Queensland
                1 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    triplea_39509_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 6

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    triplea_39509_Fre6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Combat Move - Germans
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Vologda to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 artillery and 1 infantry moved from Bryansk to Smolensk

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 60 PUs;
                Germans buy 6 armour and 2 bombers; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Novgorod to Bryansk
                1 mech_infantry moved from Novgorod to Vologda
                2 infantry moved from Finland to Karelia
                1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Rostov to Bryansk

    Place Units - Germans
                2 bombers placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
                Germans collect 56 PUs (2 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_39509_Ger7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Italians
                1 infantry moved from Tambov to Volgograd
                1 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                4 fighters moved from Russia to Volgograd
                1 infantry moved from Samara to Novosibirsk
                2 fighters moved from Russia to Novosibirsk
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                3 infantry moved from Kweichow to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Purchase Units - Russians
                Russians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Novosibirsk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Szechwan
                    Russians attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 4 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Volgograd from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Shensi
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    1 infantry owned by the Russians retreated to Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Novosibirsk to Russia
                4 fighters moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                1 aaGun and 4 infantry moved from Samara to Russia

    Place Units - Russians
                1 fighter and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

    triplea_39509_Rus7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - Japanese
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Siberia to Amur
                2 infantry moved from French Indo China to Shan State
                2 infantry moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 bomber moved from Dzavhan to Hopei
                2 mech_infantrys moved from Anhwe to Hopei
                1 mech_infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                3 mech_infantrys moved from Manchuria to Chahar

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 carrier, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 mech_infantrys
                Battle in Yunnan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 aaGun moved from Anhwe to Hunan
                1 bomber moved from Hopei to French Indo China
                1 bomber moved from Japan to Philippines
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Java to Celebes

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                1 bomber placed in Japan
                3 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5,6,3
                Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

    triplea_39509_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                3 artilleries, 2 infantry and 1 tactical_bomber moved from Gibraltar to Spain
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                3 bombers moved from Iceland to Spain
                1 tactical_bomber moved from Spain to Portugal
                1 bomber moved from Iceland to Portugal
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                1 armour moved from Morocco to Rio de Oro
                      Americans take Rio de Oro from Neutral_True
                1 armour moved from Rio de Oro to Morocco

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat - Americans
                Battle in Spain
                    Americans attack with 4 artilleries, 3 bombers and 5 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 4 artilleries, 3 bombers and 5 infantry in Spain, round 2 :  3/12 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  2/6 hits
                        3 infantry owned by the Neutral_True and 2 infantry owned by the Americans lost in Spain
                        Americans roll dice for 4 artilleries, 3 bombers and 3 infantry in Spain, round 3 :  3/10 hits
                        Neutral_True roll dice for 3 infantry in Spain, round 3 :  1/3 hits
                        3 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                    Americans win, taking Spain from Neutral_True with 4 artilleries, 3 bombers and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Americans: 3 infantry
                    Casualties for Neutral_True: 6 infantry
                Battle in Portugal
                    Americans attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber in Portugal, round 2 :  2/4 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - Americans
                1 bomber and 1 tactical_bomber moved from Portugal to Morocco
                3 bombers moved from Spain to Morocco
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 fighters moved from Eastern United States to Iceland
                1 fighter moved from Iceland to United Kingdom
                2 tactical_bombers moved from Eastern United States to Iceland
                1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                4 artilleries and 3 infantry placed in Central United States
                1 bomber and 2 fighters placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_39509_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - Chinese
                1 infantry moved from Chahar to Hopei
                2 infantry moved from Suiyuyan to Hopei
                1 fighter moved from Suiyuyan to Hopei
                3 infantry moved from Kansu to Tsinghai

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 :  2/4 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 2 mech_infantrys
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total

    triplea_39509_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from India to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 mech_infantry moved from India to Shan State
                1 armour moved from India to Shan State
                1 fighter moved from India to Shan State
                1 fighter moved from India to Yunnan
                1 artillery, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Turkey
                1 fighter and 1 tactical_bomber moved from Persia to Turkey
                3 infantry moved from Iraq to Turkey
                2 artilleries and 3 infantry moved from Trans-Jordan to Saudi Arabia
                1 artillery moved from Italian Somaliland to 76 Sea Zone
                1 artillery moved from 76 Sea Zone to Saudi Arabia
                1 bomber moved from Russia to Turkey
                2 artilleries moved from Quebec to 106 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 89 Sea Zone
                2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
                1 cruiser moved from 106 Sea Zone to 89 Sea Zone
                1 battleship moved from 106 Sea Zone to 89 Sea Zone

    Purchase Units - British
                British buy 1 artillery, 3 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat - British
                Battle in Turkey
                    British attack with 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  3/11 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        3 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 3 :  4/9 hits
                        Neutral_True roll dice for 5 infantry in Turkey, round 3 :  3/5 hits
                        4 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 4 :  3/6 hits
                        Neutral_True roll dice for 1 infantry in Turkey, round 4 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 5 infantry
                    Casualties for Neutral_True: 8 infantry
                Battle in Saudi Arabia
                    British attack with 3 artilleries and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 3 artilleries and 3 infantry in Saudi Arabia, round 2 :  0/6 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  0/2 hits
                        British roll dice for 3 artilleries and 3 infantry in Saudi Arabia, round 3 :  3/6 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 3 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Venezuela
                    British attack with 2 artilleries and 2 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Venezuela, round 2 :  1/2 hits
                        British roll dice for 2 artilleries and 2 infantry in Venezuela, round 2 :  0/4 hits
                        Neutral_True roll dice for 2 infantry in Venezuela, round 2 :  1/2 hits
                        1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Venezuela
                        British roll dice for 2 artilleries and 1 infantry in Venezuela, round 3 :  2/3 hits
                        Neutral_True roll dice for 1 infantry in Venezuela, round 3 :  1/1 hits
                        1 infantry owned by the Neutral_True and 1 artillery owned by the British lost in Venezuela
                    British win, taking Venezuela from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Shan State
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 2 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 3 :  2/3 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in Yunnan
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Yunnan, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Yunnan
                    British win with 1 fighter remaining. Battle score for attacker is -4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Yunnan to India
                1 fighter moved from Shan State to India
                2 fighters moved from Persia to Russia
                1 bomber moved from Turkey to Persia
                1 fighter and 1 tactical_bomber moved from Turkey to Persia
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 artillery moved from Gibraltar to Spain

    Place Units - British
                3 fighters placed in Persia
                1 transport placed in 106 Sea Zone
                1 artillery placed in Quebec

    Turn Complete - British
                British collect 42 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_39509_UK_7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone
                3 fighters moved from Southern Italy to Turkey
                1 bomber and 1 tactical_bomber moved from Southern Italy to Turkey

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Turkey
                    Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    British defend with 1 artillery and 2 mech_infantrys
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 artillery and 2 mech_infantrys
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                    Italians win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports

    Non Combat Move - Italians
                1 bomber moved from Turkey to Southern Italy
                2 fighters moved from Turkey to Albania
                3 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 91 Sea Zone to France
                2 artilleries and 2 infantry moved from Northern Italy to France
                2 aaGuns moved from Western Germany to France

    Place Units - Italians
                1 armour, 2 artilleries and 4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

    triplea_39509_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - ANZAC
                1 artillery moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 artillery and 1 infantry moved from 47 Sea Zone to New Britain

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone
                Battle in New Britain
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win, taking 42 Sea Zone from Japanese with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                2 submarines moved from 42 Sea Zone to 39 Sea Zone

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    triplea_39509_ANZ7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 infantry moved from Eire to Scotland

    Turn Complete - French

    triplea_39509_Fre7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Germans
                1 mech_infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Tambov from Russians
                1 fighter and 1 infantry moved from Bryansk to Rostov

    Purchase Units - Germans
                Germans buy 6 armour, 2 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Rostov to Bryansk
                3 armour moved from Ukraine to Bryansk
                1 artillery moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Vologda
                3 armour moved from Novgorod to Bryansk
                1 infantry moved from Karelia to Finland
                1 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Western Germany to Bryansk
                1 mech_infantry moved from Western Germany to France
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Western Germany to France
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Smolensk

    Place Units - Germans
                3 mech_infantrys placed in France
                2 bombers and 1 mech_infantry placed in Western Germany
                3 armour placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_39509_Ger8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Russia to Vologda
                3 fighters moved from Russia to Vologda
                3 fighters moved from Russia to Samara
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 tactical_bomber moved from Russia to Samara
                2 fighters moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Vologda
                    Russians attack with 5 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 5 fighters and 1 infantry in Vologda, round 2 :  4/6 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 :  1/5 hits
                        Germans roll dice for 1 mech_infantry in Samara, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Samara to Russia
                5 fighters moved from Vologda to Russia
                1 aaGun moved from Suiyuyan to Kansu

