G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    Yeah

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                1 armour moved from Nenetsia to Evenkiyskiy
                      Germans take Urals from Russians
                      Germans take Evenkiyskiy from Russians
                2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
                1 armour moved from Baltic States to Karelia
                3 fighters moved from Western Germany to Karelia
                2 bombers moved from Ukraine to Karelia

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Karelia
                    Germans attack with 1 armour, 2 artilleries, 5 bombers, 4 fighters, 4 infantry and 5 mech_infantrys
                    British defend with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
                    2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Novgorod
                    Russians win with 5 armour, 1 artillery, 5 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                    Casualties for Germans: 4 infantry and 3 mech_infantrys
                    Casualties for British: 1 infantry
                    Casualties for Americans: 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 93 Sea Zone to 88 Sea Zone
                3 bombers moved from Karelia to Ukraine
                2 bombers moved from Karelia to Novgorod
                4 infantry moved from Baltic States to Novgorod
                3 mech_infantrys moved from Romania to Ukraine
                3 armour and 2 mech_infantrys moved from Poland to Novgorod
                2 infantry moved from Poland to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Ukraine to Alexandria
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 infantry moved from Germany to Western Germany
                1 fighter moved from Karelia to Ukraine
                3 fighters moved from Karelia to Novgorod

    Place Units - Germans
                3 infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                1 submarine placed in 114 Sea Zone
                2 artilleries and 1 infantry placed in France
                2 artilleries and 1 infantry placed in Novgorod
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
                Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

    triplea_39474_Ger10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair damage of 4x factory_major; Remaining resources: 27 PUs;
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Urals
                      Russians take Urals from Germans
                1 armour moved from Urals to Evenkiyskiy
                1 infantry moved from Bryansk to Western Ukraine
                2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Russians creates battle in territory 113 Sea Zone
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 armour
                    Germans defend with 1 armour
                    Germans win with 1 armour remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Samara to Timguska
                1 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                2 infantry moved from Caucasus to Volgograd
                2 infantry moved from Volgograd to Tambov
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs

    Territory Summary for Russians :

    Timguska : 1 armour and 1 mech_infantry
        Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
        Rostov : 4 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 1 factory_major and 9 infantry
        Tambov : 2 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor and 2 infantry
        Smolensk : 1 infantry
        113 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    triplea_39474_Rus10.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery, 1 bomber and 1 infantry moved from Malaya to Shan State
                1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
                1 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
                2 bombers moved from Malaya to Anhwe
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 2 artilleries and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 2 artilleries and 1 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 artillery
                    Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
                1 bomber moved from Shan State to Kiangsu
                2 bombers moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                1 mech_infantry moved from Kiangsu to Chahar
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                2 submarines moved from 37 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 5 Sea Zone
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                2 destroyers moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Kiangsu to Japan

    Place Units - Japanese
                1 fighter and 3 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Kiangsu
                3 infantry placed in French Indo China
                1 submarine placed in 37 Sea Zone

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 54 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    triplea_39474_Jap10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Yunnan to Kiangsu
                1 destroyer moved from 110 Sea Zone to 88 Sea Zone
                1 bomber moved from Eastern United States to 88 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 bomber moved from Finland to 125 Sea Zone

    Combat - Americans
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 3 damage total.
                Battle in 88 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 125 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Germans defend with 1 submarine
                    Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
                1 bomber moved from 88 Sea Zone to Gibraltar
                1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                4 armour, 1 artillery, 2 fighters, 1 marine and 1 mech_infantry moved from Karelia to Finland
                3 armour moved from Norway to Finland
                1 bomber moved from 125 Sea Zone to Finland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to Queensland
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Algeria to Tunisia
                1 infantry moved from Libya to Tobruk
                1 bomber moved from Kiangsu to Yunnan

    Place Units - Americans
                1 artillery and 2 infantry placed in Finland
                3 armour placed in Norway
                1 fighter placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Territory Summary for Americans :

    Yunnan : 1 bomber
        Queensland : 1 artillery, 1 fighter and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
        10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        2 Sea Zone : 1 flag
        54 Sea Zone : 1 destroyer, 4 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Gibraltar : 1 bomber and 2 infantry
        Morocco : 1 aaGun, 1 artillery and 4 infantry
        Algeria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Norway : 1 flag, 3 armour and 1 factory_minor
        Tobruk : 1 infantry
        Libya : 1 flag
        125 Sea Zone : 1 flag, 1 destroyer
        106 Sea Zone : 1 flag
        92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 4 transports
        Finland : 1 flag, 10 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
        88 Sea Zone : 1 destroyer
        105 Sea Zone : 1 flag

    triplea_39474_Ame10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 artillery moved from Hopei to Chahar
                1 infantry moved from Hopei to Anhwe
                1 artillery moved from Hunan to Anhwe
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Chahar
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Anhwe
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Hopei
                1 artillery placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Yunnan : 3 artilleries, 1 fighter and 5 infantry
        Hopei : 2 artilleries and 2 infantry
        Chahar : 1 artillery and 1 infantry
        Anhwe : 1 artillery

