@simon33 No worries
G40 BM2 Rommel X vs Colt L "Third times a charm"
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maybe i am missing something but I think you made an illegal move. You blitzed your mechs into kar and vyborg without tank assistance. You complete the entire blitz action during the combat move, per page 15 of Europe rulebook. Had you done so, you would have seen that the game wouldn’t have allowed you to return to nov.
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The mech did not blitz thru 2 unfriendly terr. They just made a normal one movement during combat, but couldn’t return to Novg during the combat movement phase because Novg is friendly. The computer allowed the 2nd movement during NCM (but not during combat, as you stated).
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Quote: “A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a friendly or hostile territory. In addition, 1 mechanized infantry unit can move along with each blitzing tank. The complete move must occur during the Combat Move phase.” I think this is why you couldnt make the move in combat even though a tank can do full move during combat in trip A engine. Are you saying it’s only considered a tank-needed blitz if the second territory that the unit ends in was hostile at beginning if turn? Maybe ive been playing this wrong, then.
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Yes, the second space was not hostile, so it’s not a blitz. A mech can move thru a friendly space into a hostile space or thru a hostile space into a friendly space, but not thru consecutive hostile spaces. The Germans blitzed continuously thru hostile spaces in real life. The Rulebook is inadequately worded. I don’t think that the computer AI is remiss. I think it was properly coded.
I’m headed to bed and will be away from my computer tomorrow daytime. The Pacific moves are so complex with the fluidity of the sea and some isles/terr with or w/o bases, that the number of possible choices is overwhelming. I finally have enough troops in Mal and FIC to converge on Shan to threaten Yun, but now UK has 9 planes that can reach. So UK can defend and threaten any adjacent terr. That’s an unbelievable number of planes. Jpn can’t afford to match it. USA has as many cv’s, dd’s and far more subs. Jpn has just 1 bb and 1 cru advantage. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to Shan State
1 bomber moved from Malaya to Shan State
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Kwangtung to Hopei
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
retreated to Kiangsi
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Shan State to Malaya
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kiangsi to Malaya
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Kiangsu
1 tactical_bomber moved from Philippines to French Indo ChinaPlace Units - Japanese
2 submarines placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs total -
Erratic dice, here’s where low luck would have helped me. Both of Hopei’s 2 inf gave hits, so I had to take a plane and my only ground unit as hits. But in DNG, both defenders missed, while I had 2 ground units available to take hits.
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I wont be able to move until later. I would like to continue mech in Kar discussion because it could affect US this turn. Quote from page 28: Unit Characteristics
Blitz: A mechanized infantry unit must normally stop when it enters an enemy controlled territory. However, when paired one-for-one with a tank, it can make a blitz movement (see “Tanks,” page 29) along with that tank.
Can you please direct me to the rule that allows you to capture a terr. with lone mech and return to friendly terr.? To me, my two quotes paired contradict that notion. -
If you’re still quite sure, Rom, i am ok with asking Gamerman and waiting for the official ruling.
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I stand corrected. Under the “Notes” screen on the right side of the game map, there is a section entitled “General rules… that the engine does not do, but you must follow.” A rule labelled “PE” (player enforced) states: “only non-air units that did not move during combat… may move during non-combat move.” Let me decide whether to put inf in those terr. or revert ownership to Allied.
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It’s amazing how adding or taking away just a unit or two changes the calc battle odds. The Ger tank that blitzed north, would have improved my odds of attacking an Allied advance into Kar or Vyb by 20%. And it could have blitzed, so I would only have needed to sacrifice 1 inf at the border. On the other hand, if I had escorted the tank with a mech, my chances of racing to Siberia would have improved. Or else, forced Rus to use planes. Battle calc says I should take ownership to prevent USA figs from landing.
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cont… if I intended to attack an Allied advance into Kar. If I just defend, I wouldn’t waste inf on the border. Rus could always try to squeeze me to divert so of my defenders.
