@crockett36 It says I need to download it so I do and then it says map not found, missing map.
G40 BM2 Rommel X vs Colt L "Third times a charm"
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 5 infantry
Hopei : 2 artilleries and 2 infantry
Chahar : 1 artillery and 1 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Kiangsi
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 5 fighters and 1 infantry
Japanese defend with 1 artillery
British win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from West India to Burma
5 infantry moved from India to Burma
1 infantry moved from West India to India
3 fighters moved from Shan State to India
2 fighters moved from Shan State to Yunnan
1 fighter moved from 92 Sea Zone to Egypt
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Yunnan to Hunan
1 armour, 3 fighters and 1 tactical_bomber moved from Karelia to FinlandPlace Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,2,5,1,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
Hunan : 2 infantry
Hopei : 2 fighters
Burma : 5 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Algeria : 1 armour, 2 artilleries and 7 infantry
Tunisia : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
Iraq : 1 flag
92 Sea Zone : 4 transports
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 destroyer
Finland : 1 armour, 3 fighters and 1 tactical_bomber -
And now for the exciting 50/50 battle for Egypt!
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Colt has said Egypt was the most important non-capital terr. I will have to run the numbers to see if I can defend Italy and still have enough power to attack Egypt
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
OOL by country
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max defense, take French fig before Brit figs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry, 3 marines and 1 mech_infantry
French defend with 1 fighter and 1 infantry; British defend with 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 51
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries, 4 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery, 5 fighters, 5 infantry and 2 mech_infantrysNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber and 6 fighters moved from Egypt to Alexandria
1 armour moved from Ukraine to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New GuineaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from Caucasus to RostovPlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
ANZAC undo move 2.
ANZAC undo move 1.
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
62 Sea Zone : 1 transport
Rostov : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Caucasus to RostovTurn Complete - French
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Well-played. I see where this is going.
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That was the only way that I could take Egypt and hold off the allies from taking Italy. I was lucky the dice preserved the Italian air force. Wish that Aussies hadn’t taken out 2 Jpn troops when I took Java back. Would have liked to use 3 tt’s of troops instead of just 2, but needed to try to contain the situation in northern China.
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I personally have always hated that sub rule. In this case, your sub is better defense than a battleship.
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Getting Egypt really brought the Axis back into the game. Now for some brilliant moves by Germany…
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Sorry for the delay. Planning the big battle was easy. But deciding what to build and where and how to balance defending Fra vs reinforcing Italy (allied fleet can move back to Eng Cha) and holding the weakened Lenin front (not likely) lost out to watching the NCAA final last night and working in the yard in 78 F now. The wife decided the yard came first.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea Zone -
THE EMPIRE STRIKES BACK 81 units vs 81, attack of 176 vs defense of 160. Had to deplete Lenin of mobile. Used every plane and every ground troop on the eastern front that could reach Bry. This is the only window of opportunity as Rus builds increases and a momentary pause in Allied move on Leningrad.
OOL? -
33 hits to Rus (normal dice 29) AA 2 hits
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max defense
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour, 17 artilleries, 3 bombers, 1 fighter, 24 infantry, 9 mech_infantrys and 4 tactical_bombers moved from Ukraine to Bryansk
4 armour, 2 bombers, 3 fighters and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Bryansk
1 submarine moved from 113 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 13 armour, 17 artilleries, 5 bombers, 4 fighters, 25 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 10 armour, 4 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 3 armour, 17 artilleries, 1 bomber, 1 fighter, 25 infantry and 13 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Evenkiyskiy: 1 armour
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 armour
EDIT: Changing ownership of Yenisey from Russians to Germans
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Turning off Edit Mode
3 fighters moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Novgorod
2 fighters moved from Alexandria to Egypt
1 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Bulgaria to Romania
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Denmark to Western Germany
6 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 tactical_bomber moved from Alexandria to Ukraine
3 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Ukraine
4 tactical_bombers moved from Bryansk to UkrainePlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
Germans undo move 1.
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
3 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs