Oh I forgot the walk to Alexandria. I will add that on NCM.
Odonis (Allies +21) vs. StuckTojo (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
2 armour, 2 artilleries and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bulgaria to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
4 fighters moved from Southern Italy to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Romania to GreeceCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 3 transports
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Tambov
Italians attack with 2 armour, 2 artilleries and 1 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Tambov from Russians with 2 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Greece
Italians attack with 4 fighters, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Greece from British with 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
4 fighters moved from Greece to Southern Italy
2 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Northern Italy to Southern Italy
4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FrancePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 41 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 harbour and 2 mech_infantrys
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Malaya to Shan State
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport moved from 41 Sea Zone to 75 Sea Zone
1 fighter moved from Iraq to 75 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Turkey
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
ANZAC undo move 1.
1 destroyer placed in 62 Sea Zone
1 submarine placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 24 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Libya to Tobruk
1 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 7 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 artilleries and 3 infantry moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
3 mech_infantrys moved from Belarus to Russia
2 mech_infantrys moved from Kazakhstan to Turkey
1 armour and 3 mech_infantrys moved from Volgograd to Turkey
3 fighters and 1 tactical_bomber moved from Bryansk to Turkey
2 fighters and 1 tactical_bomber moved from Southern Italy to Turkey
1 bomber moved from Slovakia Hungary to Russia
1 bomber moved from Slovakia Hungary to TurkeyCombat - Germans
Battle in Russia
Germans attack with 3 artilleries, 1 bomber, 3 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 5 infantry
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Turkey
Germans attack with 1 armour, 1 bomber, 5 fighters, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 4 artilleries and 3 mech_infantrys
Germans win, taking Turkey from British with 1 armour, 1 bomber, 5 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for ANZAC: 1 fighter
Casualties for Germans: 4 mech_infantrys
Casualties for British: 4 artilleries and 3 mech_infantrysNon Combat Move - Germans
5 fighters moved from Turkey to Greece
2 tactical_bombers moved from Turkey to Greece
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Russia to Ukraine
3 mech_infantrys moved from Ukraine to Caucasus
6 armour and 12 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Belarus to Rostov
1 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Karelia to Belarus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 armour and 4 mech_infantrys moved from Romania to Greece
1 infantry moved from Bulgaria to Greece
1 aaGun moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Western Germany to France
7 mech_infantrys moved from Germany to France
3 mech_infantrys moved from Southern Italy to Northern Italy
4 fighters and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to France
1 fighter moved from Southern Italy to France
1 fighter moved from Southern Italy to Western Germany
6 artilleries and 16 infantry moved from France to Southern France
6 mech_infantrys moved from Karelia to BelarusPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Volgograd
3 armour placed in France
3 mech_infantrys placed in Southern France
2 armour and 1 bomber placed in Western Germany
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
12 infantry moved from Samara to Volgograd
1 fighter moved from Samara to Volgograd
1 infantry moved from Samara to Vologda
Russians take Vologda from GermansCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 14 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 13 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 22 infantry and 1 mech_infantry moved from Samara to Volgograd
2 fighters moved from Volgograd to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 harbour, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 submarine moved from 35 Sea Zone to 46 Sea Zone
Japanese take 35 Sea Zone from Americans
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from Szechwan to Kazakhstan
1 bomber moved from India to Kazakhstan
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 fighter moved from India to 80 Sea Zone
2 mech_infantrys moved from French Indo China to Shan State
2 armour moved from Yunnan to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Malaya
3 fighters moved from French Indo China to Shan StateCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport; Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 80 Sea Zone
Japanese attack with 1 fighter
British defend with 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Malaya
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 harbour
Japanese win, taking Malaya from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 2 armour, 3 fighters and 2 mech_infantrys
ANZAC defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Kazakhstan to West India
1 fighter moved from 80 Sea Zone to West India
1 artillery moved from India to West India
3 mech_infantrys moved from India to West India
12 armour moved from India to West India
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to French Indo China
3 fighters moved from Shan State to India
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Amur to 6 Sea Zone
3 mech_infantrys moved from Sakha to Manchuria
1 battleship and 3 carriers moved from 35 Sea Zone to 6 Sea Zone
4 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 37 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Szechwan to Sikang
3 mech_infantrys moved from Kweichow to Tsinghai
1 armour and 3 mech_infantrys moved from Yunnan to SikangPlace Units - Japanese
2 destroyers and 1 transport placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in India
3 mech_infantrys placed in French Indo China
1 harbour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from Gibraltar to Southern France
3 fighters and 1 tactical_bomber moved from Gibraltar to Southern France
4 fighters moved from 92 Sea Zone to Southern France
2 artilleries and 2 infantry moved from Portugal to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea Zone
6 artilleries and 5 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in 1 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Americans attack with 8 artilleries, 3 bombers, 7 fighters, 7 infantry and 1 tactical_bomber
Germans defend with 6 artilleries, 1 factory_minor, 1 harbour, 16 infantry and 3 mech_infantrys; Italians defend with 4 infantry and 1 mech_infantry
Germans win with 6 artilleries remaining. Battle score for attacker is -70
Casualties for Germans: 16 infantry and 3 mech_infantrys
Casualties for Italians: 4 infantry and 1 mech_infantry
Casualties for Americans: 8 artilleries, 1 bomber, 7 fighters, 7 infantry and 1 tactical_bomber
2 bombers owned by the Americans retreatedNon Combat Move - Americans
2 bombers moved from Southern France to Gibraltar
2 carriers and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
6 artilleries moved from Central United States to 101 Sea Zone
1 armour, 7 artilleries, 8 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 7 artilleries and 8 infantry moved from 91 Sea Zone to Spain
1 bomber moved from 1 Sea Zone to Eastern United States
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 fighters moved from Midway to Hawaiian Islands
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 aaGun moved from Algeria to MoroccoPlace Units - Americans
1 factory_minor placed in Spain
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
4 armour and 6 mech_infantrys moved from Northwest Persia to Turkey
3 artilleries moved from Iraq to Turkey
1 armour and 2 mech_infantrys moved from Saudi Arabia to TurkeyCombat - British
Battle in Eastern Persia
British attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
British win, taking Eastern Persia from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Turkey
British attack with 5 armour, 3 artilleries and 8 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Turkey from Germans with 5 armour, 3 artilleries and 8 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - British
3 mech_infantrys moved from Egypt to Iraq
1 aaGun moved from Iraq to Turkey
3 infantry moved from Persia to Iraq
1 aaGun moved from Persia to Iraq
1 fighter moved from Eastern Persia to Iraq
2 fighters moved from 92 Sea Zone to Spain
1 battleship, 1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 artillery and 3 infantry moved from Saudi Arabia to IraqPlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in Quebec
1 fighter and 2 mech_infantrys placed in Egypt
2 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
British collect 38 PUs (2 lost to blockades); end with 38 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 armour moved from Tambov to Vologda
2 artilleries and 1 infantry moved from Tambov to Samara
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Samara
Italians attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Vologda
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-JordanNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
2 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 armour and 1 infantry placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 75 Sea Zone to Mozambique
1 artillery and 1 transport moved from 75 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to MozambiqueCombat - ANZAC
Battle in Mozambique
ANZAC attack with 1 artillery and 2 fighters
Neutral_True defend with 2 infantry
ANZAC win, taking Mozambique from Neutral_True with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 carrier, 2 destroyers and 1 submarine moved from 75 Sea Zone to 71 Sea Zone
1 fighter moved from Mozambique to 71 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
2 infantry moved from Egypt to Trans-JordanCombat - French
Battle in Trans-Jordan
French attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 infantry moved from Northwest Persia to Turkey
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 3 fighters, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Greece to Turkey
4 mech_infantrys moved from Greece to Turkey
1 armour moved from Greece to Turkey
11 mech_infantrys moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
1 armour moved from Caucasus to Turkey
5 fighters moved from Greece to Turkey
2 tactical_bombers moved from Greece to Turkey
1 bomber moved from Ukraine to Turkey
1 armour moved from Caucasus to Turkey
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
3 mech_infantrys moved from Northern Italy to Spain
6 artilleries moved from Southern France to Spain
4 fighters and 1 tactical_bomber moved from Western Germany to Spain
1 fighter moved from France to Gibraltar
1 bomber moved from Western Germany to Gibraltar
3 armour, 2 fighters and 10 mech_infantrys moved from France to Spain
1 fighter moved from Western Germany to Spain
2 armour moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
3 mech_infantrys moved from Russia to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Turkey
Germans attack with 4 armour, 1 bomber, 5 fighters, 1 infantry, 15 mech_infantrys and 2 tactical_bombers
French defend with 1 infantry; British defend with 1 aaGun, 5 armour, 3 artilleries and 8 mech_infantrys
Germans win, taking Turkey from British with 4 armour, 1 bomber, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter, 1 infantry and 13 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 aaGun, 5 armour, 3 artilleries and 8 mech_infantrys
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Spain
Germans attack with 3 armour, 6 artilleries, 7 fighters, 13 mech_infantrys and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 1 armour, 7 artilleries, 1 factory_minor and 8 infantry
Germans win, taking Spain from Americans with 3 armour, 6 artilleries, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 10 mech_infantrys
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 7 artilleries and 8 infantry
Battle in Gibraltar
Germans attack with 1 bomber and 1 fighter
British defend with 1 airfield and 1 harbour; Americans defend with 2 bombers
British win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber and 1 fighter
Casualties for Americans: 2 bombersNon Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Southern Italy
7 fighters and 1 tactical_bomber moved from Spain to France
1 bomber moved from Turkey to Southern Italy
1 bomber moved from Northwest Persia to Ukraine
1 mech_infantry moved from Caucasus to Afghanistan
Germans take Afghanistan from Neutral_True
4 fighters and 2 tactical_bombers moved from Turkey to Ukraine
2 aaGuns moved from Rostov to Ukraine
1 aaGun moved from Tambov to Bryansk
3 artilleries moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 armour moved from Rostov to Ukraine
1 armour moved from Caucasus to Afghanistan
2 armour and 1 mech_infantry moved from Caucasus to Ukraine
1 infantry moved from Bryansk to Rostov
1 armour, 9 artilleries, 2 infantry and 4 mech_infantrys moved from Bryansk to Ukraine
1 armour and 6 mech_infantrys moved from Belarus to Bryansk
1 mech_infantry moved from Karelia to Sweden
Germans take Sweden from Neutral_True
7 mech_infantrys moved from Karelia to Belarus
1 aaGun moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
3 infantry placed in Southern France
3 mech_infantrys placed in Western Germany
1 fighter and 2 mech_infantrys placed in France
2 fighters placed in Germany
Germans undo move 7.
Germans undo move 6.
3 fighters placed in France
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
Wow! Snake-eyes with your bombers!
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not enough to stop your axis juggernaut however!
GG - have another?
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Good game.
Sure. I’m up for another.
Apparently they’ve mostly fixed the 1.9 problems for Macs, so we can play in 1.9 if you prefer.
Same sides? Switch sides?
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Yes - 1.9 is good.
Would like Axis this time now, please!
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Sure. 21 bid for me, then?
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done - will set it up tomorrow!
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OK. I’ll take:
1 sub sz 98
1 tank Egypt
1 dude Alexandria
1 dude Sudan
and
1 dude Amur





