@simon33 No worries
G40 BM2 Rommel X vs Colt L "Third times a charm"
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Novgorod is really heating up! I’m sad my Brit tank didn’t survive. Had my eyes on manchuria or forcing your mech away from anhwe. I’m sad to ditch the french fig. I could’ve kept some destroyers back in 91 but then I’m still giving plenty of options for Ita TTs.
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@Colt45:
Novgorod is really heating up! I’m sad my Brit tank didn’t survive. Had my eyes on manchuria or forcing your mech away from anhwe. I’m sad to ditch the french fig. I could’ve kept some destroyers back in 91 but then I’m still giving plenty of options for Ita TTs.
paired with keeping transports there and moving North African brits to Gib.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 3 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 fighter moved from Southern Italy to UkrainePlace Units - Italians
3 marines placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I wish to modify Italy’s NCM. Cancel 1 fig S.Ita>Ukr and move the fig already in Ukr>S.Ita
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edited Italian changes as stated above.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 fighter moved from Java to Queensland
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Caucasus : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 19:35:47
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
3 fighters moved from Western Germany to Karelia
2 bombers moved from Ukraine to Karelia -
Need OOL split between AME and BRI, I will roll first round and let you know how many hits
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Unbelievable, only 5 hits from 21 dice with a power of 50. Assume 4 Ame inf and 1 Bri inf
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Yeah
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
3 fighters moved from Western Germany to Karelia
2 bombers moved from Ukraine to KareliaCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Karelia
Germans attack with 1 armour, 2 artilleries, 5 bombers, 4 fighters, 4 infantry and 5 mech_infantrys
British defend with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber; Americans defend with 4 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
2 mech_infantrys owned by the Germans, 1 armour owned by the Germans and 2 artilleries owned by the Germans retreated to Novgorod
Russians win with 5 armour, 1 artillery, 5 fighters, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 4 infantry and 3 mech_infantrys
Casualties for British: 1 infantry
Casualties for Americans: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 93 Sea Zone to 88 Sea Zone
3 bombers moved from Karelia to Ukraine
2 bombers moved from Karelia to Novgorod
4 infantry moved from Baltic States to Novgorod
3 mech_infantrys moved from Romania to Ukraine
3 armour and 2 mech_infantrys moved from Poland to Novgorod
2 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Ukraine to Alexandria
1 mech_infantry moved from Eastern Poland to Ukraine
1 infantry moved from Germany to Western Germany
1 fighter moved from Karelia to Ukraine
3 fighters moved from Karelia to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
1 submarine placed in 114 Sea Zone
2 artilleries and 1 infantry placed in France
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Urals
Russians take Urals from Germans
1 armour moved from Urals to Evenkiyskiy
1 infantry moved from Bryansk to Western Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 armour
Germans defend with 1 armour
Germans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 armourNon Combat Move - Russians
1 armour and 1 mech_infantry moved from Samara to Timguska
1 infantry moved from Russia to Smolensk
4 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Volgograd
2 infantry moved from Volgograd to Tambov
2 fighters and 1 tactical_bomber moved from Western Ukraine to BryanskPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Russians :
Timguska : 1 armour and 1 mech_infantry
Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 60 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 4 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major and 9 infantry
Tambov : 2 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery, 1 bomber and 1 infantry moved from Malaya to Shan State
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to Kiangsi
2 bombers moved from Malaya to Anhwe
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to JavaCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 artilleries and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 artillery
Japanese win, taking Anhwe from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Shan State to Kiangsu
2 bombers moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 mech_infantry moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Kiangsu to JapanPlace Units - Japanese
1 fighter and 3 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Yunnan to Kiangsu
1 destroyer moved from 110 Sea Zone to 88 Sea Zone
1 bomber moved from Eastern United States to 88 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from Finland to 125 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Battle in 88 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from 88 Sea Zone to Gibraltar
1 artillery and 6 infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
4 armour, 1 artillery, 2 fighters, 1 marine and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Norway to Finland
1 bomber moved from 125 Sea Zone to Finland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tobruk
1 bomber moved from Kiangsu to YunnanPlace Units - Americans
1 artillery and 2 infantry placed in Finland
3 armour placed in Norway
1 fighter placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsTerritory Summary for Americans :
Yunnan : 1 bomber
Queensland : 1 artillery, 1 fighter and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 4 submarines and 1 transport
10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
2 Sea Zone : 1 flag
54 Sea Zone : 1 destroyer, 4 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 bomber and 2 infantry
Morocco : 1 aaGun, 1 artillery and 4 infantry
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 3 armour and 1 factory_minor
Tobruk : 1 infantry
Libya : 1 flag
125 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag
92 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 4 transports
Finland : 1 flag, 10 armour, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry, 1 marine and 1 mech_infantry
88 Sea Zone : 1 destroyer
105 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Hopei to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in Hopei
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 5 infantry
Hopei : 2 artilleries and 2 infantry
Chahar : 1 artillery and 1 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
3 fighters moved from India to Shan State
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Kiangsi
2 fighters moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - British
Battle in Kiangsi
British attack with 3 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 5 fighters and 1 infantry
Japanese defend with 1 artillery
British win with 5 fighters remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters moved from Kiangsi to Hopei
1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 infantry moved from Burma to Yunnan
1 mech_infantry moved from West India to Burma
5 infantry moved from India to Burma
1 infantry moved from West India to India
3 fighters moved from Shan State to India
2 fighters moved from Shan State to Yunnan
1 fighter moved from 92 Sea Zone to Egypt
1 mech_infantry moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
3 fighters moved from United Kingdom to Gibraltar
1 armour, 1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 92 Sea Zone to Algeria
1 mech_infantry moved from Persia to Trans-Jordan
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Caucasus to Rostov
2 infantry moved from Yunnan to Hunan
1 armour, 3 fighters and 1 tactical_bomber moved from Karelia to FinlandPlace Units - British
1 destroyer placed in 98 Sea Zone
2 fighters placed in Egypt
2 mech_infantrys placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2,4,2,5,1,3
British collect 30 PUs (3 lost to blockades); end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Yunnan : 3 aaGuns, 3 fighters, 9 infantry and 1 tactical_bomber
Hunan : 2 infantry
Hopei : 2 fighters
Burma : 5 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Kwangtung : 1 harbour
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Algeria : 1 armour, 2 artilleries and 7 infantry
Tunisia : 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Rostov : 2 infantry
Iraq : 1 flag
92 Sea Zone : 4 transports
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 destroyer
Finland : 1 armour, 3 fighters and 1 tactical_bomber -
And now for the exciting 50/50 battle for Egypt!
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Colt has said Egypt was the most important non-capital terr. I will have to run the numbers to see if I can defend Italy and still have enough power to attack Egypt