Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
I’m getting worried about this game now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 12
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 fighter moved from Philippines to Kweichow
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 mech_infantry moved from 37 Sea Zone to Shan State
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
1 armour and 6 infantry moved from Sikang to Szechwan
Germans take Szechwan from Chinese
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 3 fighters, 4 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Scotland
2 fighters moved from Holland Belgium to Scotland
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
7 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
3 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Syria to Iraq
3 artilleries and 2 infantry moved from Northwest Persia to Iraq
3 infantry and 3 mech_infantrys moved from Persia to Iraq
4 mech_infantrys moved from Iraq to Persia
2 artilleries and 1 infantry moved from Kazakhstan to Sikang
1 aaGun moved from Sikang to Szechwan
2 armour moved from Eastern Persia to Persia
3 mech_infantrys moved from Eastern Persia to Persia
Place Units - Germans
5 submarines placed in 113 Sea Zone
2 armour and 1 infantry placed in Novgorod
3 artilleries placed in Volgograd
3 fighters and 3 infantry placed in Western Germany
Germans undo move 4.
3 fighters placed in Western Germany
3 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 73 PUs; end with 74 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Japanese
1 armour moved from Anhwe to Kwangtung
Japanese take Kiangsi from Chinese
Japanese take Kwangtung from UK_Pacific
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Shantung to Hunan
1 infantry moved from Anhwe to Hopei
1 fighter moved from Shantung to Hopei
Purchase Units - Japanese
Japanese buy 2 fighters and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Hopei to Szechwan
4 artilleries and 1 infantry moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Hunan to Szechwan
1 artillery and 2 infantry moved from Shantung to Anhwe
3 fighters moved from Japan to Shantung
1 fighter moved from 6 Sea Zone to Shantung
Place Units - Japanese
3 mech_infantrys placed in Shantung
2 fighters and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Americans
2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
Purchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans win, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Holland Belgium to United Kingdom
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
2 bombers moved from Caroline Islands to Philippines
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 33 Sea Zone to 17 Sea Zone
2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
4 bombers placed in Western United States
2 fighters placed in Western United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 120 PUs
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery moved from Suiyuyan to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from India to West India
UK_Pacific take West India from Germans
1 armour moved from West India to India
1 infantry moved from Norway to Finland
British take Finland from Germans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
Purchase Units - British
British buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Denmark
Non Combat Move - British
1 transport moved from 126 Sea Zone to 124 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to United Kingdom
4 fighters moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 armour and 5 mech_infantrys moved from India to Yunnan
1 armour moved from India to Yunnan
1 battleship and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Place Units - British
7 artilleries placed in United Kingdom
3 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
1 fighter and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 fighter and 5 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Scramble from Gibraltar?
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
3 fighters moved from Southern Italy to 92 Sea Zone
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Tunisia
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Tunisia
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 4 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win, taking Tunisia from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits
Americans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 0/3 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 5 : 0/2 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Normandy Bordeaux
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Trans-Jordan from British to Italians
EDIT: Turning off Edit Mode
4 fighters moved from 92 Sea Zone to 94 Sea Zone
1 carrier moved from 97 Sea Zone to 94 Sea Zone
1 carrier and 2 destroyers moved from 99 Sea Zone to 94 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
2 artilleries and 4 infantry moved from Persia to Iraq
Place Units - Italians
1 artillery and 2 infantry placed in Persia
1 artillery and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 13
Combat Move - ANZAC
2 infantry moved from Kweichow to Hunan
1 fighter moved from Kweichow to Hunan
2 fighters moved from Shan State to India
1 mech_infantry moved from Shan State to Yunnan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 17 Sea Zone from Japanese
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Hunan
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Hunan to Kweichow
1 fighter moved from India to Yunnan
1 artillery moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Queensland to 54 Sea Zone
1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
Place Units - ANZAC
2 fighters and 1 mech_infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
I’ll assume you just retake trans jordan as USSR
if its just open
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 fighter moved from Scotland to 124 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Denmark
1 armour moved from Eastern Persia to West India
Germans take West India from UK_Pacific
2 artilleries moved from Sikang to Shensi
Germans take Shensi from Chinese
1 bomber moved from Western Germany to Finland
2 armour moved from Novgorod to Finland
1 fighter moved from Western Germany to 112 Sea Zone
7 artilleries and 11 infantry moved from Eastern Persia to West India
2 armour and 7 mech_infantrys moved from Persia to West India
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Denmark
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
1 artillery and 1 infantry moved from France to Holland Belgium
1 fighter moved from Scotland to Holland Belgium
1 fighter moved from Scotland to Denmark
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 carriers, 2 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 124 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Finland
Germans attack with 2 armour and 1 bomber
British defend with 1 infantry
Germans roll dice for 2 armour and 1 bomber in Finland, round 2 : 1/3 hits
British roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the British lost in Finland
Germans win, taking Finland from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Denmark
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Denmark, round 2 : 2/4 hits
British roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to 113 Sea Zone
1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 124 Sea Zone to 113 Sea Zone
1 bomber moved from Finland to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
1 infantry moved from Novgorod to Vyborg
1 aaGun, 1 armour and 5 infantry moved from Szechwan to Shensi
2 aaGuns moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
3 artilleries moved from Volgograd to Caucasus
1 fighter moved from Eastern Persia to Persia
Place Units - Germans
2 carriers placed in 113 Sea Zone
3 mech_infantrys placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery, 2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Japanese
4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber moved from Szechwan to Kweichow
8 artilleries and 7 infantry moved from Anhwe to Kweichow
4 fighters and 3 mech_infantrys moved from Shantung to Kweichow
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat - Japanese
Battle in Kweichow
Japanese attack with 12 artilleries, 6 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 aaGuns, 1 armour, 3 artilleries and 1 infantry; Americans defend with 1 infantry and 1 mech_infantry; ANZAC defend with 2 artilleries and 1 fighter; Chinese defend with 1 artillery and 13 infantry
AA fire in Kweichow : 1/6 hits
1 fighter owned by the Japanese lost in Kweichow
Japanese roll dice for 12 artilleries, 5 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 11/29 hits
Chinese roll dice for 2 aaGuns, 1 armour, 6 artilleries, 1 fighter, 15 infantry and 1 mech_infantry in Kweichow, round 2 : 12/24 hits
8 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 7 infantry owned by the Chinese, 2 aaGuns owned by the British, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Kweichow
Japanese roll dice for 8 artilleries, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 9/17 hits
Chinese roll dice for 1 armour, 6 artilleries, 1 fighter, 6 infantry and 1 mech_infantry in Kweichow, round 3 : 6/15 hits
5 artilleries owned by the Japanese, 6 infantry owned by the Chinese, 1 mech_infantry owned by the Americans, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the British lost in Kweichow
Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 8/11 hits
Chinese roll dice for 1 armour, 4 artilleries and 1 fighter in Kweichow, round 4 : 4/6 hits
3 artilleries owned by the Japanese, 1 artillery owned by the Chinese, 2 artilleries owned by the ANZAC, 1 armour owned by the British, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the ANZAC lost in Kweichow
Japanese win, taking Kweichow from Chinese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 aaGuns, 1 armour, 3 artilleries and 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for ANZAC: 2 artilleries and 1 fighter
Casualties for Chinese: 1 artillery and 13 infantry
Casualties for Japanese: 12 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters moved from Kweichow to Shantung
2 fighters and 1 tactical_bomber moved from Kweichow to Anhwe
1 armour moved from Kwangtung to Anhwe
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Finally cleared that Kweichow stack. Did you not see the danger it was in?
At least USA needs to spend some money in the pacific now. Could be too late.
yeah, but whatever it takes to reduce Japan’s army!
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.2
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 submarine moved from 15 Sea Zone to 6 Sea Zone
4 submarines moved from 17 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 17 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Hawaiian Islands to 6 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Korea
4 bombers moved from Western United States to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to Holland Belgium
1 bomber and 1 fighter moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 107 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 3 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
big naval battle…
scram?