Game History
Round: 4 Purchase Units - Russians Note to players Russians: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionRussians: Russians has their production frontier changed to: lateWarProduction Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Karelia to Moscow Combat - Russians Combat Move - Russians Place Units - Russians 5 infantry placed in Moscow Turn Complete - Russians Russians collect 5 PUs; end with 5 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
OOL by country
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max defense, take French fig before Brit figs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry, 3 marines and 1 mech_infantry
French defend with 1 fighter and 1 infantry; British defend with 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 51
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries, 4 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery, 5 fighters, 5 infantry and 2 mech_infantrysNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber and 6 fighters moved from Egypt to Alexandria
1 armour moved from Ukraine to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Caucasus to RostovPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
62 Sea Zone : 1 transport
Rostov : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Caucasus to RostovTurn Complete - French
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Well-played. I see where this is going.
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That was the only way that I could take Egypt and hold off the allies from taking Italy. I was lucky the dice preserved the Italian air force. Wish that Aussies hadn’t taken out 2 Jpn troops when I took Java back. Would have liked to use 3 tt’s of troops instead of just 2, but needed to try to contain the situation in northern China.
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I personally have always hated that sub rule. In this case, your sub is better defense than a battleship.
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Getting Egypt really brought the Axis back into the game. Now for some brilliant moves by Germany…
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Sorry for the delay. Planning the big battle was easy. But deciding what to build and where and how to balance defending Fra vs reinforcing Italy (allied fleet can move back to Eng Cha) and holding the weakened Lenin front (not likely) lost out to watching the NCAA final last night and working in the yard in 78 F now. The wife decided the yard came first.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
THE EMPIRE STRIKES BACK 81 units vs 81, attack of 176 vs defense of 160. Had to deplete Lenin of mobile. Used every plane and every ground troop on the eastern front that could reach Bry. This is the only window of opportunity as Rus builds increases and a momentary pause in Allied move on Leningrad.
OOL? -
33 hits to Rus (normal dice 29) AA 2 hits
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max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 17 artilleries, 5 bombers, 4 fighters, 25 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 10 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 17 artilleries, 1 bomber, 1 fighter, 25 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
2 fighters moved from Alexandria to Egypt
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Alexandria to Ukraine
3 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
Germans undo move 1.
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
So much changed in just a couple of turns! As they say, the dice favor the bold.
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Please NCM Ger sub from sz114>113.
Epic battle in Bry. I used all units available, not just to make sure that I won, but to have sufficient armor left to deter a counterattack by 15 Rus inf surrounding Bry. What a diff a few turns make. Once U.S. committed itself to Scan by moving to Fin, Ger didn’t need to protect its Capital, so immediately moved 4 inf towards Lenin and also mobile units. They arrived just in time to turn back the Amer from Lenin. But Ger can’t hold Lenin, since reinforcements from Ger stopped. A few turns ago, I thought Ger was on a death spiral and Jpn was holding its own. But Brit and partially U.S., switched units and builds towards India/China. UK Pac has 9 planes. That’s a major investment. I gladly trade Lenin for Moscow and its cash and major IC. The U.S. has a major tank corps that will give Ger a tough fight and Brit will come from the south. -
I put everything into the battle so it didn’t rely on the luck of the dice. It turned out slightly better than the battle calc. Ger attacked with an equal # of units but with more firepower and TUV of 417, vs 289 for Rus. Ger lost 235 TUV, Rus 289, for a net TUV of 54. The good dice roll was a small battle: the Ger sub attack on the U.S. dd in sz125. The equal battle odds resulted in a win for Ger and payback for Ger subs lost in the last round. Although ironically, it will reduce the cash that Ger would get from taking Mos.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
9 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
4 infantry moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsTerritory Summary for Russians :
Suiyuyan : 1 armour and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 10 infantry
Smolensk : 1 infantry
Samara : 9 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine