G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Yunnan to Hunan
                1 fighter and 1 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Hopei
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery placed in Shensi
                2 artilleries placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Shensi : 1 artillery and 2 infantry
        Yunnan : 2 artilleries, 1 fighter and 6 infantry
        Suiyuyan : 1 infantry
        Hunan : 1 artillery and 1 infantry
        Hopei : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 25 / 36
        Japanese : 52 / 55
        Americans : 61 / 86
        Chinese : 11 / 15
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 12 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_Chi8.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                1 armour moved from Vyborg to Finland
                1 destroyer moved from 81 Sea Zone to 75 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                2 fighters moved from Yunnan to Kiangsi

    Combat - British
                Battle in 75 Sea Zone
                    British attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for British: 1 submarine
                    Casualties for Japanese: 1 submarine
                Battle in Kiangsi
                    British attack with 2 fighters and 1 mech_infantry
                    Japanese defend with 1 armour
                    British win, taking Kiangsi from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                1 fighter moved from India to Yunnan
                2 aaGuns and 7 infantry moved from Burma to Yunnan
                1 aaGun and 5 infantry moved from Yunnan to Hunan
                2 fighters moved from Kiangsi to Hunan
                1 armour moved from Burma to Hunan
                2 infantry moved from India to Burma
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Persia to Eastern Persia
                5 fighters and 1 tactical_bomber moved from Persia to India
                1 cruiser moved from 81 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 tactical_bomber moved from Norway to Finland
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                2 fighters placed in United Kingdom
                2 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Kiangsi : 1 mech_infantry
        Yunnan : 2 aaGuns, 1 fighter and 7 infantry
        Hunan : 1 aaGun, 1 armour, 2 fighters and 5 infantry
        Shan State : 1 infantry
        Burma : 2 infantry
        India : 1 airfield, 1 factory_major, 5 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        37 Sea Zone : 1 submarine
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
        Morocco : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag
        75 Sea Zone : 1 destroyer
        109 Sea Zone : 1 destroyer
        Iraq : 1 flag
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 flag
        81 Sea Zone : 1 submarine
        79 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 fighter and 4 transports
        Finland : 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 25 / 36
        Japanese : 50 / 55
        Americans : 61 / 86
        Chinese : 12 / 15
        British : 33 / 36
        UK_Pacific : 7 / 10
        Italians : 12 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_UK_8.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_39474_Ita8.tsvg

  • '20

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode

    triplea_39474_Ita8.tsvg

  • '20

    @FMErwinRommel:

    Jpn now has 27 ground troops in China/SE Asia vs only 25 for the Allies.  Jpn is outproducing ground troops and can bring back more air support.

    It’s now Allies with 34 ground units east of India and not inc. AAA vs Jpn 25 and a much less significant Jpn air superiority if Persian factory keeps pumping out figs. I hope i wasn’t overly aggressive in Hunan but will be costly if you want to take either it or Yunnan and thats if you ignore other areas.

  • 2025 2024 '23 '22 '21 '20 '19

    My defenders didn’t hit, so you were able to take everything around Hunan.  So I can’t take it by land and it’s not worth the air loses.  I see USA retreated to get reinforcements, so I have limited window to do something until you come back.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to 92 Sea Zone

    triplea_39474_Ita8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 3 fighters from Gib?

  • '20

    No

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 1 mech_infantry
                EDIT: Adding units owned by British to Egypt: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                2 fighters moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 2 submarines
                    British defend with 1 destroyer
                    Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 infantry moved from France to Northern Italy
                1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                1 fighter moved from Southern Italy to Ukraine
                1 fighter moved from France to Southern Italy
                1 armour moved from Romania to Ukraine
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                1 artillery and 1 infantry placed in Southern Italy
                2 transports placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
                EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
                EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
                Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    triplea_39474_Ita8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I edit/moved Brit inf & tank from Mor>Gib per your intention.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
                ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Changing PUs for ANZAC from 17 to 24
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
                EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 submarine and 1 transport
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 fighter
                EDIT: Adding units owned by ANZAC to Java: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        41 Sea Zone : 1 submarine
        52 Sea Zone : 1 submarine and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 25 / 36
        Japanese : 50 / 55
        Americans : 61 / 86
        Chinese : 12 / 15
        British : 33 / 36
        UK_Pacific : 7 / 10
        Italians : 12 / 15
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_ANZ8.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    triplea_39474_Fre8.tsvg

  • '20

    Allies still have a hefty PU advantage at the end of round 8 but not much to show for it.

  • 2025 2024 '23 '22 '21 '20 '19

    Axis had gotten to within almost 20 P.U.s of the Allies.  But Ger & Jpn have both stalled and lost terr and/or N.O.s.  Jpn had been holding it’s own, altho stalled.  But with Brit reinforcements from Mid East, Indian army has restored the Allies numerical advantage in China. And Brit planes and ships and Chi art have pushed Jpn back to the coast.  Jpn’s 3 IC’s and strat bomb couldn’t force a breakout.  Now with the loss of 5 planes from the sea battle, it will be impossible to stop the pullback.  I thought Jpn was in better shape, but the Allies have turned their resources from Ger>Jpn.  Very discouraging, just a steady decline.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Smolensk
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to Ukraine
                2 bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Smolensk
                4 tactical_bombers moved from Novgorod to Smolensk

    triplea_39474_Ger9.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Scramble 2 figs in U.K. to support dd in Eng Cha sz110 from 1 sub and 3 figs?

  • '20

    Sort of tempting, but no

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Nenetsia
                      Germans take Archangel from Russians
                      Germans take Nenetsia from Russians
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                3 fighters moved from Western Germany to 110 Sea Zone
                1 mech_infantry moved from Belarus to Smolensk
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Ukraine to Rostov
                2 fighters moved from Ukraine to Smolensk
                1 mech_infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 mech_infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Western Germany to Ukraine
                2 bombers moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Smolensk
                4 tactical_bombers moved from Novgorod to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
                    Russians defend with 3 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 3 fighters and 1 submarine
                    British defend with 1 destroyer
                    Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 7,3,6 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.

    Non Combat Move - Germans
                2 fighters and 5 tactical_bombers moved from Smolensk to Ukraine
                2 bombers moved from Rostov to Ukraine
                3 fighters moved from 110 Sea Zone to Western Germany
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Belarus
                2 mech_infantrys moved from Baltic States to Novgorod
                4 infantry moved from Poland to Baltic States
                1 mech_infantry moved from Germany to Eastern Poland
                2 infantry moved from Germany to Poland
                1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                3 armour and 2 mech_infantrys moved from Western Germany to Poland
                2 mech_infantrys moved from Romania to Ukraine
                1 armour moved from Romania to Baltic States
                3 bombers moved from Russia to Novgorod

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                3 mech_infantrys placed in Romania
                3 armour placed in Western Germany
                1 infantry placed in Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

    triplea_39474_Ger9.tsvg

  • '20

    It’s frustrating for me seeing your bombing raids go so smoothly when mine get shot down frequently vs shadowhawk even though i only use 2 at a time instead of 3.

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