one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
Odonis (Allies +21) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from South Australia to Queensland
1 submarine moved from 61 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
1 artillery and 1 mech_infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from South Australia to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Combat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Algeria to MoroccoTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Bryansk
6 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Western Ukraine to UkraineCombat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 fighter, 7 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Ukraine to Bulgaria
5 artilleries and 8 infantry moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
1 infantry moved from Archangel to Nenetsia
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
9 infantry moved from Novgorod to Belarus
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Yugoslavia
2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Western Germany to Southern Italy
1 carrier and 1 cruiser moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Southern ItalyPlace Units - Germans
3 armour placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 4 aaGuns
EDIT: Adding units owned by Germans to Ukraine: 4 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 mech_infantry moved from Vologda to Nenetsia
1 fighter and 1 tactical_bomber moved from Vologda to Urals
1 fighter moved from Russia to Nenetsia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Kansu to Urals
1 armour moved from Vologda to Urals
1 artillery and 1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Urals
Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Urals from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Nenetsia
Russians attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 1 armour and 3 artilleries moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Urals to Russia
1 fighter moved from Nenetsia to Russia
1 fighter moved from Bryansk to Russia
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Russia
2 aaGuns and 16 infantry moved from Amur to BuryatiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,4,1,2,4,3,3,1,3,2
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Java
1 mech_infantry moved from Jehol to Korea
1 mech_infantry moved from Jehol to Amur
Japanese take Amur from Russians
2 artilleries, 7 infantry and 2 mech_infantrys moved from Manchuria to Amur
2 armour and 1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Chahar to Shensi
2 fighters and 2 tactical_bombers moved from Manchuria to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Kiangsi to Shensi
1 bomber moved from Japan to Shensi
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to BurmaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 aaGun and 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Korea
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from Dutch, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Shensi
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 2 armour, 1 artillery, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Suiyuyan to Shensi
1 bomber moved from Shensi to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Burma to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to Yunnan
2 battleships, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
1 bomber moved from Shensi to Anhwe
2 carriers moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to AnhwePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Turning off Edit Mode
2 armour and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Explanation:
Sorry, I forgot to unload my trans. on Java, so I fought with just the planes. Luckily for me you got 0 hits, but you did get 1 with the AA.
Sorry again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Celebes from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 16 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Algeria to Tunisia
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Gibraltar to 92 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 bomber and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Sikang to Kansu
4 infantry moved from Tsinghai to KansuPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 fighter moved from Egypt to 99 Sea Zone
3 infantry moved from India to BurmaCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Libya to Tobruk
1 armour moved from Algeria to Libya
1 artillery and 1 infantry moved from Algeria to Morocco
1 battleship and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from 99 Sea Zone to EgyptPlace Units - British
2 armour and 1 infantry placed in Egypt
1 factory_minor placed in Iraq
3 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
EDIT: Adding units owned by British to 80 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
British collect 35 PUs (1 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Malta
Italians attack with 1 infantry
British defend with 1 aaGun
Italians win, taking Malta from British with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Italians
1 armour moved from Southern Italy to France
1 mech_infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to France
2 infantry moved from Bessarabia to Ukraine
1 armour moved from Belarus to Western UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 armour
EDIT: Adding units owned by Italians to Southern Italy: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from India to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 2 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to New South Wales
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 cruiser moved from 54 Sea Zone to 63 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry and 2 mech_infantrys moved from Queensland to New South Wales
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to 63 Sea Zone
1 submarine moved from 55 Sea Zone to 60 Sea Zone
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 transport
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine to Rostov
3 armour and 5 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Smolensk
4 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Bulgaria to Bryansk
2 bombers moved from Southern Italy to Bryansk
1 submarine moved from 109 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 3 armour, 3 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 3 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bryansk from Russians with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
3 armour moved from Western Ukraine to Ukraine
5 mech_infantrys moved from Western Ukraine to Ukraine
2 armour and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 bombers moved from Bryansk to Ukraine
3 armour moved from Novgorod to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Northern Italy to Western Germany
3 fighters moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 127 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Germany to Romania
2 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
3 infantry placed in France
1 armour and 1 mech_infantry placed in Germany
1 fighter, 1 infantry and 3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 mech_infantry moved from Nenetsia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
3 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians win, taking Bryansk from Germans with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 armour moved from Urals to Russia
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 16 infantry moved from Buryatia to Sakha
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
5 infantry and 2 mech_infantrys placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 6 Sea Zone to 1 Sea Zone
3 mech_infantrys moved from Kweichow to Kansu
3 mech_infantrys moved from Yunnan to Sikang
1 infantry moved from Shan State to Burma
1 infantry moved from Yunnan to Burma
1 bomber moved from Kweichow to Kansu
1 bomber moved from Anhwe to Kansu
1 fighter and 2 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Anhwe to Kansu
1 tactical_bomber moved from Anhwe to Burma
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from 42 Sea Zone to Celebes
2 armour moved from Shensi to Sikang
1 artillery, 1 infantry and 2 mech_infantrys moved from Shensi to Kansu
1 fighter moved from 42 Sea Zone to Celebes
1 fighter moved from Anhwe to BurmaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kansu
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 2 bombers, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Sikang
Japanese attack with 2 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 bomber moved from Kansu to French Indo China
1 bomber moved from Kansu to Yunnan
1 fighter and 1 tactical_bomber moved from Kansu to Shensi
2 battleships, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Sikang to Yunnan
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 carriers and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from Celebes to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 armour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 66 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Western United States to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 tactical_bombers moved from Western United States to Hawaiian Islands
2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 16 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Algeria to Morocco
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 fighters placed in Western United States
2 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
Americans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 armour moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 armour moved from Libya to Alexandria
2 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 transport moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 transports moved from 80 Sea Zone to 81 Sea ZonePlace Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Bryansk
1 armour moved from Western Ukraine to Bryansk
3 fighters moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
French defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Bryansk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
3 infantry moved from France to Northern Italy
3 fighters moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from France to Northern Italy
1 armour moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from New South Wales to 55 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 carrier and 1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun, 1 artillery, 5 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 submarine moved from 60 Sea Zone to 41 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs





