Setting up a game.
Handicap:
Japan 11 (marine, transport)
Italy +2 IPC
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Scotland to 124 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 artilleries moved from Sikang to Shensi
Germans take Shensi from Chinese
1 bomber moved from Western Germany to Finland
2 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to 112 Sea Zone
7 artilleries and 11 infantry moved from Eastern Persia to West India
2 armour and 7 mech_infantrys moved from Persia to West India
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from Scotland to Denmark
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Finland
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 124 Sea Zone to 113 Sea Zone
1 bomber moved from Finland to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Novgorod to Vyborg
1 aaGun, 1 armour and 5 infantry moved from Szechwan to Shensi
2 aaGuns moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 artilleries moved from Volgograd to Caucasus
1 fighter moved from Eastern Persia to Persia
Place Units - Germans
2 carriers placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Japanese
4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Szechwan to Kweichow
8 artilleries and 7 infantry moved from Anhwe to Kweichow
4 fighters and 3 mech_infantrys moved from Shantung to Kweichow
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Kweichow
Japanese attack with 12 artilleries, 6 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 3 artilleries and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 2 artilleries and 1 fighter; Chinese defend with 1 artillery and 13 infantry
AA fire in Kweichow : 1/6 hits
1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 12 artilleries, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 11/29 hits
Chinese roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 15 infantry and 1 mech_infantry in Kweichow, round 2 : 12/24 hits
8 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 7 infantry owned by the Chinese, 2 aaGuns owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 8 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 9/17 hits
Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kweichow, round 3 : 6/15 hits
5 artilleries owned by the Japanese, 6 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Kweichow
Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 8/11 hits
Chinese roll dice for 1 armour, 4 artilleries and 1 fighter in Kweichow, round 4 : 4/6 hits
3 artilleries owned by the Japanese, 1 artillery owned by the Chinese, 2 artilleries owned by the ANZAC, 1 armour owned by the British, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 aaGuns, 1 armour, 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 artilleries and 1 fighter
Casualties for Chinese: 1 artillery and 13 infantry
Casualties for Japanese: 12 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters moved from Kweichow to Shantung
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Anhwe
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Finally cleared that Kweichow stack. Did you not see the danger it was in?
At least USA needs to spend some money in the pacific now. Could be too late.
yeah, but whatever it takes to reduce Japan’s army!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
4 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
big naval battle…
scram?
and Kamikazes
One K each per DD & CV.
And scramble all 3.
OK!!
will be few before I roll, so pour yourself a whiskey and get ready
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
4 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 8 bombers, 3 carriers, 2 destroyers, 6 fighters, 8 submarines and 2 transports
Japanese defend with 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 5 bombers, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 transports remaining. Battle score for attacker is 46
Casualties for Americans: 3 bombers, 1 carrier, 1 destroyer, 4 fighters and 4 submarines
Casualties for Japanese: 3 carriers, 3 destroyers, 8 fighters, 1 tactical_bomber and 1 transport
Battle in Korea
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Americans win, taking Korea from Japanese with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
5 bombers moved from 6 Sea Zone to Iwo Jima
2 fighters moved from Korea to 6 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from Central United States to Western United States
1 bomber moved from Normandy Bordeaux to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
3 fighters moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - Americans
2 carriers, 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
3 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 77 PUs; end with 77 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 112 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 117 PUs
Combat Move - Chinese
1 artillery and 1 infantry moved from Hopei to Chahar
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Combat Move - British
3 armour, 16 artilleries, 2 fighters and 29 infantry moved from United Kingdom to Scotland
2 fighters moved from 110 Sea Zone to Scotland
5 armour and 5 mech_infantrys moved from Yunnan to Anhwe
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Scotland
British attack with 3 armour, 16 artilleries, 4 fighters and 29 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 16 artilleries and 17 infantry
British win, taking Scotland from Germans with 3 armour, 9 artilleries and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun, 2 armour, 16 artilleries and 17 infantry
Casualties for British: 7 artilleries, 1 fighter and 29 infantry
Battle in Anhwe
British attack with 5 armour and 5 mech_infantrys
Japanese defend with 1 armour, 2 fighters and 1 tactical_bomber
British win, taking Anhwe from Japanese with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 armour, 2 fighters and 1 tactical_bomber
Non Combat Move - British
1 infantry moved from Yunnan to Kwangsi
3 fighters moved from Scotland to 110 Sea Zone
1 battleship and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Italians
1 infantry moved from Tunisia to Libya
Italians take Libya from Americans
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 artillery and 2 infantry moved from Persia to Iraq
2 carriers, 2 destroyers, 4 fighters and 1 transport moved from 94 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Persia
1 transport placed in 95 Sea Zone
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - ANZAC
2 infantry moved from Hunan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Battle in Szechwan
ANZAC attack with 1 artillery
Germans defend with 1 infantry
ANZAC win, taking Manchuria from Japanese, taking Szechwan from Germans with 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Kweichow to India
2 fighters moved from Shan State to India
1 mech_infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
2 armour moved from Finland to Norway
1 artillery and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Shensi to Kweichow
1 armour, 1 artillery and 2 infantry moved from Shensi to Szechwan
3 fighters moved from 113 Sea Zone to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Norway
Purchase Units - Germans
Germans buy 4 artilleries, 2 carriers, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in Kweichow
Germans attack with 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Germans roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Germans lost in Kweichow
1 artillery owned by the Germans retreated to Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Norway
Germans attack with 2 armour and 1 fighter
British defend with 1 infantry
Germans roll dice for 2 armour and 1 fighter in Norway, round 2 : 1/3 hits
British roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 4 : 1/5 hits
Americans roll dice for 2 infantry in Holland Belgium, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 5 : 2/5 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Germans attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 artillery
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/5 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
1 bomber moved from United Kingdom to Western Germany
EDIT: 3 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from Norway to 112 Sea Zone
2 carriers, 1 destroyer and 9 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Denmark to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
3 mech_infantrys moved from Volgograd to Northwest Persia
3 artilleries moved from Caucasus to Northwest Persia
2 fighters and 1 tactical_bomber moved from Persia to West India
3 artilleries and 5 infantry moved from Iraq to Persia
Place Units - Germans
2 carriers placed in 112 Sea Zone
1 factory_minor placed in West India
3 artilleries placed in Volgograd
1 artillery, 3 fighters and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Finland: 1 armour, 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Shantung to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,2,6,1,3,4,3,1,6,3,5,1,4,3,5,1,1,2,2,1,6,5,1,6,1,2
Japanese collect 15 PUs (8 lost to blockades); end with 20 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Japanese
1 fighter moved from Shantung to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Shantung
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,2,6,1,3,4,3,1,6,3,5,1,4,3,5,1,1,2,2,1,6,5,1,6,1,2
Japanese collect 15 PUs (8 lost to blockades); end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Shensi: 1 aaGun
EDIT: Adding units owned by Germans to Szechwan: 1 aaGun
EDIT: Turning off Edit Mode
I’ll blitz Trans Jordan as USSR.
Edit assumed that the W Germany fighters escorted the bomber in London and that you didn’t want to intercept.
Ooh, this post didn’t go through. I’ll post it now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Americans
2 artilleries and 1 infantry moved from Korea to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from 19 Sea Zone to Shantung
4 fighters moved from 6 Sea Zone to Shantung
5 bombers moved from Iwo Jima to Shantung
4 infantry moved from Gibraltar to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 107 Sea Zone to 106 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 factory_minor, 5 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Shantung
Americans attack with 2 artilleries, 5 bombers, 4 fighters and 1 infantry
Japanese defend with 2 artilleries, 1 factory_minor, 3 fighters and 4 infantry
Japanese win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 2 artilleries, 2 fighters and 1 infantry
Casualties for Japanese: 2 artilleries, 1 fighter and 4 infantry
5 bombers owned by the Americans and 2 fighters owned by the Americans retreated
Battle in Holland Belgium
Americans attack with 1 bomber, 3 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans win, taking Normandy Bordeaux from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 bomber moved from Holland Belgium to United Kingdom
4 fighters moved from Normandy Bordeaux to United Kingdom
3 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 101 Sea Zone to 90 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 3 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Shantung to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
5 bombers moved from Shantung to Anhwe
Place Units - Americans
1 factory_minor placed in Korea
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Western United States
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 76 PUs; end with 76 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 111 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 116 PUs
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Chahar to Anhwe
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Combat Move - British
1 armour moved from Scotland to Eire
British take Eire from Germans
1 armour moved from Eire to Scotland
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
4 armour moved from Anhwe to Shantung
3 mech_infantrys moved from Anhwe to Shantung
1 armour moved from Anhwe to Central Mongolia
UK_Pacific take Central Mongolia from Japanese
2 artilleries moved from Yunnan to Burma
Purchase Units - British
British buy 1 artillery, 3 destroyers and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Shantung
British attack with 4 armour and 3 mech_infantrys
Japanese defend with 1 factory_minor and 2 fighters
British win, taking Shantung from Japanese with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 fighters
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - British
1 infantry moved from Morocco to Algeria
1 transport moved from 110 Sea Zone to 107 Sea Zone
2 armour and 9 artilleries moved from Scotland to United Kingdom
Place Units - British
3 destroyers and 1 fighter placed in 110 Sea Zone
1 artillery placed in Egypt
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 2 infantry
game is getting tight!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 15
Combat Move - Italians
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Libya to Tobruk
Italians take Tobruk from Americans
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
Purchase Units - Italians
Italians buy 3 artilleries and 6 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Cyprus
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Cyprus from British, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
2 carriers, 2 destroyers, 4 fighters and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to France
Place Units - Italians
3 artilleries placed in Persia
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunisia: 1 infantry
EDIT: Adding units owned by Italians to Libya: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs