G40 BM2  Rommel X vs Colt L "Third times a charm"


  • The dice were slightly in the favor of Germany.  It wasn’t much above normal, but the benefit will be enormous.  If you had rolled slightly below average, Bryansk could be recaptured by the Russians and reinforced with Allied forces.  Moscow could go back again on the offensive the following few rounds, and Egypt would likely fall in a couple of rounds.

    Having a few more tanks than expected completely changes all of these scenarios.  Obviously this is not an unexpectedly crazy outcome, but it sure is a huge help for you Rommel.

  • 2025 2024 '23 '22 '21 '20 '19

    The Rus tank & mech took the wrong fork in the road on the way to attacking the Ger tank in Yakut.  Who would go to a place called Sui, when you can go to Yakut?

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
                Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
                1 armour moved from Malaya to Yunnan
                3 bombers moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan

    triplea_39474_Jap11.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Another Empire strikes back!  This is getting to be fun.  Jpn finally got the firepower to attack Yun, using every available plane including from cv’s.  Jpn ground troops close to allied strength and 12 planes double allied fig/tb before AA.  9 of 12 subject to AA.  Bat calc 78%.  Chi & Bri fig move north towards Man was my opening. 
    Need OOL by country.  I will roll round 1.

  • 2025 2024 '23 '22 '21 '20 '19

    16 hits to the Allies.  Bonzai, long live the Emperor. (average dice 11 1/2)

  • '20

    max d, take the chinese fig last, brit figs second to last.

  • 2025 2024 '23 '22 '21 '20 '19

    I couldn’t ask for better dice.  R1: 16-6; R2 13-3.  Killed all in 2 rounds, some twice.  ABH:  I didn’t attack any other Chinese terr, only retook unoccupied Hong Kong.  Same strat as Ger, of total concentration on a single target.  6 tanks, 1 art and 10 planes survived.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
                Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kiangsu to Kwangtung
                      Japanese take Kwangtung from UK_Pacific
                5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
                1 armour moved from Malaya to Yunnan
                3 bombers moved from Kiangsu to Yunnan
                1 bomber moved from Japan to Yunnan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 6 armour, 2 artilleries, 4 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
                    British defend with 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; Americans defend with 1 bomber; Chinese defend with 3 artilleries, 1 fighter and 5 infantry
                    Japanese win, taking Yunnan from Chinese with 6 armour, 1 artillery, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 93
                    Casualties for British: 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry
                    Casualties for Japanese: 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomber

    Non Combat Move - Japanese
                1 infantry moved from Malaya to Shan State
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                2 infantry moved from 19 Sea Zone to Jehol
                3 bombers moved from Yunnan to Kiangsu
                1 bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                3 fighters moved from Japan to 35 Sea Zone

    Place Units - Japanese
                1 armour and 4 infantry placed in Japan
                2 armour and 1 infantry placed in Kiangsu
                1 armour, 1 artillery and 1 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

    triplea_39474_Jap11.tsvg


  • Having incredibly lucky dice does help quite a bit in this game  :wink:  If the dice were more average, Japan would be in big trouble on the mainland.  With bad dice, all of mainland Asia would quickly fall to the Allies.  Dice do tend to favor the bold!

  • '20

    F-ing 93 battle score  :x  :cry

  • 2025 2024 '23 '22 '21 '20 '19

    Yun stats: �Jpn 28 units, 76 power, 200 TUV; Allies 27 units, 58 defense, 142 TUV. �Jpn lost 49 TUV, net gain 93.  This helps offset the sea battle where Jpn sank the U.S. fleet, but suffered far above average loses, including 5 planes.  Bri can wipe out the tanks in Yun with adjacent inf and figs, but it will leave them with few troops.

  • 2025 2024 '23 '22 '21 '20 '19

    Please move Jpn AA from FIC>Yun in NCM  also, I had previously asked to move Ger sub from sz114>sz113 and neither of us remembered.

    I feel for you, this definitely was dice driven.  Altho, I did marshall the resources to improve the odds over what was possible previously.

  • 2025 2024 '23 '22 '21 '20 '19

    Axis unit count is up to 94% of allies and TUV getting closer, but that will change after U.S. turn.  Production getting closer also.  Sayonara baby. G’day mate.

  • '20

    I’ll make the moves

  • 2025 2024 '23 '22 '21 '20 '19

    Thanks

  • 2025 2024 '23 '22 '21 '20 '19

    Please retreat/land 1 Ger tb in Novg instead of Ukr.  Just in case you feel like gambling with the dice.  Thanks

  • 2025 2024 '23 '22 '21 '20 '19

    The recent series of Axis victories has given the Axis new life, and will extend the game, but probably won’t change the final outcome.  Ger won’t have to fight 30 new Rus TUV every turn.  But even after Mos falls, Rus will still have 2 armies.  And the U.S. has a large tank army that it has the cash and ICs to keep reinforcing.  Italy can’t build enough troops to defend its homeland and Egypt, so will depend on Ger troops.  Jpn will be hard pressed to hold off the U.S. and ANZ on one side and China on the other, even if Bri turns it’s attention elsewhere and leaves U.K. Pac to defend itself.  On the other hand, the cumulative effect of the back-to-back-to-back victories means that the allies can’t shift resources and builds to face any single resurgent threat, without ignoring another.  Bri’s capital is guarded by just 2 inf, plus AA.  And it has no naval ships in the Atlantic or Med.  It still has 12 planes spread around its empire, but it lost 9 planes in the 2 recent defeats.  It’s amazing that it had 21 planes one round ago.  The single Ger panzer will reach the Pac Ocean unopposed on its next turn.  Now that’s newsworthy.

  • 2025 2024 '23 '22 '21 '20 '19

    Traditionally, when playing A&A, Brit couldn’t move beyond Burma, because Jpn could make an end run around SE Asia and amphib invade India itself.  In this game, I waited until J3 to take FIC, to get the peace N.O.  But it delayed setting up any quick move on Yun or early IC builds in FIC.  In the future, I will go back to taking FIC on J1 or J2.  A naval base there would be nice, but that’s a luxury that Jpn can hardly afford until later. and then

  • 2025 2024 '23 '22 '21 '20 '19

    Please modify Ger sub NCM sz114>sz112, not sz113, when you make your edit.

  • 2025 2024 '23 '22 '21 '20 '19

    My apologies, but would you change Ita NCM 2 figs from cv return to cv rather than to Alex

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