BM3 Karl7 (Allies) vs simon33 (Axis)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Research Technology - Germans

    Combat Move - Germans
                1 unit repaired.
                2 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                2 bombers moved from Eastern Poland to Russia
                2 artilleries and 9 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Bryansk
                      Germans take Bryansk from Russians

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 44 PUs;
                Germans buy 2 artilleries, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Novgorod
                Battle in Normandy Bordeaux
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/3 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 fighter owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Novgorod from Russians, taking Normandy Bordeaux from British with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 infantry
                Battle in Belarus
                    Germans attack with 2 artilleries and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 11 infantry in Belarus, round 2 :  4/13 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Baltic States to Belarus
                1 infantry moved from Vyborg to Novgorod
                6 infantry moved from Karelia to Novgorod
                2 artilleries moved from Bessarabia to Ukraine
                2 fighters moved from Bessarabia to Western Ukraine
                2 aaGuns moved from Eastern Poland to Belarus
                1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 bombers moved from Russia to Western Ukraine
                5 armour moved from Eastern Poland to Belarus
                2 tactical_bombers moved from Bessarabia to Western Ukraine
                1 fighter and 2 tactical_bombers moved from Romania to Western Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                3 infantry moved from Greece to Bulgaria
                1 infantry moved from Bulgaria to Romania
                1 artillery moved from Poland to Eastern Poland
                12 armour and 3 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                2 fighters and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39485_Ger3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Russians
                2 infantry moved from Smolensk to Bryansk
                1 fighter moved from Smolensk to Bryansk

    Purchase Units - Russians
                Russians repair damage of 10x factory_major; Remaining resources: 27 PUs;
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns, 3 artilleries and 4 infantry moved from Archangel to Vologda
                2 aaGuns, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Smolensk to Russia
                1 fighter moved from Bryansk to Russia
                1 infantry moved from Rostov to Tambov
                2 infantry moved from Volgograd to Tambov
                2 infantry moved from Timguska to Novosibirsk
                7 infantry moved from Yenisey to Timguska

    Place Units - Russians
                1 armour and 6 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
                Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs

    triplea_39485_Rus3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                4 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kweichow to Yunnan

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 :  7/17 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Kiangsi to Anhwe
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kweichow to Szechwan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Korea to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total

    triplea_39485_Jap3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Japanese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                4 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Szechwan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Hunan to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kweichow to Yunnan

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers in Yunnan, round 2 :  7/17 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Kiangsi to Anhwe
                2 artilleries and 1 infantry moved from Kiangsi to Kwangsi
                3 infantry moved from Kweichow to Szechwan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Yunnan to Kweichow
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Korea to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in French Indo China
                1 artillery and 2 infantry placed in Shantung
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39485_Jap3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter and 6 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Combat Move - British
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Purchase Units - British
                British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Egypt
                    British attack with 2 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in French Madagascar
                Battle in Normandy Bordeaux
                    British attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - British
                4 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5,5,5
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 7 infantry

    triplea_39485_UK_3.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Americans

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                Americans undo move 1.
                1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Eastern United States
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
                EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
                EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
                Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Non Combat Move - Chinese
                2 infantry moved from Kansu to Tsinghai
                1 fighter and 6 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                3 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Combat Move - British
                2 infantry moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 infantry and 1 transport moved from 75 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber moved from United Kingdom to France
                2 fighters moved from United Kingdom to Normandy Bordeaux

    Purchase Units - British
                British buy 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;

    Combat - British
                Strategic bombing raid in France
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in Egypt
                    British attack with 2 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in French Madagascar
                Battle in Normandy Bordeaux
                    British attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    British win, taking French Madagascar from Neutral_Axis, taking Normandy Bordeaux from Germans with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to United Kingdom
                1 destroyer moved from 39 Sea Zone to 77 Sea Zone
                1 bomber moved from France to United Kingdom

    Place Units - British
                4 infantry placed in United Kingdom
                1 mech_infantry placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,3,5,5,5
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 7 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Malta: 1 bomber
                EDIT: Removing units owned by British from United Kingdom: 1 bomber
                EDIT: Turning off Edit Mode

    triplea_39485_UK_3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - Italians
                1 armour moved from Western Ukraine to Rostov
                1 fighter moved from Eastern Poland to Rostov
                1 armour and 1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                1 fighter moved from Alexandria to Egypt
                1 bomber moved from Greece to Egypt
                1 infantry moved from Tanganyika Territory to Rhodesia
                      Italians take Rhodesia from British

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Italians attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 fighter in Rostov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                3 infantry moved from Yugoslavia to Romania
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Northern Italy to Yugoslavia
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Rostov to Ukraine
                1 bomber moved from Egypt to Greece
                1 fighter moved from Egypt to Greece

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 armour, 1 artillery and 1 mech_infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_39485_Ita3.tsvg

  • '19 '17 '16

    I’ll bomb Moscow with one escort & 2 bombers. Intercept?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    no

  • '19 '17 '16

    I still need the ANZAC & French turns though.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 3

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 45 Sea Zone to 54 Sea Zone
                1 transport moved from 44 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total

    Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 fighter and 2 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    French win, taking Normandy Bordeaux from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry

    Non Combat Move - French
                1 fighter moved from Normandy Bordeaux to United Kingdom

    Turn Complete - French

    triplea_39485_Fre3.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 4

    Research Technology - Germans

    Combat Move - Germans
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Ukraine to Volgograd
                2 bombers moved from Western Ukraine to Russia
                1 fighter moved from Western Ukraine to Russia
                1 tactical_bomber moved from Western Ukraine to Volgograd
                1 armour moved from Belarus to Bryansk
                      Germans take Smolensk from Russians
                9 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                4 armour, 2 artilleries and 11 infantry moved from Belarus to Bryansk
                12 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                3 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Volgograd

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers and 5 infantry; Remaining resources: 0 PUs;

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 3 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Bryansk
                    Germans attack with 17 armour, 2 artilleries, 11 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 17 armour, 2 artilleries, 11 infantry and 3 mech_infantrys in Bryansk, round 2 :  13/33 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 17 armour, 2 artilleries, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 infantry and 3 mech_infantrys
                    French defend with 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 :  0/6 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        Germans roll dice for 2 artilleries, 1 infantry and 3 mech_infantrys in Normandy Bordeaux, round 3 :  0/6 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 4 :  0/5 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 5 :  0/5 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        Germans roll dice for 2 artilleries and 3 mech_infantrys in Normandy Bordeaux, round 6 :  1/5 hits
                        French roll dice for 1 infantry in Normandy Bordeaux, round 6 :  0/1 hits
                        1 infantry owned by the French lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from French with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 1 fighter and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Volgograd, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Belarus to Archangel
                2 aaGuns moved from Belarus to Bryansk
                2 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Rostov
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                3 tactical_bombers moved from Western Germany to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                Germans undo move 1.
                3 armour placed in Ukraine
                1 artillery and 5 infantry placed in Western Germany
                2 bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_39485_Ger4.tsvg

  • '19 '17 '16

    I don’t really know how a G1 DOW executed properly can be stopped in BM3.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @simon33:

    I don’t really know how a G1 DOW executed properly can be stopped in BM3.

    well, bad dice for sure don’t help.  I lost all my airforce R1 due to bad dice.

    Ha, well, if I lose, you willing to do a redo?  I’d be interested, now knowing, if I can stop this.

    But let’s play on for now.  Who knows?

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 4

    Combat Move - Russians
                2 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd
                1 fighter moved from Russia to Volgograd

    Purchase Units - Russians
                Russians repair damage of 11x factory_major; Remaining resources: 23 PUs;
                Russians buy 1 aaGun and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                2 aaGuns, 3 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Russia to Samara
                2 infantry moved from Novosibirsk to Samara
                2 aaGuns, 3 artilleries and 4 infantry moved from Vologda to Samara
                6 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                1 fighter moved from Volgograd to Samara
                1 infantry moved from Central Mongolia to Dzavhan

    Place Units - Russians
                1 aaGun and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_39485_Rus4.tsvg

  • '19 '17 '16

    @Karl7:

    @simon33:

    I don’t really know how a G1 DOW executed properly can be stopped in BM3.

    well, bad dice for sure don’t help.  I lost all my airforce R1 due to bad dice.

    Ha, well, if I lose, you willing to do a redo?  I’d be interested, now knowing, if I can stop this.

    But let’s play on for now.  Who knows?

    Yeah, I’d be up.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
                1 fighter moved from 33 Sea Zone to 56 Sea Zone
                1 armour moved from Kiangsu to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                2 bombers and 2 fighters moved from Kweichow to India
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
                5 fighters and 5 tactical_bombers moved from Kweichow to Burma
                1 artillery and 1 infantry moved from Yunnan to Burma
                1 battleship and 1 cruiser moved from 33 Sea Zone to 42 Sea Zone
                1 armour moved from Amur to Buyant-Uhaa
                      Japanese take Ulaanbaatar from Russians
                      Japanese take Buyant-Uhaa from Russians

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 4 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                        AA fire in India :  0/2 hits
                    Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major
                    Bombing raid in India causes 10 damage total.
                Battle in 56 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 56 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 :  1/4 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 :  2/4 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Americans: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
                    British defend with 1 aaGun, 1 artillery and 3 infantry
                        AA fire in Burma :  1/3 hits
                        1 fighter owned by the Japanese lost in Burma
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 :  6/11 hits
                        UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in Burma, round 2 :  1/4 hits
                        1 infantry owned by the Japanese, 1 aaGun owned by the British, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Japanese: 1 fighter and 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour, 2 artilleries and 2 infantry
                    British defend with 2 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangtung, round 2 :  1/5 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangtung
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Kwangtung, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter could not land in 42 Sea Zone and was removed
                1 artillery moved from Kwangsi to Yunnan
                2 fighters moved from India to 39 Sea Zone
                2 bombers moved from India to Yunnan
                4 fighters and 5 tactical_bombers moved from Burma to Yunnan
                1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 fighter moved from 56 Sea Zone to 42 Sea Zone
                2 submarines moved from 20 Sea Zone to 37 Sea Zone
                1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Japan
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                4 artilleries, 6 infantry and 1 mech_infantry moved from Szechwan to Yunnan
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 infantry moved from Kiangsu to Anhwe
                2 artilleries and 2 infantry moved from Korea to Amur
                1 infantry moved from Siberia to Amur
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
                2 artilleries and 1 infantry placed in French Indo China
                1 marine placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs

    triplea_39485_Jap4.tsvg

  • '19 '17 '16

    Boo Boo there. I couldn’t catch all the planes. Can’t imagine it changing the outcome though. I guess you can edit back the TT.

    I assumed no intercept in India.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
                4 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 bomber moved from Eastern United States to 106 Sea Zone
                1 marine moved from Eastern United States to 101 Sea Zone
                1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
                1 marine moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 3 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 carriers, 3 fighters and 1 tactical_bomber moved from 89 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Purchase Units - Americans
                Americans buy 5 bombers, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                    Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_Axis: 1 infantry
                Battle in 106 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 106 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 106 Sea Zone to Gibraltar
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to Queensland
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Non Combat Move - Chinese
                2 infantry moved from Tsinghai to Shensi
                2 infantry moved from Tsinghai to Sikang
                2 infantry moved from Tsinghai to Kansu

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Combat Move - British
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 bomber moved from Malta to Egypt
                2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 artillery and 2 infantry moved from India to Burma

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 18 PUs;
                UK_Pacific buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs;

    Combat - British
                Battle in Egypt
                    British attack with 1 bomber and 2 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British win, taking Egypt from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                4 infantry moved from United Kingdom to 110 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 bomber moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 infantry placed in United Kingdom
                1 artillery placed in United Kingdom
                1 infantry placed in Union of South Africa
                1 airfield placed in Gibraltar
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,1
                British collect 27 PUs (2 lost to blockades); end with 27 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUs
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs

    Place Units - UK_Pacific
                2 artilleries and 1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,5,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,1,6
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,5,1
                UK_Pacific collect 5 PUs (8 lost to blockades); end with 5 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
                Some Units in India change ownership: 2 artilleries and 1 fighter

    triplea_39485_UK_4.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2

    Game History

    Round: 4

    Combat Move - Italians
                1 armour moved from Rostov to Northwest Persia
                      Italians take Northwest Persia from Neutral_Allies
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Rhodesia to Belgian Congo
                      Italians take Belgian Congo from British

    Purchase Units - Italians
                Italians buy 3 artilleries and 6 infantry; Remaining resources: 2 PUs;

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  2/2 hits
                        British roll dice for 1 infantry in Egypt, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 bomber and 1 fighter moved from Greece to Southern Italy
                1 fighter moved from Ukraine to Southern Italy
                3 infantry moved from Romania to Bessarabia
                1 artillery moved from Yugoslavia to Romania
                1 armour, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 30 PUs

    triplea_39485_Ita4.tsvg

Suggested Topics

  • 5
  • 9
  • 15
  • 138
  • 27
  • 30
  • 219
  • 955
Axis & Allies Boardgaming Custom Painted Miniatures

56

Online

17.8k

Users

40.4k

Topics

1.8m

Posts