@simon33 No worries
G40 BM2 Rommel X vs Colt L "Third times a charm"
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edited Italian changes as stated above.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 fighter moved from Java to Queensland
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Caucasus : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 19:35:47
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
3 fighters moved from Western Germany to Karelia
2 bombers moved from Ukraine to Karelia -
Need OOL split between AME and BRI, I will roll first round and let you know how many hits
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Unbelievable, only 5 hits from 21 dice with a power of 50. Assume 4 Ame inf and 1 Bri inf
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Yeah
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
3 fighters moved from Western Germany to Karelia
2 bombers moved from Ukraine to KareliaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 5 bombers, 4 fighters, 4 infantry and 5 mech_infantrys
British defend with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Novgorod
Russians win with 5 armour, 1 artillery, 5 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for British: 1 infantry
Casualties for Americans: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 88 Sea Zone
3 bombers moved from Karelia to Ukraine
2 bombers moved from Karelia to Novgorod
4 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Romania to Ukraine
3 armour and 2 mech_infantrys moved from Poland to Novgorod
2 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Alexandria
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Germany to Western Germany
1 fighter moved from Karelia to Ukraine
3 fighters moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
1 submarine placed in 114 Sea Zone
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Volgograd
2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Russians :
Timguska : 1 armour and 1 mech_infantry
Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Tambov : 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 bomber and 1 infantry moved from Malaya to Shan State
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 bombers moved from Malaya to Anhwe
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Shan State to Kiangsu
2 bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsu to JapanPlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Yunnan to Kiangsu
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Finland to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in 88 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 88 Sea Zone to Gibraltar
1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 armour, 1 artillery, 2 fighters, 1 marine and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Norway to Finland
1 bomber moved from 125 Sea Zone to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
1 bomber moved from Kiangsu to YunnanPlace Units - Americans
1 artillery and 2 infantry placed in Finland
3 armour placed in Norway
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Yunnan : 1 bomber
Queensland : 1 artillery, 1 fighter and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber and 2 infantry
Morocco : 1 aaGun, 1 artillery and 4 infantry
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 3 armour and 1 factory_minor
Tobruk : 1 infantry
Libya : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 4 transports
Finland : 1 flag, 10 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
88 Sea Zone : 1 destroyer
105 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 5 infantry
Hopei : 2 artilleries and 2 infantry
Chahar : 1 artillery and 1 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Kiangsi
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 5 fighters and 1 infantry
Japanese defend with 1 artillery
British win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from West India to Burma
5 infantry moved from India to Burma
1 infantry moved from West India to India
3 fighters moved from Shan State to India
2 fighters moved from Shan State to Yunnan
1 fighter moved from 92 Sea Zone to Egypt
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Yunnan to Hunan
1 armour, 3 fighters and 1 tactical_bomber moved from Karelia to FinlandPlace Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,2,5,1,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
Hunan : 2 infantry
Hopei : 2 fighters
Burma : 5 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Algeria : 1 armour, 2 artilleries and 7 infantry
Tunisia : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
Iraq : 1 flag
92 Sea Zone : 4 transports
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 destroyer
Finland : 1 armour, 3 fighters and 1 tactical_bomber -
And now for the exciting 50/50 battle for Egypt!
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Colt has said Egypt was the most important non-capital terr. I will have to run the numbers to see if I can defend Italy and still have enough power to attack Egypt
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
OOL by country
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max defense, take French fig before Brit figs.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
4 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
3 marines moved from Southern Italy to 95 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 95 Sea Zone to 98 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 98 Sea Zone
3 marines moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 6 fighters, 4 infantry, 3 marines and 1 mech_infantry
French defend with 1 fighter and 1 infantry; British defend with 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Italians win, taking Egypt from British with 1 artillery, 1 bomber and 6 fighters remaining. Battle score for attacker is 51
Casualties for French: 1 fighter and 1 infantry
Casualties for Italians: 2 artilleries, 4 infantry, 3 marines and 1 mech_infantry
Casualties for British: 1 artillery, 5 fighters, 5 infantry and 2 mech_infantrysNon Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 bomber and 6 fighters moved from Egypt to Alexandria
1 armour moved from Ukraine to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs