Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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best d, bomber, inf, tb. I knew that existing planes could land NCM on new cv’s, but thought that they had to qualify w/o the build.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to GermanyCombat - British
Battle in Germany
British attack with 1 armour, 3 artilleries, 3 fighters and 3 infantry
Germans defend with 1 bomber, 1 factory_major, 3 infantry and 4 tactical_bombers
British captures 96PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 1 bomber, 3 infantry and 4 tactical_bombers
Casualties for British: 1 artillery and 3 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
3 fighters moved from Germany to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Karelia to 112 Sea Zone
1 armour moved from Karelia to Novgorod
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from India to Eastern Persia
5 infantry moved from Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
3 infantry and 1 mech_infantry moved from Algeria to MoroccoPlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 132 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 135 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Morocco : 3 infantry and 1 mech_infantry
Germany : 1 flag, 1 armour, 2 artilleries and 1 factory_minor
Tobruk : 1 flag
Ethiopia : 1 flag
Novgorod : 1 armour
112 Sea Zone : 3 fighters and 1 tactical_bomber
80 Sea Zone : 1 submarine
113 Sea Zone : 3 fighters
Iraq : 1 flag, 1 factory_minor, 5 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 fighters
114 Sea Zone : 1 destroyer and 4 transports
71 Sea Zone : 1 flag
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 47 / 0
Russians : 15 / 0
Japanese : 52 / 52
Americans : 67 / 94
Chinese : 11 / 12
British : 36 / 135
UK_Pacific : 6 / 10
Italians : 12 / 25
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Just when Ger gets this big cash income, Bri takes my capital and takes Rus’ cash. Things were going so well. The air base and the cv build in Nor were smart moves. I can take Ger back, but the loss of cash will doom me. Probably not worth continuing.
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It was one of our funnest matches yet. I was having so much fun in China but got complacent with Yunnan stack(and Bryansk) and those two battles hurt greatly.
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It is tough when you lose your capitol. Those 1-2 punches from US & UK can be much more powerful than you would expect. I think that you will do much better on your fourth try, Rommel, when you make a couple of minor improvements in your early game. Your gameplay has vastly improved.
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Thanks ABH. Yes Colt it was fun and even exciting at times. The Axis pulled it out of the fire just in time, and then it went up in smoke. Ger built 15 inf in Ger & W.Ger. this round. Perhaps the unlikely chance of the allies taking Paris or W. Ger, or Ger with Bri alone, forced you to think more creatively. Building up in Norm was a possibility, but the return of the Ger planes made that risky also. I was on the verge of a resurgent Ger. I could have built a full compliment of ground troops in Mos and Rus could not reinforce its army. Jpn stabilized its position in China, outnumbering the allies in China and no flying tiger or new art for now. Italy was on the verge of breaking out. I would have liked to see how that turned out. Ita would have built a sub in sz81 to take away UK Pac N.O. Jpn built 3 subs & a dd this past turn and the sub in sz5 was freed from convoy blockage. So Jpn was catching up to the big US sub.
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I looked at the situation and thought that it might be fun to see how I could counterattack in the short term. The loss of the US planes during the attack on Berlin and the loss of the US troops attacking Hol/Bel and the upcoming loss of the Bri tt’s will temporarily allow Ger to regroup. I will take my turn tomorrow.
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Let’s move on to trade sides in a new Global Bal Mod. You can set it up as Axis. So now that you’ve played a 12 turn game, what do you think of Bal Mod vs bid Global?
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I still prefer G40 but maybe being Axis can change my mind. I havent looked to see what changes there are but we can upgrade to BM3 for this one.
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Hey, no fair. :-) Just when we trade sides, Bal Mod 3.3 says Allies were favored in Mod 2, so they changed N.O.s so that it’s more balanced, i.e., changes favor Axis. Rus doesn’t get convoy N.O.s until R3 if you decide to attack earlier. And Jpn gets a new 3 P.U. N.O. for Okinawa and Iwo when at war with U.S. That’s a given. I hadn’t heard about the upgrade until you mentioned it. I upgraded my map, so 3.3 is it.





