@Stucifer We aim to please
G40 BM2 Rommel X vs Colt L "Third times a charm"
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I stand corrected. Under the “Notes” screen on the right side of the game map, there is a section entitled “General rules… that the engine does not do, but you must follow.” A rule labelled “PE” (player enforced) states: “only non-air units that did not move during combat… may move during non-combat move.” Let me decide whether to put inf in those terr. or revert ownership to Allied.
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It’s amazing how adding or taking away just a unit or two changes the calc battle odds. The Ger tank that blitzed north, would have improved my odds of attacking an Allied advance into Kar or Vyb by 20%. And it could have blitzed, so I would only have needed to sacrifice 1 inf at the border. On the other hand, if I had escorted the tank with a mech, my chances of racing to Siberia would have improved. Or else, forced Rus to use planes. Battle calc says I should take ownership to prevent USA figs from landing.
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cont… if I intended to attack an Allied advance into Kar. If I just defend, I wouldn’t waste inf on the border. Rus could always try to squeeze me to divert so of my defenders.
Final decision. No Ger move into Kar or Vyb. Change Kar to USA owned and Vyb to Bri owned. Edit on your turn. -
for purchase, minus 4 inf, adding bomber.
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I see i accidentally placed my US fig on Cent US last round instead of Eas US. Please consider allowing me to non-com that later as if it was in EUS.
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okay, move your placement
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Changing PUs for Germans from 56 to 55
EDIT: Changing PUs for Russians from 30 to 31
EDIT: Turning off Edit Mode
Americans buy 6 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
Germans defend with 1 submarine
Americans win with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 2 submarines
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Finland
1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 infantry placed in Central United States
3 armour placed in Finland
3 armour placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans undo move 1.
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Yunnan : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 6 submarines and 1 transport
10 Sea Zone : 2 submarines and 2 transports
2 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 armour and 1 factory_minor
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Karelia : 4 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
106 Sea Zone : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Finland : 1 flag, 3 armour, 1 bomber and 1 factory_minor
110 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
105 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery placed in Hunan
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 3 artilleries, 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Hunan : 1 artillery
Hopei : 1 artillery and 2 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour moved from Hunan to Chahar
1 mech_infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Kwangtung
2 fighters moved from India to Shan StateCombat - British
British creates battle in territory 37 Sea Zone
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from Finland to Karelia
2 fighters moved from Shan State to India
2 fighters moved from Kwangtung to Yunnan
1 fighter moved from Chahar to Hopei
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Hunan to Kiangsi
1 fighter moved from United Kingdom to KareliaPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
British undo move 2.
2 infantry placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Yunnan : 3 aaGuns, 4 fighters, 11 infantry and 1 tactical_bomber
Hunan : 1 infantry
Hopei : 1 fighter
Shan State : 1 infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Kwangtung : 1 harbour and 1 mech_infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
West India : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Karelia : 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Caucasus : 2 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
110 Sea Zone : 1 fighter and 4 transports -
Thanks, i didnt see that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Novgorod is really heating up! I’m sad my Brit tank didn’t survive. Had my eyes on manchuria or forcing your mech away from anhwe. I’m sad to ditch the french fig. I could’ve kept some destroyers back in 91 but then I’m still giving plenty of options for Ita TTs.
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@Colt45:
Novgorod is really heating up! I’m sad my Brit tank didn’t survive. Had my eyes on manchuria or forcing your mech away from anhwe. I’m sad to ditch the french fig. I could’ve kept some destroyers back in 91 but then I’m still giving plenty of options for Ita TTs.
paired with keeping transports there and moving North African brits to Gib.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Italians buy 3 marines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 98 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 fighter moved from Southern Italy to UkrainePlace Units - Italians
3 marines placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I wish to modify Italy’s NCM. Cancel 1 fig S.Ita>Ukr and move the fig already in Ukr>S.Ita
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edited Italian changes as stated above.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 41 Sea ZoneNon Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 bomber and 1 infantry moved from New South Wales to Queensland
1 submarine and 1 transport moved from 52 Sea Zone to 54 Sea Zone
1 fighter moved from Java to Queensland
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from Northwest Persia to CaucasusPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
41 Sea Zone : 1 flag
39 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Caucasus : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to Egypt
1 infantry moved from Northwest Persia to Caucasus
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Test summary from TripleA, engine version: 1.9, time: 19:35:47
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
2 artilleries, 3 bombers, 1 fighter, 4 infantry and 5 mech_infantrys moved from Novgorod to Karelia
1 armour moved from Baltic States to Karelia
3 fighters moved from Western Germany to Karelia
2 bombers moved from Ukraine to Karelia