    triplea_39474_Chi10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                3 fighters moved from India to Shan State
                1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Hopei to Kiangsi
                1 tactical_bomber moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to Shan State
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - British
                Battle in Kiangsi
                    British attack with 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 5 fighters and 1 infantry
                    Japanese defend with 1 artillery
                    British win with 5 fighters remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                2 fighters moved from Kiangsi to Hopei
                1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from West India to Burma
                5 infantry moved from India to Burma
                1 infantry moved from West India to India
                3 fighters moved from Shan State to India
                2 fighters moved from Shan State to Yunnan
                1 fighter moved from 92 Sea Zone to Egypt
                1 mech_infantry moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Morocco to Algeria
                3 fighters moved from United Kingdom to Gibraltar
                1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
                1 mech_infantry moved from Persia to Trans-Jordan
                2 infantry moved from Persia to Eastern Persia
                2 infantry moved from Caucasus to Rostov
                2 infantry moved from Yunnan to Hunan
                1 armour, 3 fighters and 1 tactical_bomber moved from Karelia to Finland

    Place Units - British
                1 destroyer placed in 98 Sea Zone
                2 fighters placed in Egypt
                2 mech_infantrys placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,2,5,1,3
                British collect 30 PUs (3 lost to blockades); end with 31 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 11 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 infantry
        Yunnan : 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
        Hunan : 2 infantry
        Hopei : 2 fighters
        Burma : 5 infantry and 1 mech_infantry
        India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Kwangtung : 1 harbour
        39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 mech_infantry
        Gibraltar : 1 airfield, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Algeria : 1 armour, 2 artilleries and 7 infantry
        Tunisia : 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        Rostov : 2 infantry
        Iraq : 1 flag
        92 Sea Zone : 4 transports
        Eastern Persia : 1 flag, 2 infantry
        71 Sea Zone : 1 flag
        81 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
        98 Sea Zone : 1 destroyer
        Finland : 1 armour, 3 fighters and 1 tactical_bomber

    triplea_39474_UK_10.tsvg


  • And now for the exciting 50/50 battle for Egypt!

  • 2025 2024 '23 '22 '21 '20 '19

    Colt has said Egypt was the most important non-capital terr.  I will have to run the numbers to see if I can defend Italy and still have enough power to attack Egypt

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                4 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                3 marines moved from Southern Italy to 95 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
                3 marines moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    triplea_39474_Ita10.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    OOL by country

  • '20

    max defense, take French fig before Brit figs.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from 98 Sea Zone to Egypt
                4 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt
                3 marines moved from Southern Italy to 95 Sea Zone
                1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
                1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
                3 marines moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 infantry moved from Crete to 99 Sea Zone
                1 artillery moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Egypt
                    Italians attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry, 3 marines and 1 mech_infantry
                    French defend with 1 fighter and 1 infantry; British defend with 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
                    Italians win, taking Egypt from British with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 51
                    Casualties for French: 1 fighter and 1 infantry
                    Casualties for Italians: 2 artilleries, 4 infantry, 3 marines and 1 mech_infantry
                    Casualties for British: 1 artillery, 5 fighters, 5 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 bomber and 6 fighters moved from Egypt to Alexandria
                1 armour moved from Ukraine to Romania

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    triplea_39474_Ita10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from Caucasus to Rostov

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 artillery and 1 infantry placed in Queensland
                ANZAC undo move 2.
                ANZAC undo move 1.
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        41 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer and 1 transport
        39 Sea Zone : 1 submarine
        54 Sea Zone : 2 submarines
        62 Sea Zone : 1 transport
        Rostov : 2 infantry

    triplea_39474_ANZ10.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from Caucasus to Rostov

    Turn Complete - French

    triplea_39474_Fre10.tsvg

  • '20

    Well-played. I see where this is going.

  • 2025 2024 '23 '22 '21 '20 '19

    That was the only way that I could take Egypt and hold off the allies from taking Italy.  I was lucky the dice preserved the Italian air force.  Wish that Aussies hadn’t taken out 2 Jpn troops when I took Java back.  Would have liked to use 3 tt’s of troops instead of just 2, but needed to try to contain the situation in northern China.

  • '20

    I personally have always hated that sub rule. In this case, your sub is better defense than a battleship.


  • Getting Egypt really brought the Axis back into the game.  Now for some brilliant moves by Germany…

  • 2025 2024 '23 '22 '21 '20 '19

    Sorry for the delay.  Planning the big battle was easy.  But deciding what to build and where and how to balance defending Fra vs reinforcing Italy (allied fleet can move back to Eng Cha) and holding the weakened Lenin front (not likely) lost out to watching the NCAA final last night and working in the yard in 78 F now.  The wife decided the yard came first.

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