Bid spending:
41931 Game set-up.jpg
Viel Spaß und viel Glück uns beiden! :-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 armour, 13 artilleries, 65 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
2 fighters moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 2 armour, 13 artilleries, 2 fighters, 68 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 6 armour, 15 artilleries, 20 infantry and 12 mech_infantrys
Russians win, taking Rostov from Germans with 2 armour, 13 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 119
Casualties for Germans: 4 aaGuns, 6 armour, 15 artilleries, 20 infantry and 12 mech_infantrys
Casualties for Russians: 35 infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Rostov to Russia
1 aaGun and 2 infantry moved from Amur to Buryatia
1 aaGun and 4 infantry moved from Korea to Amur
1 submarine moved from 110 Sea Zone to 92 Sea Zone
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 8 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 tactical_bomber moved from India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 submarine moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 4 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 marine moved from Paulau Island to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour moved from Paulau Island to 34 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 marine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 infantry moved from Kweichow to Hopei
1 artillery moved from Szechwan to Kweichow
1 artillery and 4 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
2 artilleries and 10 infantry moved from Manchuria to Amur
4 fighters moved from Kwangsi to Hopei
1 carrier, 1 destroyer and 2 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to Hopei
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 artilleries and 10 infantry
Russians defend with 1 aaGun and 4 infantry
Japanese win, taking Amur from Russians with 2 artilleries and 10 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 1 aaGun and 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Eastern Persia to India
2 infantry moved from 38 Sea Zone to Burma
2 infantry moved from 36 Sea Zone to Kwangsi
1 marine moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
scramble?
yes, max defence, automatic ool
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 bomber moved from Gibraltar to 97 Sea Zone
Combat - Americans
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Germans defend with 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports; Italians defend with 2 destroyers, 1 fighter, 1 submarine and 1 transport
Units damaged: 1 carrier owned by the Germans
Americans win with 1 bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 carrier, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Casualties for Italians: 2 destroyers, 1 fighter, 1 submarine and 1 transport
Casualties for Americans: 1 carrier, 4 destroyers, 2 fighters and 2 submarines
Battle in Java
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 6 destroyers, 9 fighters, 10 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Sikang
6 infantry moved from Shensi to Kansu
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
10 infantry moved from Shensi to Tsinghai
1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 mech_infantry moved from Gibraltar to 92 Sea Zone
1 mech_infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Sicily
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 fighter and 1 tactical_bomber moved from Egypt to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
1 armour, 1 artillery, 13 infantry and 6 mech_infantrys moved from Persia to Eastern Persia
Combat - British
Battle in Cyprus
Battle in Eastern Persia
British attack with 1 armour, 1 artillery, 13 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British win, taking Cyprus from Germans, taking Eastern Persia from Japanese with 1 armour, 1 artillery, 13 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sardinia
Battle in Crete
Battle in Sicily
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Malta
4 mech_infantrys moved from Egypt to Iraq
5 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 7 infantry moved from Iraq to Persia
5 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 carrier, 1 destroyer and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - ANZAC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Malaya
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Malaya from Japanese, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 artilleries placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
10 infantry moved from Finland to Karelia
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 2 infantry moved from Archangel to Nenetsia
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
9 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Novgorod
ool in sea 91 and scramble from moscow
ool in sea 91 and scramble from moscow
No intercept on Moscow and max defense SZ 92 and lose the carrier before the dd if any subs are still alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 11 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
10 infantry moved from Finland to Karelia
1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 2 infantry moved from Southern Italy to Northern Italy
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 artilleries and 2 infantry moved from Archangel to Nenetsia
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Western Ukraine to Bessarabia
1 armour moved from Poland to Bessarabia
9 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 2 submarines
British defend with 1 carrier, 1 destroyer and 2 fighters; Americans defend with 1 transport
Units damaged: 1 carrier owned by the British
Germans win with 1 bomber, 1 cruiser and 2 submarines remaining. Battle score for attacker is 43
Casualties for Germans: 1 destroyer
Casualties for British: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 transport
Battle in 95 Sea Zone
Germans attack with 1 tactical_bomber
British defend with 2 transports
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,7,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Nenetsia
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from France to Southern France
1 infantry moved from France to Southern France
3 artilleries and 3 infantry moved from France to Western Germany
1 tactical_bomber moved from 95 Sea Zone to Bessarabia
2 fighters moved from Western Germany to Bessarabia
Place Units - Germans
1 bomber placed in Western Germany
2 artilleries and 8 infantry placed in Germany
1 artillery and 2 infantry placed in Novgorod
2 submarines placed in 112 Sea Zone
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter and 2 infantry moved from Russia to Vologda
1 fighter and 2 infantry moved from Russia to Smolensk
2 armour and 2 mech_infantrys moved from Rostov to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
13 artilleries and 32 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Italians
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries and 32 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 13 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
1 artillery and 10 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
2 artilleries and 8 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
2 artilleries and 8 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Anhwe to Kweichow
2 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Korea to Manchuria
2 infantry moved from Burma to 38 Sea Zone
1 artillery and 2 infantry moved from West India to India
1 armour moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 marine moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from India to Malaya
1 fighter moved from 36 Sea Zone to Malaya
2 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
2 fighters and 6 tactical_bombers moved from 36 Sea Zone to Borneo
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 6 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 artillery, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Japanese win, taking Sumatra from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 harbour and 2 infantry
Japanese win, taking Malaya from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to India
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
2 fighters moved from Borneo to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 fighter moved from 43 Sea Zone to 35 Sea Zone
6 tactical_bombers moved from Borneo to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from Hopei to 35 Sea Zone
2 fighters moved from Hopei to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Hopei to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Shantung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 65 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 42 Sea Zone to Malaya
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Combat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
Americans win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malaya
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 1 harbour and 2 infantry
Americans win, taking Malaya from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 armour and 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour and 1 infantry
Battle in Borneo
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Malaya to 42 Sea Zone
2 fighters moved from Sumatra to 42 Sea Zone
4 fighters and 1 tactical_bomber moved from Borneo to 42 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters, 2 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 28 Sea Zone to 26 Sea Zone
3 artilleries and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun and 1 infantry moved from Morocco to Algeria
1 bomber moved from Malta to Iraq
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
5 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Tsinghai
2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
1 armour moved from Eastern Persia to Turkmenistan
Russians take Turkmenistan from Japanese
1 armour moved from Turkmenistan to Eastern Persia
Combat - British
Non Combat Move - British
1 artillery, 12 infantry and 11 mech_infantrys moved from Eastern Persia to West India
1 artillery and 5 infantry moved from Persia to Eastern Persia
2 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Malta to Iraq
3 infantry moved from Iraq to Persia
5 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 mech_infantrys placed in Egypt
1 destroyer placed in 106 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Turn Complete - UK_Pacific