Final decision. No Ger move into Kar or Vyb. Change Kar to USA owned and Vyb to Bri owned. Edit on your turn. -
for purchase, minus 4 inf, adding bomber.
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I see i accidentally placed my US fig on Cent US last round instead of Eas US. Please consider allowing me to non-com that later as if it was in EUS.
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okay, move your placement
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing ownership of Karelia from Germans to Russians
EDIT: Changing ownership of Vyborg from Germans to Russians
EDIT: Changing PUs for Germans from 56 to 55
EDIT: Changing PUs for Russians from 30 to 31
EDIT: Turning off Edit Mode
Americans buy 6 armour, 2 artilleries, 10 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 submarine moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports
Germans defend with 1 submarine
Americans win with 3 carriers, 1 cruiser, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Holland Belgium
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 2 submarines
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Finland
1 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry moved from Finland to Karelia
3 armour moved from Norway to Karelia
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
2 carriers, 3 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to Eastern United States
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
6 infantry placed in Central United States
3 armour placed in Finland
3 armour placed in Norway
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Americans undo move 1.
1 artillery and 5 infantry placed in Central United States
1 artillery and 1 infantry placed in Western United States
2 submarines placed in 10 Sea Zone
4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 4 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 bomber
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Yunnan : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 6 submarines and 1 transport
10 Sea Zone : 2 submarines and 2 transports
2 Sea Zone : 1 flag
Central United States : 1 artillery, 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 3 armour and 1 factory_minor
Holland Belgium : 1 flag, 1 infantry
Libya : 1 flag, 1 infantry
Karelia : 4 armour, 1 artillery, 2 fighters, 4 infantry, 1 marine and 1 mech_infantry
106 Sea Zone : 1 flag
101 Sea Zone : 4 transports
Brazil : 1 flag
Finland : 1 flag, 3 armour, 1 bomber and 1 factory_minor
110 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 transports
105 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
1 artillery and 2 infantry moved from Shensi to HopeiPlace Units - Chinese
1 artillery placed in Hunan
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 1 infantry
Yunnan : 3 artilleries, 1 fighter and 6 infantry
Suiyuyan : 1 infantry
Hunan : 1 artillery
Hopei : 1 artillery and 2 infantry
Anhwe : 1 artillery -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from India to Shan State
1 armour moved from Hunan to Chahar
1 mech_infantry moved from Kiangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Kwangtung
2 fighters moved from India to Shan StateCombat - British
British creates battle in territory 37 Sea Zone
Battle in Chahar
British attack with 1 armour and 1 fighter
Japanese defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 armour
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 harbour and 1 mech_infantry
British win, taking Kwangtung from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 4 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 destroyer moved from 75 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from West India to India
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
2 infantry moved from Northwest Persia to Caucasus
1 armour, 2 fighters, 1 infantry and 1 tactical_bomber moved from Finland to Karelia
2 fighters moved from Shan State to India
2 fighters moved from Kwangtung to Yunnan
1 fighter moved from Chahar to Hopei
2 fighters and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Hunan to Yunnan
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 infantry moved from Hunan to Kiangsi
1 fighter moved from United Kingdom to KareliaPlace Units - British
2 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Egypt
British undo move 2.
2 infantry placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,3,2
UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Kiangsi : 1 infantry
Yunnan : 3 aaGuns, 4 fighters, 11 infantry and 1 tactical_bomber
Hunan : 1 infantry
Hopei : 1 fighter
Shan State : 1 infantry
Burma : 2 infantry
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Kwangtung : 1 harbour and 1 mech_infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
West India : 1 infantry and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Morocco : 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Ethiopia : 1 flag
Karelia : 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Caucasus : 2 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
110 Sea Zone : 1 fighter and 4 transports -
Thanks, i didnt see that.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode -
Novgorod is really heating up! I’m sad my Brit tank didn’t survive. Had my eyes on manchuria or forcing your mech away from anhwe. I’m sad to ditch the french fig. I could’ve kept some destroyers back in 91 but then I’m still giving plenty of options for Ita TTs.