Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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Getting Egypt really brought the Axis back into the game. Now for some brilliant moves by Germany…
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Sorry for the delay. Planning the big battle was easy. But deciding what to build and where and how to balance defending Fra vs reinforcing Italy (allied fleet can move back to Eng Cha) and holding the weakened Lenin front (not likely) lost out to watching the NCAA final last night and working in the yard in 78 F now. The wife decided the yard came first.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
THE EMPIRE STRIKES BACK 81 units vs 81, attack of 176 vs defense of 160. Had to deplete Lenin of mobile. Used every plane and every ground troop on the eastern front that could reach Bry. This is the only window of opportunity as Rus builds increases and a momentary pause in Allied move on Leningrad.
OOL? -
33 hits to Rus (normal dice 29) AA 2 hits
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max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 17 artilleries, 5 bombers, 4 fighters, 25 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 10 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 17 artilleries, 1 bomber, 1 fighter, 25 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
2 fighters moved from Alexandria to Egypt
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Alexandria to Ukraine
3 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
Germans undo move 1.
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
So much changed in just a couple of turns! As they say, the dice favor the bold.
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Please NCM Ger sub from sz114>113.
Epic battle in Bry. I used all units available, not just to make sure that I won, but to have sufficient armor left to deter a counterattack by 15 Rus inf surrounding Bry. What a diff a few turns make. Once U.S. committed itself to Scan by moving to Fin, Ger didn’t need to protect its Capital, so immediately moved 4 inf towards Lenin and also mobile units. They arrived just in time to turn back the Amer from Lenin. But Ger can’t hold Lenin, since reinforcements from Ger stopped. A few turns ago, I thought Ger was on a death spiral and Jpn was holding its own. But Brit and partially U.S., switched units and builds towards India/China. UK Pac has 9 planes. That’s a major investment. I gladly trade Lenin for Moscow and its cash and major IC. The U.S. has a major tank corps that will give Ger a tough fight and Brit will come from the south. -
I put everything into the battle so it didn’t rely on the luck of the dice. It turned out slightly better than the battle calc. Ger attacked with an equal # of units but with more firepower and TUV of 417, vs 289 for Rus. Ger lost 235 TUV, Rus 289, for a net TUV of 54. The good dice roll was a small battle: the Ger sub attack on the U.S. dd in sz125. The equal battle odds resulted in a win for Ger and payback for Ger subs lost in the last round. Although ironically, it will reduce the cash that Ger would get from taking Mos.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Timguska to Suiyuyan
9 infantry moved from Russia to Samara
1 infantry moved from Tambov to Volgograd
4 infantry moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsTerritory Summary for Russians :
Suiyuyan : 1 armour and 1 mech_infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Tambov : 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 10 infantry
Smolensk : 1 infantry
Samara : 9 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
The dice were slightly in the favor of Germany. It wasn’t much above normal, but the benefit will be enormous. If you had rolled slightly below average, Bryansk could be recaptured by the Russians and reinforced with Allied forces. Moscow could go back again on the offensive the following few rounds, and Egypt would likely fall in a couple of rounds.
Having a few more tanks than expected completely changes all of these scenarios. Obviously this is not an unexpectedly crazy outcome, but it sure is a huge help for you Rommel.
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The Rus tank & mech took the wrong fork in the road on the way to attacking the Ger tank in Yakut. Who would go to a place called Sui, when you can go to Yakut?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
3 bombers moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan -
Another Empire strikes back! This is getting to be fun. Jpn finally got the firepower to attack Yun, using every available plane including from cv’s. Jpn ground troops close to allied strength and 12 planes double allied fig/tb before AA. 9 of 12 subject to AA. Bat calc 78%. Chi & Bri fig move north towards Man was my opening.
Need OOL by country. I will roll round 1. -
16 hits to the Allies. Bonzai, long live the Emperor. (average dice 11 1/2)
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max d, take the chinese fig last, brit figs second to last.
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I couldn’t ask for better dice. R1: 16-6; R2 13-3. Killed all in 2 rounds, some twice. ABH: I didn’t attack any other Chinese terr, only retook unoccupied Hong Kong. Same strat as Ger, of total concentration on a single target. 6 tanks, 1 art and 10 planes survived.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Purchase Units - Japanese
Japanese repair damage of 3x factory_minor; Remaining resources: 6 SuicideAttackTokens; 56 PUs;
Japanese buy 4 armour, 2 artilleries and 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kiangsu to Kwangtung
Japanese take Kwangtung from UK_Pacific
5 armour, 2 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers moved from French Indo China to Yunnan
1 armour moved from Malaya to Yunnan
3 bombers moved from Kiangsu to Yunnan
1 bomber moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 6 armour, 2 artilleries, 4 bombers, 4 fighters, 8 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber; ANZAC defend with 1 fighter; Americans defend with 1 bomber; Chinese defend with 3 artilleries, 1 fighter and 5 infantry
Japanese win, taking Yunnan from Chinese with 6 armour, 1 artillery, 4 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 93
Casualties for British: 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomber
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 3 artilleries, 1 fighter and 5 infantry
Casualties for Japanese: 1 artillery, 1 fighter, 8 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 infantry moved from Malaya to Shan State
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Shantung
2 infantry moved from 19 Sea Zone to Jehol
3 bombers moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to 35 Sea ZonePlace Units - Japanese
1 armour and 4 infantry placed in Japan
2 armour and 1 infantry placed in Kiangsu
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Having incredibly lucky dice does help quite a bit in this game :wink: If the dice were more average, Japan would be in big trouble on the mainland. With bad dice, all of mainland Asia would quickly fall to the Allies. Dice do tend to favor the bold!





