@simon33 none
17L Pherman1215 (Allies) vs VonAlba (Axis) BM2.2
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Russians 
 Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 fighter moved from Eastern Poland to 115 Sea Zone
 2 infantry moved from Eastern Poland to Baltic States
 2 infantry moved from Bessarabia to Romania
 1 artillery moved from Eastern Poland to Romania
 1 mech_infantry moved from Eastern Poland to Novgorod
 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
 1 tactical_bomber moved from Eastern Poland to Novgorod
 1 fighter moved from Eastern Poland to Novgorod
 2 infantry moved from Eastern Poland to Poland
 1 fighter moved from Eastern Poland to Poland
 1 artillery moved from Eastern Poland to Poland
 1 artillery moved from Eastern Poland to Baltic States
 1 fighter moved from Eastern Poland to Romania
 1 infantry moved from Bessarabia to Romania
 1 artillery moved from Eastern Poland to Romania
 1 artillery and 1 infantry moved from Eastern Poland to Baltic StatesCombat - Russians 
 Battle in Poland
 Russians attack with 1 artillery, 1 fighter and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in 115 Sea Zone
 Russians attack with 1 fighter
 Germans defend with 1 transport
 Russians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Baltic States
 Russians attack with 2 artilleries and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 armour and 2 mech_infantrys
 Battle in Romania
 Russians attack with 2 artilleries, 1 fighter and 3 infantry
 Germans defend with 1 artillery and 3 infantry
 Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
 1 infantry moved from Volgograd to Kazakhstan
 1 fighter moved from Romania to Caucasus
 2 artilleries moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Poland to Bessarabia
 1 fighter moved from 115 Sea Zone to Belarus
 8 infantry moved from Bryansk to Belarus
 2 infantry moved from Bryansk to Rostov
 1 infantry moved from Caucasus to Rostov
 1 fighter moved from Caucasus to Rostov
 2 infantry moved from Volgograd to Rostov
 10 infantry moved from Russia to Bryansk
 3 artilleries moved from Eastern Poland to Bessarabia
 2 aaGuns and 25 infantry moved from Eastern Poland to BessarabiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 3 infantry placed in Volgograd
 Russians undo move 2.
 1 artillery and 2 infantry placed in Volgograd
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Russians 
 Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 fighter moved from Eastern Poland to 115 Sea Zone
 2 infantry moved from Eastern Poland to Baltic States
 2 infantry moved from Bessarabia to Romania
 1 artillery moved from Eastern Poland to Romania
 1 mech_infantry moved from Eastern Poland to Novgorod
 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
 1 tactical_bomber moved from Eastern Poland to Novgorod
 1 fighter moved from Eastern Poland to Novgorod
 2 infantry moved from Eastern Poland to Poland
 1 fighter moved from Eastern Poland to Poland
 1 artillery moved from Eastern Poland to Poland
 1 artillery moved from Eastern Poland to Baltic States
 1 fighter moved from Eastern Poland to Romania
 1 infantry moved from Bessarabia to Romania
 1 artillery moved from Eastern Poland to Romania
 1 artillery and 1 infantry moved from Eastern Poland to Baltic StatesCombat - Russians 
 Battle in Poland
 Russians attack with 1 artillery, 1 fighter and 2 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in 115 Sea Zone
 Russians attack with 1 fighter
 Germans defend with 1 transport
 Russians win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Germans: 1 transport
 Battle in Baltic States
 Russians attack with 2 artilleries and 3 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Baltic States from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Novgorod
 Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
 Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for Germans: 3 infantry
 Casualties for Russians: 1 armour and 2 mech_infantrys
 Battle in Romania
 Russians attack with 2 artilleries, 1 fighter and 3 infantry
 Germans defend with 1 artillery and 3 infantry
 Russians win, taking Romania from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 artillery and 3 infantry
 Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Russians 
 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
 1 infantry moved from Volgograd to Kazakhstan
 1 fighter moved from Romania to Caucasus
 2 artilleries moved from Western Ukraine to Bessarabia
 3 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Poland to Bessarabia
 1 fighter moved from 115 Sea Zone to Belarus
 8 infantry moved from Bryansk to Belarus
 2 infantry moved from Bryansk to Rostov
 1 infantry moved from Caucasus to Rostov
 1 fighter moved from Caucasus to Rostov
 2 infantry moved from Volgograd to Rostov
 10 infantry moved from Russia to Bryansk
 3 artilleries moved from Eastern Poland to Bessarabia
 2 aaGuns and 25 infantry moved from Eastern Poland to BessarabiaPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 3 infantry placed in Volgograd
 Russians undo move 2.
 1 artillery and 2 infantry placed in Volgograd
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 34 PUs; end with 34 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Belarus: 6 infantry
 EDIT: Adding units owned by Russians to Rostov: 6 infantry
 EDIT: Turning off Edit Mode
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 armour moved from Sikang to Tsinghai
 Japanese take Tsinghai from Chinese
 2 armour moved from Tsinghai to Novosibirsk
 Japanese take Novosibirsk from Russians
 3 artilleries, 16 infantry and 6 mech_infantrys moved from Sikang to Kazakhstan
 2 mech_infantrys moved from Manchuria to Buryatia
 1 armour moved from Manchuria to Buryatia
 2 mech_infantrys moved from Jehol to Amur
 1 armour moved from Jehol to Amur
 1 mech_infantry moved from Shantung to Manchuria
 1 mech_infantry moved from Shantung to Manchuria
 1 armour moved from Shantung to Manchuria
 1 artillery moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
 10 fighters moved from 35 Sea Zone to Celebes
 6 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
 3 fighters moved from 35 Sea Zone to 45 Sea Zone
 1 submarine moved from 35 Sea Zone to 45 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese 
 Battle in Kazakhstan
 Japanese attack with 3 artilleries, 16 infantry and 6 mech_infantrys
 Russians defend with 1 infantry
 Japanese win, taking Kazakhstan from Russians with 3 artilleries, 16 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 45 Sea Zone
 Japanese attack with 3 fighters, 1 submarine and 6 tactical_bombers
 ANZAC defend with 1 carrier and 1 fighter
 Units damaged: 1 carrier owned by the ANZAC
 Japanese win with 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for ANZAC: 1 carrier and 1 fighter
 Casualties for Japanese: 1 submarine and 1 tactical_bomber
 Battle in 44 Sea Zone
 Japanese attack with 1 tactical_bomber and 1 transport
 ANZAC defend with 1 transport
 Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Celebes
 Japanese attack with 1 artillery, 10 fighters and 1 infantry
 ANZAC defend with 1 artillery and 1 infantry
 Japanese win, taking Celebes from ANZAC with 1 artillery and 10 fighters remaining. Battle score for attacker is 4
 Casualties for ANZAC: 1 artillery and 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 10 fighters moved from Celebes to 35 Sea Zone
 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
 3 fighters moved from 45 Sea Zone to 35 Sea Zone
 5 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese 
 3 infantry placed in Kiangsu
 1 armour and 2 mech_infantrys placed in Shantung
 Japanese undo move 1.
 2 fighters and 3 infantry placed in Japan
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 50 PUs; end with 50 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Americans 
 Americans buy 2 armour, 5 artilleries, 11 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans 
 1 infantry moved from Normandy Bordeaux to Southern France
 2 bombers moved from Normandy Bordeaux to Southern France
 8 fighters moved from Gibraltar to Southern France
 1 fighter moved from 92 Sea Zone to Southern France
 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
 1 fighter moved from 54 Sea Zone to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
 1 artillery and 1 infantry moved from 21 Sea Zone to Guam
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 1 battleship moved from 54 Sea Zone to 43 Sea Zone
 Americans take 43 Sea Zone from Japanese
 1 cruiser moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans 
 Battle in 44 Sea Zone
 Americans attack with 1 fighter
 Japanese defend with 1 transport
 Americans win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Borneo
 Americans attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 artillery
 Battle in Guam
 Battle in Southern France
 Americans attack with 2 bombers, 9 fighters and 1 infantry
 Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
 Americans win, taking Guam from Japanese with 2 bombers and 9 fighters remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 2 infantry
 Casualties for Americans: 1 infantryNon Combat Move - Americans 
 2 bombers and 9 fighters moved from Southern France to Normandy Bordeaux
 3 fighters moved from Normandy Bordeaux to 110 Sea Zone
 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone
 1 aaGun, 1 battleship, 2 carriers, 1 cruiser, 6 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
 6 transports moved from 102 Sea Zone to 101 Sea Zone
 6 bombers moved from Western United States to Normandy Bordeaux
 2 fighters moved from Hawaiian Islands to 26 Sea Zone
 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 63 Sea Zone
 8 carriers, 2 cruisers, 11 destroyers, 13 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 43 Sea Zone
 1 fighter moved from 44 Sea Zone to 43 Sea ZonePlace Units - Americans 
 2 transports placed in 101 Sea Zone
 2 armour and 1 infantry placed in Normandy Bordeaux
 3 artilleries, 5 infantry and 2 mech_infantrys placed in Eastern United States
 2 artilleries and 5 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 55 PUs; end with 55 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 2 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
 Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
 Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
 1 fighter and 2 infantry moved from Kansu to Suiyuyan
 3 infantry moved from Kansu to SuiyuyanCombat - Chinese 
 Chinese creates battle in territory Hunan
 Chinese creates battle in territory Tsinghai
 Chinese creates battle in territory Sikang
 Battle in Suiyuyan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 infantry
 Chinese win, taking Hunan from Japanese, taking Tsinghai from Japanese, taking Sikang from Japanese, taking Suiyuyan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 20 infantry moved from Kansu to Shensi
 1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese 
 2 artilleries placed in ShensiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - UK_Pacific 
 UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British 
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from Japanese
 1 mech_infantry moved from Kweichow to Kiangsi
 Chinese take Kiangsi from Japanese
 2 mech_infantrys moved from Kweichow to Anhwe
 2 mech_infantrys moved from Kweichow to Hopei
 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
 1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
 1 fighter moved from Yunnan to Hopei
 2 armour moved from Kweichow to AnhweCombat - British 
 Battle in Hopei
 British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Hopei from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Battle in Anhwe
 British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Japanese defend with 1 infantry
 British win, taking Anhwe from Japanese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for British: 2 mech_infantrys
 Casualties for Japanese: 1 infantryNon Combat Move - British 
 2 armour and 1 mech_infantry moved from Yunnan to Anhwe
 8 artilleries and 18 infantry moved from Yunnan to Hunan
 16 mech_infantrys moved from Kweichow to Anhwe
 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
 2 fighters and 1 tactical_bomber moved from Hopei to Hunan
 2 armour and 1 mech_infantry moved from India to Yunnan
 1 destroyer moved from 39 Sea Zone to 43 Sea Zone
 2 infantry moved from French Indo China to Kwangsi
 1 mech_infantry moved from Kweichow to AnhwePlace Units - UK_Pacific 
 1 fighter and 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 17 PUs; end with 17 PUs total
 Some Units in India change ownership: 1 fighter and 2 infantry
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - Italians 
 Italians buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians 
 1 artillery moved from Southern Italy to 95 Sea Zone
 1 infantry moved from Southern Italy to 95 Sea Zone
 1 artillery moved from 95 Sea Zone to Sardinia
 1 infantry moved from 95 Sea Zone to Sardinia
 1 fighter moved from Southern Italy to Sardinia
 1 fighter moved from Southern Italy to 92 Sea Zone
 1 fighter moved from Southern Italy to 92 Sea Zone
 1 bomber moved from Southern Italy to 92 Sea Zone
 2 infantry moved from Malta to 96 Sea Zone
 1 artillery moved from Libya to Tunisia
 1 infantry moved from Libya to Tunisia
 1 artillery moved from Northwest Persia to Caucasus
 Italians take Caucasus from Russians
 1 armour moved from Northwest Persia to Eastern Persia
 Italians take Eastern Persia from British
 3 infantry moved from Iraq to Persia
 1 infantry moved from Syria to Iraq
 1 armour moved from Egypt to French Equatorial Africa
 1 mech_infantry moved from French Equatorial Africa to Nigeria
 Italians take Nigeria from British
 4 infantry moved from Egypt to Trans-Jordan
 1 armour moved from Union of South Africa to South West Africa
 Italians take South West Africa from British
 1 armour moved from South West Africa to Rhodesia
 1 artillery moved from Kenya to Tanganyika Territory
 Italians take Tanganyika Territory from British
 2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea ZoneCombat - Italians 
 Battle in Sardinia
 Italians attack with 1 artillery, 1 fighter and 1 infantry
 British defend with 1 infantry
 Italians win, taking Sardinia from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Italians: 1 infantry
 Casualties for British: 1 infantry
 Battle in 92 Sea Zone
 Italians attack with 1 bomber and 2 fighters
 British defend with 1 destroyer
 Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyerNon Combat Move - Italians 
 2 fighters moved from 92 Sea Zone to 95 Sea Zone
 1 carrier moved from 97 Sea Zone to 95 Sea Zone
 1 bomber moved from 92 Sea Zone to Southern Italy
 2 infantry moved from 98 Sea Zone to Trans-Jordan
 1 fighter moved from Sardinia to Southern ItalyPlace Units - Italians 
 1 artillery and 2 infantry placed in Iraq
 1 armour and 2 mech_infantrys placed in Egypt
 3 mech_infantrys placed in Union of South AfricaTurn Complete - Italians 
 Italians collect 31 PUs; end with 31 PUs total
 Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
 Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 17 Purchase Units - ANZAC 
 ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC 
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
 1 artillery moved from Dutch New Guinea to 45 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
 1 infantry moved from Queensland to 54 Sea Zone
 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
 1 infantry moved from 34 Sea Zone to Paulau IslandCombat - ANZAC 
 Battle in Paulau Island
 Battle in Celebes
 ANZAC attack with 2 artilleries and 2 infantry
 Japanese defend with 1 artillery
 ANZAC win, taking Paulau Island from Japanese, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
 Casualties for ANZAC: 1 infantry
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 destroyer and 2 submarines moved from 54 Sea Zone to 43 Sea Zone
 3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC 
 1 carrier placed in 62 Sea Zone
 1 fighter placed in QueenslandTurn Complete - ANZAC 
 ANZAC collect 21 PUs; end with 25 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Research Technology - Germans 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 5 artilleries and 5 infantry moved from Scotland to United Kingdom
 2 fighters moved from 112 Sea Zone to Normandy Bordeaux
 7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
 3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Germany to Poland
 1 infantry moved from Germany to Poland
 4 infantry moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 infantry moved from Slovakia Hungary to Poland
 1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to RomaniaCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
 Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
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 OOL FOR NORMANDY, 10 HITS 
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 lose 4 bombers and 6 infantry. Ask again next round please. Thanks 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 5 artilleries and 5 infantry moved from Scotland to United Kingdom
 2 fighters moved from 112 Sea Zone to Normandy Bordeaux
 7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
 3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Germany to Poland
 1 infantry moved from Germany to Poland
 4 infantry moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 infantry moved from Slovakia Hungary to Poland
 1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to RomaniaCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
 Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
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 7 hits more 
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 Blast, I forgot to have you take off my AA gun. No matter, let’s play it as is. This round lose the AA gun, 4 art and two strat bombers. Please ask again if you continue. 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Research Technology - Germans Purchase Units - Germans 
 Germans buy 3 armour, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 5 artilleries and 5 infantry moved from Scotland to United Kingdom
 2 fighters moved from 112 Sea Zone to Normandy Bordeaux
 7 artilleries, 2 fighters and 15 infantry moved from France to Normandy Bordeaux
 3 armour, 2 fighters and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
 1 carrier, 1 cruiser, 1 destroyer, 4 submarines and 5 transports moved from 112 Sea Zone to 113 Sea Zone
 1 infantry moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Slovakia Hungary to Eastern Poland
 1 artillery moved from Germany to Poland
 1 infantry moved from Germany to Poland
 4 infantry moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 artillery moved from Slovakia Hungary to Poland
 1 infantry moved from Slovakia Hungary to Poland
 1 armour, 6 artilleries and 37 infantry moved from Slovakia Hungary to RomaniaCombat - Germans 
 Battle in Normandy Bordeaux
 Germans attack with 3 armour, 7 artilleries, 6 fighters, 15 infantry and 7 mech_infantrys
 Americans defend with 1 aaGun, 7 armour, 4 artilleries, 8 bombers, 1 factory_minor, 8 fighters, 1 harbour, 6 infantry and 1 marine
 3 armour owned by the Germans and 4 artilleries owned by the Germans retreated to France
 Americans win with 7 armour, 2 bombers, 8 fighters and 1 marine remaining. Battle score for attacker is 26
 Casualties for Germans: 3 artilleries, 15 infantry and 7 mech_infantrys
 Casualties for Americans: 1 aaGun, 4 artilleries, 6 bombers and 6 infantry
 Battle in Romania
 Germans attack with 1 armour, 6 artilleries and 37 infantry
 Russians defend with 1 artillery
 Germans win, taking Romania from Russians with 1 armour, 6 artilleries and 37 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in Poland
 Germans attack with 3 artilleries and 6 infantry
 Russians defend with 1 artillery and 2 infantry
 Germans win, taking Poland from Russians with 3 artilleries and 5 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 2 infantry
 Battle in Eastern Poland
 Germans attack with 1 artillery and 1 infantry
 Russians defend with 1 infantry
 Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Germans 
 1 aaGun moved from Slovakia Hungary to Romania
 6 fighters moved from Normandy Bordeaux to FrancePlace Units - Germans 
 3 infantry placed in France
 3 infantry placed in Southern France
 3 armour and 7 mech_infantrys placed in Western Germany
 3 infantry placed in GermanyTurn Complete - Germans 
 Germans collect 56 PUs; end with 56 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 68 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Purchase Units - Russians 
 Russians buy 1 armour, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 fighter and 2 infantry moved from Rostov to Caucasus
 1 infantry moved from Baltic States to Novgorod
 Russians take Novgorod from Germans
 1 infantry moved from Baltic States to Eastern Poland
 1 infantry moved from Belarus to Eastern Poland
 2 fighters and 1 tactical_bomber moved from Belarus to Eastern PolandCombat - Russians 
 Battle in Caucasus
 Russians attack with 1 fighter and 2 infantry
 Italians defend with 1 artillery
 Russians win, taking Caucasus from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 artillery
 Battle in Eastern Poland
 Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
 Germans defend with 1 artillery and 1 infantry
 Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery and 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 9 infantry moved from Rostov to Tambov
 10 infantry moved from Bryansk to Tambov
 1 artillery and 2 infantry moved from Volgograd to Tambov
 9 infantry moved from Russia to Tambov
 1 fighter moved from Caucasus to Russia
 2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
 2 artilleries moved from Baltic States to Belarus
 1 artillery and 2 infantry moved from Ukraine to Rostov
 1 fighter moved from Bessarabia to Russia
 2 infantry moved from Western Ukraine to Bryansk
 2 aaGuns, 5 artilleries and 28 infantry moved from Bessarabia to Ukraine
 1 aaGun, 5 artilleries and 11 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 3 infantry placed in Ukraine
 1 armour, 6 infantry and 3 mech_infantrys placed in RussiaTurn Complete - Russians 
 Russians collect 29 PUs; end with 29 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
 Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Purchase Units - Japanese 
 Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 armour moved from Novosibirsk to Urals
 Japanese take Urals from Russians
 1 armour moved from Novosibirsk to Timguska
 Japanese take Timguska from Russians
 1 armour moved from Timguska to Novosibirsk
 1 armour moved from Urals to Novosibirsk
 1 infantry moved from Kazakhstan to Volgograd
 Japanese take Volgograd from Russians
 1 infantry moved from Kazakhstan to Caucasus
 1 infantry moved from Kazakhstan to Caucasus
 1 artillery moved from Kazakhstan to Caucasus
 1 infantry moved from Kazakhstan to Turkmenistan
 Japanese take Turkmenistan from Russians
 2 artilleries, 12 infantry and 6 mech_infantrys moved from Kazakhstan to Novosibirsk
 1 fighter moved from Philippines to 21 Sea Zone
 1 fighter moved from Philippines to 34 Sea Zone
 1 fighter moved from Philippines to 44 Sea Zone
 1 artillery moved from Philippines to 35 Sea Zone
 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 13 fighters and 6 tactical_bombers moved from 35 Sea Zone to Celebes
 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
 1 armour, 2 artilleries, 11 infantry and 4 mech_infantrys moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 1 fighter moved from Buryatia to Novosibirsk
 1 armour moved from Amur to Yakut S.S.R.
 2 mech_infantrys moved from Amur to Yakut S.S.R.
 1 armour and 2 mech_infantrys moved from Manchuria to Buryatia
 1 infantry moved from Chahar to Jehol
 1 infantry moved from Kiangsu to Kiangsi
 1 armour moved from Shantung to Kiangsi
 2 mech_infantrys moved from Shantung to ManchuriaCombat - Japanese 
 Battle in Caucasus
 Japanese attack with 1 artillery and 2 infantry
 Russians defend with 2 infantry
 Japanese win, taking Caucasus from Russians with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Russians: 2 infantry
 Casualties for Japanese: 2 infantry
 Battle in 34 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in 44 Sea Zone
 Japanese attack with 1 fighter and 1 transport
 ANZAC defend with 2 transports
 Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
 Casualties for ANZAC: 2 transports
 Battle in Kiangsi
 Japanese attack with 1 armour and 1 infantry
 British defend with 1 mech_infantry
 Japanese win, taking Kiangsi from Chinese with 1 armour remaining. Battle score for attacker is 1
 Casualties for British: 1 mech_infantry
 Casualties for Japanese: 1 infantry
 Battle in 21 Sea Zone
 Japanese attack with 1 fighter
 Americans defend with 1 transport
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Celebes
 Japanese attack with 1 artillery, 13 fighters, 1 infantry and 6 tactical_bombers
 ANZAC defend with 2 artilleries and 1 infantry
 Japanese win, taking Celebes from ANZAC with 1 artillery, 13 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for ANZAC: 2 artilleries and 1 infantry
 Casualties for Japanese: 1 infantryNon Combat Move - Japanese 
 1 fighter moved from 44 Sea Zone to Philippines
 1 fighter moved from 34 Sea Zone to Philippines
 1 fighter moved from 21 Sea Zone to Philippines
 13 fighters and 6 tactical_bombers moved from Celebes to 35 Sea Zone
 1 fighter moved from Japan to 35 Sea ZonePlace Units - Japanese 
 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
 1 artillery and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 46 PUs; end with 46 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Purchase Units - Americans 
 Americans buy 2 armour, 1 fighter, 7 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans 
 3 fighters moved from 110 Sea Zone to Western Germany
 2 bombers and 8 fighters moved from Normandy Bordeaux to Western Germany
 1 armour and 1 marine moved from Normandy Bordeaux to 110 Sea Zone
 1 armour, 1 marine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
 1 armour and 1 marine moved from 112 Sea Zone to Western Germany
 2 armour moved from Normandy Bordeaux to Holland Belgium
 1 fighter moved from 43 Sea Zone to 44 Sea Zone
 1 artillery moved from Borneo to 43 Sea Zone
 1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
 1 artillery moved from 44 Sea Zone to Celebes
 4 fighters and 1 tactical_bomber moved from 43 Sea Zone to Celebes
 3 fighters and 1 tactical_bomber moved from 43 Sea Zone to CelebesCombat - Americans 
 Battle in Western Germany
 Americans attack with 1 armour, 2 bombers, 11 fighters and 1 marine
 Germans defend with 1 airfield, 3 armour, 1 factory_major, 1 harbour and 7 mech_infantrys
 Americans converts factory_major into different units
 Americans win, taking Western Germany from Germans with 1 armour, 2 bombers and 10 fighters remaining. Battle score for attacker is 31
 Casualties for Germans: 3 armour and 7 mech_infantrys
 Casualties for Americans: 1 fighter and 1 marine
 Battle in Holland Belgium
 Americans attack with 2 armour
 Italians defend with 1 infantry
 Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is -3
 Casualties for Italians: 1 infantry
 Casualties for Americans: 1 armour
 Battle in 44 Sea Zone
 Americans attack with 1 fighter and 1 transport
 Japanese defend with 1 transport
 Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Celebes
 Americans attack with 1 artillery, 7 fighters and 2 tactical_bombers
 Japanese defend with 1 artillery
 Americans win, taking Celebes from Japanese with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - Americans 
 2 bombers moved from Western Germany to Normandy Bordeaux
 3 artilleries and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
 2 artilleries moved from Central United States to 101 Sea Zone
 5 infantry moved from Eastern United States to 101 Sea Zone
 4 infantry moved from Central United States to 101 Sea Zone
 10 fighters moved from Western Germany to Normandy Bordeaux
 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
 5 artilleries, 9 infantry, 2 mech_infantrys and 8 transports moved from 101 Sea Zone to 103 Sea Zone
 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 103 Sea Zone
 1 destroyer moved from 110 Sea Zone to 103 Sea Zone
 1 infantry moved from Central United States to Eastern United States
 7 fighters and 2 tactical_bombers moved from Celebes to 44 Sea Zone
 1 battleship, 8 carriers, 3 cruisers, 11 destroyers, 6 fighters and 10 submarines moved from 43 Sea Zone to 44 Sea Zone
 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 63 Sea Zone to 26 Sea ZonePlace Units - Americans 
 3 infantry placed in Normandy Bordeaux
 4 transports placed in 101 Sea Zone
 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 66 PUs; end with 67 PUs total
 Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
 Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
 Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1 Game History Round: 18 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in ChaharCombat - Chinese 
 Chinese creates battle in territory ChaharNon Combat Move - Chinese 
 2 artilleries, 1 fighter and 20 infantry moved from Shensi to Hopei
 5 infantry moved from Suiyuyan to Hopei
 1 infantry moved from Hunan to Anhwe
 1 infantry moved from Szechwan to KweichowPlace Units - Chinese 
 1 infantry placed in Kansu
 1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese 
 Chinese collect 13 PUs; end with 13 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs


 
		 
		





