@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 destroyers, 1 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 bomber moved from Southern Italy to Iraq
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from 93 Sea Zone to 98 Sea Zone
2 fighters and 3 tactical_bombers moved from Alexandria to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Alexandria
10 artilleries moved from Germany to Poland
2 armour moved from Normandy Bordeaux to Western Germany
1 armour moved from Holland Belgium to Germany
2 armour moved from Southern France to Yugoslavia
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 cruiser and 1 transport moved from 112 Sea Zone to 105 Sea Zone
3 armour moved from Greece to Romania
3 infantry moved from Greece to Bulgaria
Combat - Germans
Strategic bombing raid in Iraq
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in 81 Sea Zone
Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
British defend with 1 cruiser and 1 transport
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Non Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from 81 Sea Zone to Alexandria
Place Units - Germans
2 artilleries and 1 infantry placed in Southern France
7 mech_infantrys placed in Germany
1 destroyer placed in 105 Sea Zone
Germans undo move 1.
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery placed in Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 armour
EDIT: Adding units owned by Germans to Southern France: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 submarine moved from 117 Sea Zone to 106 Sea Zone
11 infantry moved from Bryansk to Belarus
3 infantry moved from Ukraine to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Sakha to Amur
Place Units - Russians
1 artillery and 8 infantry placed in Russia
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 6 fighters, 3 infantry, 1 submarine and 3 transports moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
2 artilleries moved from 39 Sea Zone to India
3 infantry moved from 39 Sea Zone to India
6 fighters moved from 39 Sea Zone to India
2 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
3 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Hunan
4 infantry moved from Jehol to Anhwe
1 artillery and 5 infantry moved from Hunan to Yunnan
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Yunnan to Kwangtung
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 battleship, 1 cruiser, 3 destroyers, 2 infantry, 1 marine, 1 submarine and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 marine moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 carrier moved from 41 Sea Zone to 39 Sea Zone
2 carriers moved from 41 Sea Zone to 36 Sea Zone
1 bomber, 4 fighters and 8 tactical_bombers moved from Kwangsi to India
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Battle in Philippines
Japanese attack with 2 artilleries, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Sumatra from Dutch, taking Philippines from Americans with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 4 artilleries, 1 fighter and 14 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 35
Casualties for British: 3 aaGuns, 4 artilleries, 1 fighter and 14 infantry
Casualties for Japanese: 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 fighters moved from India to 39 Sea Zone
7 tactical_bombers moved from India to Yunnan
2 bombers moved from India to Yunnan
6 fighters moved from India to Yunnan
1 fighter moved from Kwangtung to 36 Sea Zone
1 aaGun moved from Anhwe to Kweichow
Place Units - Japanese
1 factory_minor placed in Shantung
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry and 3 transports; Remaining resources: 1 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
3 carriers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
3 destroyers and 3 transports placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 aaGun and 2 artilleries
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 2 artilleries
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
8 infantry moved from Shensi to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Egypt to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 96 Sea Zone to Egypt
1 battleship and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Persia to Iraq
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
Place Units - British
3 infantry placed in Iraq
1 airfield placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 3 infantry moved from Romania to Eastern Poland
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 fighter moved from Alexandria to Southern Italy
1 bomber moved from Alexandria to Southern Italy
1 artillery moved from Alexandria to Tobruk
Combat - Italians
Battle in Crete
Non Combat Move - Italians
2 aaGuns moved from Romania to Eastern Poland
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Hello, letting all of my opponents know that I’m crazy swamped at work this week and I will need longer than 3 days before I can get to my turn. Sorry about the wait.
np, i wait
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from Queensland to 54 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Queensland to New South Wales
3 fighters moved from Queensland to Java
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to Algeria
2 infantry moved from Tunisia to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
13 artilleries and 23 infantry moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 artillery moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 125 Sea Zone
2 infantry moved from Normandy Bordeaux to France
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 bomber, 5 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
Germans take 97 Sea Zone from British
scramble from egypt?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
3 armour, 2 artilleries and 5 infantry moved from Romania to Eastern Poland
13 artilleries and 23 infantry moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 infantry moved from Bulgaria to Romania
1 artillery moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Western Germany to Poland
1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 125 Sea Zone
2 infantry moved from Normandy Bordeaux to France
1 armour, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 bomber, 5 fighters and 3 tactical_bombers moved from Alexandria to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 97 Sea Zone
Germans take 97 Sea Zone from British
Combat - Germans
Battle in 98 Sea Zone
Germans attack with 1 bomber, 5 fighters and 3 tactical_bombers
British defend with 1 battleship and 1 destroyer
Germans win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship and 1 destroyer
Non Combat Move - Germans
1 armour moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
2 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Poland to Eastern Poland
2 aaGuns moved from Germany to Poland
Place Units - Germans
1 submarine placed in 113 Sea Zone
3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Western Germany
8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Belarus to Baltic States
2 fighters and 1 tactical_bomber moved from Russia to Baltic States
Combat - Russians
Battle in Baltic States
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns, 2 armour, 4 artilleries, 37 infantry and 2 mech_infantrys moved from Belarus to Bryansk
3 infantry moved from Ukraine to Bryansk
1 artillery and 8 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Amur to Manchuria
Place Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 11 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Chahar
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Hunan to Kweichow
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Shan State
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 fighters moved from 39 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 artilleries, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 3 destroyers, 1 infantry, 1 marine, 1 submarine and 2 transports moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
2 artilleries moved from 42 Sea Zone to Java
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 armour moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 carriers moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsu to Shantung
4 fighters moved from Yunnan to Kweichow
1 mech_infantry moved from Kwangtung to Kiangsu
1 infantry moved from Kiangsu to Shantung
2 fighters moved from Yunnan to Malaya
2 bombers moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
3 tactical_bombers moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to Kweichow
2 tactical_bombers moved from Yunnan to Malaya
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Kweichow from Chinese with 4 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 3 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 41 Sea Zone from ANZAC with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 3 tactical_bombers
British defend with 3 infantry; UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 2 infantry and 1 marine
ANZAC defend with 1 aaGun, 3 fighters and 1 infantry
Japanese win, taking Java from ANZAC with 1 armour, 3 fighters and 1 marine remaining. Battle score for attacker is 24
Casualties for ANZAC: 1 aaGun, 3 fighters and 1 infantry
Casualties for Japanese: 2 artilleries and 2 infantry
Non Combat Move - Japanese
3 fighters moved from Java to 42 Sea Zone
3 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from Malaya to India
3 tactical_bombers moved from Malaya to Yunnan
2 fighters moved from Malaya to Yunnan
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to India
1 fighter moved from Kweichow to Shantung
1 fighter moved from Kweichow to Shantung
1 fighter moved from Kweichow to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
2 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Battle in Paulau Island
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Marianas
Battle in Marshall Islands
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 3 mech_infantrys moved from Central United States to 101 Sea Zone
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
3 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
Place Units - Americans
1 carrier, 2 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 2.
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
1 mech_infantry moved from Belgian Congo to Ethiopia
1 fighter and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Egypt to Alexandria
Combat - British
Battle in Ethiopia
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter moved from 99 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 artillery and 5 infantry moved from Iraq to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 factory_minor placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 armour, 1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to Iraq
1 artillery moved from Tobruk to Libya
Combat - Italians
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Iraq to Crete
2 aaGuns moved from Eastern Poland to Western Ukraine
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs