@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
BM3 Karl7 (Allies) vs simon33 (Axis)
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yes 3 ftrs
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Syria
Germans take Syria from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Western Germany to 109 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea ZonePurchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 3 fighters, 7 infantry and 4 submarines; Remaining resources: 1 PUs;Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 3 bombers and 1 destroyer
British defend with 1 destroyer; Americans defend with 3 fighters and 2 transports
Germans roll dice for 3 bombers and 1 destroyer in 109 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 109 Sea Zone, round 2 : 2/4 hits
1 bomber owned by the Germans, 1 destroyer owned by the Germans, 2 fighters owned by the Americans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 bombers in 109 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 fighter and 2 transports in 109 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
1 transport owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 bombers and 1 destroyer
Casualties for British: 1 destroyer
Casualties for Americans: 3 fighters and 2 transports
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
2 aaGuns, 3 armour, 7 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Eastern Persia
3 infantry moved from Northwest Persia to Persia
3 mech_infantrys moved from Caucasus to Persia
3 artilleries and 2 infantry moved from Caucasus to Northwest PersiaPlace Units - Germans
3 artilleries and 3 fighters placed in Western Germany
1 destroyer and 4 submarines placed in 113 Sea Zone
Germans undo move 2.
1 destroyer and 3 submarines placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Russians
Combat - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Japanese
1 armour, 6 artilleries and 6 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 1 infantry moved from Kiangsu to Anhwe
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat - Japanese
Battle in 25 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
1 carrier and 1 fighter placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Americans
4 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
Americans take Italian Somaliland from Italians
1 infantry moved from Tanganyika Territory to Belgian Congo
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland BelgiumPurchase Units - Americans
Americans buy 2 bombers, 2 carriers, 2 destroyers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 bomber, 2 fighters and 2 infantry
Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber and 2 fighters moved from Normandy Bordeaux to 110 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from 110 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
3 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 3 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Algeria to MoroccoPlace Units - Americans
2 carriers, 2 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 bomber placed in Western United States
1 bomber and 1 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
EDIT: Adding units owned by Americans to Western United States: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 72 PUs; end with 72 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 112 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Shensi to SuiyuyanPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to HunanPlace Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
1 infantry moved from Egypt to Trans-Jordan
4 fighters moved from Egypt to Trans-JordanPurchase Units - British
British buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat - British
Battle in Norway
Battle in Normandy Bordeaux
Battle in Trans-Jordan
British attack with 4 fighters and 1 infantry
Italians defend with 1 infantry
British win, taking Norway from Germans, taking Normandy Bordeaux from Italians, taking Trans-Jordan from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
4 fighters moved from Trans-Jordan to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
6 armour, 4 infantry and 5 mech_infantrys moved from West India to India
2 artilleries and 1 infantry moved from Kwangsi to YunnanPlace Units - British
3 infantry placed in Egypt
7 artilleries placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 31 PUs (1 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 artillery and 7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to CretePurchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in CreteNon Combat Move - Italians
1 carrier and 2 destroyers moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Greece to 99 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 aaGun, 1 artillery and 3 infantry moved from Northern Italy to France
1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in PersiaTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs -
I’m getting worried about this game now.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Non Combat Move - ANZAC
1 fighter moved from Philippines to Kweichow
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour and 6 infantry moved from Sikang to Szechwan
Germans take Szechwan from ChinesePurchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 1 PUs;Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Scotland
2 fighters moved from Holland Belgium to Scotland
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
7 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Syria to Iraq
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
3 infantry and 3 mech_infantrys moved from Persia to Iraq
4 mech_infantrys moved from Iraq to Persia
2 artilleries and 1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Sikang to Szechwan
2 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to PersiaPlace Units - Germans
5 submarines placed in 113 Sea Zone
2 armour and 1 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 fighters and 3 infantry placed in Western Germany
Germans undo move 4.
3 fighters placed in Western Germany
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Anhwe to Kwangtung
Japanese take Kiangsi from Chinese
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
1 infantry moved from Anhwe to Hopei
1 fighter moved from Shantung to HopeiPurchase Units - Japanese
Japanese buy 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hopei to Szechwan
4 artilleries and 1 infantry moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters moved from Japan to Shantung
1 fighter moved from 6 Sea Zone to ShantungPlace Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Normandy BordeauxPurchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
2 bombers moved from Caroline Islands to Philippines
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 33 Sea Zone to 17 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
4 bombers placed in Western United States
2 fighters placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 120 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery moved from Suiyuyan to KansuPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs totalCombat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from West India to India
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea ZonePurchase Units - British
British buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat - British
Battle in DenmarkNon Combat Move - British
1 transport moved from 126 Sea Zone to 124 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 armour and 5 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 battleship and 1 destroyer moved from 33 Sea Zone to 17 Sea ZonePlace Units - British
7 artilleries placed in United Kingdom
3 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
1 fighter and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighter and 5 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
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Scramble from Gibraltar?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to TunisiaPurchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win, taking Tunisia from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Persia to IraqPlace Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
2 fighters moved from Shan State to India
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Hunan to Kweichow
1 fighter moved from India to Yunnan
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan StatePlace Units - ANZAC
2 fighters and 1 mech_infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Move - French
Turn Complete - French
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I’ll assume you just retake trans jordan as USSR
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if its just open