@mhal21 I don’t play poison gas warfare for one simple reason. Poison gas was not as much of a thing as people think it was in WWI. Yes it was terrifying and it made the headlines when it happened, but the estimates are that around 150 000 casualties happened due to gas, which is something like 2-3 days of a huge battle on the Western front.
I know some people have dabbled with it so there is stuff out there. You might want to hop on the Axis and Allies Facebook page to ask your question !
IL's Global 40 House Rules
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Ok your too far outside the box. Come back to our solar system.
I’m not changing basic g40 game mechanics. These are house rules that add player options and flavor to the game without destroying it or changing it into another game.
Focus of that and things that don’t destroy the game experience or play balance.
I know you want a different game.
I understand the benefit of rail movement, but under the proposed system it can be bombed and you need to buy rail to improve movement. Free rail anywhere in NCM would benefit the axis, especially Japan going to Europe/Africa
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I have to agree with IL. There has to be some way of differentiating mobility between different types of units or we may as well just play Risk or Checkers. In the absence of of specific theatres where individual units can square off against each other, we are required to suspend our belief in reality that a tank can travel twice as far as a dude on foot over thousands of miles or the game would be pretty boring.
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If you can build rail centers, players get a risk/reward thing going on that develops player options. They buy something and it benefits them, the enemy can negate them and it costs them using as bomber which in turn costs the enemy the use for another purpose he did not intend.
If i did this “stop land units moving two spaces” you disrupt all currently known strategy…basically invalidate it with one sentence, then you make combat moves problematic because tanks are usually behind the front lines because they move two and they are protected behind the front lines ( in the case of the German-Russo conflict). With your idea the whole panzer army needs to be on the front line and have lost the options to move north or south two spaces, and just have to fight whats next to them. You with that rule ruined the game. thanks.
It appears you never played global 1940?
Just please stick to the actual rules and find a pretty idea that adds to what players can do in the game that was not already accounted for.
How about an idea regarding neutrals? or Tech changes to alter SBR raids ( perhaps jet fighters taken in as escorts fire at 2?) ? ?
Something from that mind, that generally smart mind you have…