@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 2 armour, 1 fighter, 7 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from 110 Sea Zone to Western Germany
2 bombers and 8 fighters moved from Normandy Bordeaux to Western Germany
1 armour and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 marine moved from 112 Sea Zone to Western Germany
2 armour moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
4 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
Combat - Americans
Battle in Western Germany
Americans attack with 1 armour, 2 bombers, 11 fighters and 1 marine
Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 7 mech_infantrys
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 2 bombers and 10 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 3 armour and 7 mech_infantrys
Casualties for Americans: 1 fighter and 1 marine
Battle in Holland Belgium
Americans attack with 2 armour
Italians defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in 44 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Americans attack with 1 artillery, 7 fighters and 2 tactical_bombers
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
2 bombers moved from Western Germany to Normandy Bordeaux
3 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Central United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
10 fighters moved from Western Germany to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
5 artilleries, 9 infantry, 2 mech_infantrys and 8 transports moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
1 infantry moved from Central United States to Eastern United States
7 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
1 battleship, 8 carriers, 3 cruisers, 11 destroyers, 6 fighters and 10 submarines moved from 43 Sea Zone to 44 Sea Zone
2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea Zone
Place Units - Americans
3 infantry placed in Normandy Bordeaux
4 transports placed in 101 Sea Zone
2 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Combat - Chinese
Chinese creates battle in territory Chahar
Non Combat Move - Chinese
2 artilleries, 1 fighter and 20 infantry moved from Shensi to Hopei
5 infantry moved from Suiyuyan to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Szechwan to Kweichow
Place Units - Chinese
1 infantry placed in Kansu
1 artillery and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 mech_infantrys moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 armour moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
2 mech_infantrys moved from Anhwe to Jehol
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Kiangsi from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour
Battle in Jehol
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Jehol from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
8 artilleries and 18 infantry moved from Hunan to Yunnan
2 armour and 1 mech_infantry moved from Yunnan to India
1 fighter moved from Hunan to India
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
3 armour and 12 mech_infantrys moved from Anhwe to Kweichow
1 fighter moved from Jehol to Kweichow
1 tactical_bomber moved from Jehol to Kweichow
2 mech_infantrys moved from Hopei to Yunnan
3 armour and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
Place Units - UK_Pacific
2 infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 2 infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Iraq to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 mech_infantrys moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 armour and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from Sardinia to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tunisia to Algeria
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 mech_infantry moved from Nigeria to French West Africa
Italians take French West Africa from French
1 artillery moved from Tanganyika Territory to Kenya
1 armour moved from Rhodesia to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Southern Italy to 112 Sea Zone
1 carrier moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from 95 Sea Zone to Holland Belgium
1 fighter moved from 95 Sea Zone to Western Germany
2 infantry moved from France to Holland Belgium
2 infantry moved from France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 bomber, 1 fighter and 3 infantry
Americans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Italians win, taking Western Germany from Americans with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Holland Belgium
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 armour
Italians win, taking Holland Belgium from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Battle in Gibraltar
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win, taking Gibraltar from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to France
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to France
1 aaGun moved from Slovakia Hungary to Romania
1 armour moved from 99 Sea Zone to Syria
Place Units - Italians
2 artilleries and 1 infantry placed in Iraq
3 infantry placed in Egypt
10 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 16 PUs;
Combat Move - ANZAC
1 destroyer and 2 submarines moved from 43 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 37 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 40 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 43 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 6 artilleries and 15 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
6 fighters moved from France to 110 Sea Zone
2 infantry moved from Southern France to France
1 infantry moved from Southern France to Northern Italy
2 submarines moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour, 6 artilleries and 36 infantry moved from Romania to Eastern Poland
2 artilleries and 4 infantry moved from Poland to Eastern Poland
2 infantry moved from Germany to Poland
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 6 fighters and 2 submarines
Americans defend with 4 destroyers
Germans win with 6 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for Americans: 4 destroyers
Battle in Eastern Poland
Germans attack with 1 armour, 8 artilleries and 40 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 armour, 8 artilleries and 40 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Romania to Eastern Poland
4 fighters moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to France
Place Units - Germans
3 infantry placed in United Kingdom
1 aaGun and 2 infantry placed in France
1 artillery and 2 infantry placed in Western Germany
3 infantry placed in Southern France
5 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Caucasus
1 infantry moved from Yenisey to Timguska
Russians take Timguska from Japanese
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Caucasus
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 artillery and 1 infantry moved from Belarus to Novgorod
2 fighters moved from Russia to Novgorod
1 fighter moved from Russia to Volgograd
1 infantry moved from Tambov to Volgograd
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
retreated to Novgorod
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Russians win, taking Caucasus from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 fighters moved from Novgorod to Bryansk
1 infantry moved from Russia to Samara
1 aaGun, 5 artilleries and 10 infantry moved from Yenisey to Timguska
1 artillery moved from Rostov to Tambov
1 fighter and 1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Volgograd to Russia
1 artillery moved from Belarus to Bryansk
5 artilleries moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
20 infantry moved from Ukraine to Rostov
11 infantry moved from Ukraine to Bryansk
1 infantry moved from Tambov to Russia
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
1 infantry moved from 21 Sea Zone to Guam
14 fighters and 6 tactical_bombers moved from 35 Sea Zone to Guam
1 fighter moved from Japan to 6 Sea Zone
2 armour moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
2 armour, 2 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys moved from Novosibirsk to Timguska
2 artilleries, 11 infantry and 6 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Buryatia to Yenisey
2 mech_infantrys moved from Manchuria to Korea
1 infantry moved from Turkmenistan to Eastern Persia
Combat - Japanese
Battle in Timguska
Japanese attack with 4 armour, 2 artilleries, 1 fighter, 12 infantry and 6 mech_infantrys
Russians defend with 1 aaGun, 5 artilleries and 11 infantry
Japanese win, taking Timguska from Russians with 4 armour, 2 artilleries, 1 fighter, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Russians: 1 aaGun, 5 artilleries and 11 infantry
Casualties for Japanese: 10 infantry
Battle in Guam
Japanese attack with 1 artillery, 14 fighters, 1 infantry and 6 tactical_bombers
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese win, taking Guam from Americans with 1 artillery, 14 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
14 fighters moved from Guam to 35 Sea Zone
6 tactical_bombers moved from Guam to 35 Sea Zone
1 fighter moved from Timguska to Yakut S.S.R.
Place Units - Japanese
1 destroyer, 1 fighter, 1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
Hi guys, I have a job that is commission based and I work in bursts. Right now I’ve got an intense load so if you could let me have longer than the normal period of time between turns I would appreciate it. Thank you!
sure, np
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 3 destroyers, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
6 fighters and 2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 103 Sea Zone to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to 113 Sea Zone
1 fighter moved from 44 Sea Zone to 21 Sea Zone
13 fighters and 2 tactical_bombers moved from 44 Sea Zone to Philippines
2 armour, 4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 armour, 4 infantry, 2 mech_infantrys and 4 transports moved from 101 Sea Zone to 87 Sea Zone
2 armour, 4 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier, 1 destroyer, 1 submarine and 4 transports
1 submarine owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
Germans win with 4 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 2 bombers
Battle in 110 Sea Zone
Americans attack with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 submarine
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
retreated to Holland Belgium
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Americans: 1 infantry
Battle in Philippines
Americans attack with 13 fighters and 2 tactical_bombers
Japanese defend with 1 airfield, 3 fighters and 1 harbour
Americans win with 12 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 3 fighters
Battle in French West Africa
Americans attack with 2 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
Americans win, taking French West Africa from Italians with 2 armour, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 carrier moved from 103 Sea Zone to 87 Sea Zone
1 carrier moved from 103 Sea Zone to 110 Sea Zone
5 artilleries, 9 infantry, 2 mech_infantrys and 8 transports moved from 103 Sea Zone to 110 Sea Zone
5 artilleries, 9 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
6 fighters moved from Southern France to Normandy Bordeaux
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 8 carriers, 3 cruisers, 11 destroyers, 10 submarines and 1 transport moved from 44 Sea Zone to 34 Sea Zone
1 fighter moved from 21 Sea Zone to 34 Sea Zone
12 fighters and 1 tactical_bomber moved from Philippines to 34 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery placed in Normandy Bordeaux
1 carrier, 2 destroyers and 3 transports placed in 101 Sea Zone
1 armour, 2 infantry and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 artilleries, 1 fighter and 25 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
4 artilleries placed in Anhwe
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_upgrade and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to West India
UK_Pacific take West India from Italians
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
Combat - British
Non Combat Move - British
2 fighters moved from India to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 fighter and 1 tactical_bomber moved from Kweichow to India
8 artilleries and 18 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Kiangsi to Hopei
2 infantry moved from Kwangsi to Yunnan
3 armour and 10 mech_infantrys moved from Yunnan to Shensi
2 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from Kwangtung to Kwangsi
Place Units - UK_Pacific
Units in India being upgraded or consumed: 1 factory_minor
1 factory_upgrade and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Some Units in India change ownership: 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from United Kingdom to 87 Sea Zone
3 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from French Central Africa to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
2 fighters moved from France to Southern France
3 infantry moved from Northern Italy to Southern France
1 infantry moved from Holland Belgium to France
3 infantry moved from Western Germany to France
1 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Northern Italy to France
1 fighter moved from United Kingdom to Southern France
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern Persia to West India
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to Kazakhstan
1 armour moved from Syria to Northwest Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 infantry moved from Iraq to Persia
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 armour
Russians defend with 1 mech_infantry
Russians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in West India
Italians attack with 2 infantry
British defend with 1 infantry
1 infantry owned by the Italians retreated to Eastern Persia
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 2 infantry
Casualties for Russians: 2 infantry
Battle in 87 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 carrier and 4 transports
Units damaged: 1 carrier owned by the Americans
Americans win with 1 carrier and 4 transports remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomber
Battle in Southern France
Italians attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Egypt
3 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 5.
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 destroyers, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 submarines moved from 44 Sea Zone to 34 Sea Zone
1 destroyer moved from 44 Sea Zone to 34 Sea Zone
1 carrier and 3 submarines moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Queensland to 34 Sea Zone
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 bomber and 17 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 artillery moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Novgorod
8 artilleries and 40 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 infantry moved from Poland to Eastern Poland
5 artilleries and 5 infantry moved from Germany to Poland
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from United Kingdom to France
4 transports moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
Combat - Germans
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
3 artilleries, 1 bomber and 6 infantry placed in Germany
3 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 60 PUs; end with 64 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
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