    Place Units - Russians
                1 fighter and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total

    triplea_39509_Rus8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 artillery and 1 infantry moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 mech_infantry moved from Hunan to Shensi
                1 mech_infantry moved from Hunan to Shensi
                2 mech_infantrys moved from Kiangsu to Hopei
                1 mech_infantry moved from Manchuria to Chahar
                      Japanese take Chahar from Chinese
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                1 fighter moved from French Indo China to Shan State
                1 tactical_bomber moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Shan State
                1 bomber moved from French Indo China to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                1 fighter moved from French Indo China to Yunnan
                1 tactical_bomber moved from French Indo China to Szechwan

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Hopei from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Szechwan
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 47 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Celebes to 35 Sea Zone
                1 fighter moved from Celebes to Kwangtung
                1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
                1 fighter moved from Yunnan to French Indo China
                1 tactical_bomber moved from Szechwan to French Indo China
                1 aaGun moved from Hunan to Yunnan
                1 bomber moved from Hopei to Kwangtung
                2 mech_infantrys moved from Manchuria to Anhwe
                1 infantry moved from Amur to Manchuria

    Place Units - Japanese
                2 destroyers and 1 transport placed in 6 Sea Zone
                2 artilleries and 1 infantry placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 bomber
                EDIT: Adding units owned by Japanese to Philippines: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    triplea_39509_Jap8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                1 infantry moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 5 transports; Remaining resources: 1 PUs;

    Combat - Americans

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                4 fighters and 1 tactical_bomber moved from United Kingdom to Spain
                1 artillery moved from Portugal to Spain
                1 tactical_bomber moved from Morocco to Spain
                4 bombers moved from Morocco to Iceland
                2 fighters and 2 tactical_bombers moved from Iceland to Spain
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from Eastern United States to Spain
                1 bomber moved from Eastern United States to Iceland
                2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from French Guiana to Brazil
                1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 factory_minor placed in Spain
                2 artilleries and 3 infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Americans collect 60 PUs (2 lost to blockades); end with 61 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    triplea_39509_Ame8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                2 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Shensi

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

    triplea_39509_Chi8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from India to Shan State
                2 fighters moved from India to Shan State
                1 bomber moved from Persia to Volgograd
                1 artillery and 1 infantry moved from Saudi Arabia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Mozambique
                1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
                1 artillery and 1 infantry moved from 65 Sea Zone to Chile

    Purchase Units - British
                British buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in Mozambique
                    British attack with 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 artillery and 1 infantry in Mozambique, round 2 :  1/2 hits
                        Neutral_True roll dice for 2 infantry in Mozambique, round 2 :  1/2 hits
                        1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Mozambique
                        British roll dice for 1 artillery in Mozambique, round 3 :  0/1 hits
                        Neutral_True roll dice for 1 infantry in Mozambique, round 3 :  1/1 hits
                        1 artillery owned by the British lost in Mozambique
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Neutral_True: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters and 2 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 fighters and 2 mech_infantrys in Shan State, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Chile
                    British attack with 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 battleship and 1 cruiser in Chile, round 2 :  2/2 hits
                        Neutral_True roll dice for 2 infantry in Chile, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Chile
                    British win, taking Chile from Neutral_True with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 3 damage total.

    Non Combat Move - British
                1 bomber moved from Volgograd to Russia
                1 tactical_bomber moved from Persia to India
                3 fighters moved from Persia to Russia
                2 artilleries and 1 infantry moved from Saudi Arabia to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from 104 Sea Zone to Spain
                2 fighters moved from Shan State to India
                1 fighter moved from Persia to Russia
                1 transport moved from 89 Sea Zone to 106 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in Quebec
                3 fighters placed in Persia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 44 PUs; end with 45 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs

    Place Units - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 fighters
                EDIT: Adding units owned by British to Spain: 3 fighters
                EDIT: Turning off Edit Mode
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    triplea_39509_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Combat Move - Italians
                1 bomber moved from France to 104 Sea Zone
                1 bomber moved from Southern Italy to 91 Sea Zone
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Albania to Southern France
                1 infantry moved from France to Normandy Bordeaux
                1 artillery and 2 infantry moved from Northern Italy to Southern France

    Purchase Units - Italians
                Italians buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Italians
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 4 transports
                    Italians win with 1 bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to France
                1 armour moved from Northern Italy to Albania
                1 artillery moved from Northern Italy to France
                3 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Southern Italy to Northern Italy
                1 bomber moved from 104 Sea Zone to France
                1 bomber moved from 91 Sea Zone to France
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                4 infantry moved from Northern Italy to France
                1 fighter moved from Albania to France

    Place Units - Italians
                5 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Italians collect 19 PUs (2 lost to blockades); end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_39509_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    triplea_39509_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

    triplea_39509_Fre8.tsvg

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