@simon33 No worries
G40 BM2 Rommel X vs Colt L "Third times a charm"
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone -
Scramble 3 fighters from Gib?
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No
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 2 submarines
British defend with 1 destroyer
Italians win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
1 infantry moved from France to Northern Italy
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from France to Southern Italy
1 armour moved from Romania to Ukraine
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 armour and 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I edit/moved Brit inf & tank from Mor>Gib per your intention.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 42 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 aaGuns, 1 artillery and 1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Changing PUs for ANZAC from 17 to 24
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 52 Sea Zone: 1 submarine and 1 transport
EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 fighter
EDIT: Adding units owned by ANZAC to Java: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 2 artilleries, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
41 Sea Zone : 1 submarine
52 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 25 / 36
Japanese : 50 / 55
Americans : 61 / 86
Chinese : 12 / 15
British : 33 / 36
UK_Pacific : 7 / 10
Italians : 12 / 15
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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Allies still have a hefty PU advantage at the end of round 8 but not much to show for it.
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Axis had gotten to within almost 20 P.U.s of the Allies. But Ger & Jpn have both stalled and lost terr and/or N.O.s. Jpn had been holding it’s own, altho stalled. But with Brit reinforcements from Mid East, Indian army has restored the Allies numerical advantage in China. And Brit planes and ships and Chi art have pushed Jpn back to the coast. Jpn’s 3 IC’s and strat bomb couldn’t force a breakout. Now with the loss of 5 planes from the sea battle, it will be impossible to stop the pullback. I thought Jpn was in better shape, but the Allies have turned their resources from Ger>Jpn. Very discouraging, just a steady decline.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Smolensk
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Ukraine
2 bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Smolensk
4 tactical_bombers moved from Novgorod to Smolensk -
Scramble 2 figs in U.K. to support dd in Eng Cha sz110 from 1 sub and 3 figs?
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Sort of tempting, but no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
1 submarine moved from 113 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
1 mech_infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 infantry moved from Ukraine to Rostov
2 fighters moved from Ukraine to Smolensk
1 mech_infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
2 bombers moved from Western Germany to Ukraine
2 bombers moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Smolensk
4 tactical_bombers moved from Novgorod to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 110 Sea Zone
Germans attack with 3 fighters and 1 submarine
British defend with 1 destroyer
Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,3,6 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.Non Combat Move - Germans
2 fighters and 5 tactical_bombers moved from Smolensk to Ukraine
2 bombers moved from Rostov to Ukraine
3 fighters moved from 110 Sea Zone to Western Germany
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 infantry moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Novgorod
4 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
3 armour and 2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Romania to Ukraine
1 armour moved from Romania to Baltic States
3 bombers moved from Russia to NovgorodPlace Units - Germans
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 mech_infantrys placed in Romania
3 armour placed in Western Germany
1 infantry placed in Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
It’s frustrating for me seeing your bombing raids go so smoothly when mine get shot down frequently vs shadowhawk even though i only use 2 at a time instead of 3.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Bryansk to SmolenskCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to Bryansk
2 aaGuns moved from Tambov to Bryansk
2 infantry moved from Volgograd to Rostov
2 infantry moved from Tambov to Rostov
1 artillery and 4 infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Samara
1 armour moved from Tambov to Novosibirsk
1 armour moved from Bryansk to SamaraPlace Units - Russians
2 infantry placed in Volgograd
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsTerritory Summary for Russians :
Bryansk : 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 57 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 4 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 1 infantry
Samara : 1 armour and 1 mech_infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 56
Russians : 23 / 30
Japanese : 50 / 55
Americans : 61 / 86
Chinese : 12 / 15
British : 33 / 36
UK_Pacific : 7 / 10
Italians : 12 / 15
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
maybe i am missing something but I think you made an illegal move. You blitzed your mechs into kar and vyborg without tank assistance. You complete the entire blitz action during the combat move, per page 15 of Europe rulebook. Had you done so, you would have seen that the game wouldn’t have allowed you to return to nov.
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The mech did not blitz thru 2 unfriendly terr. They just made a normal one movement during combat, but couldn’t return to Novg during the combat movement phase because Novg is friendly. The computer allowed the 2nd movement during NCM (but not during combat, as you stated).
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Quote: “A tank can “blitz” by moving through an unoccupied hostile territory as the first part of a move that can end in a friendly or hostile territory. In addition, 1 mechanized infantry unit can move along with each blitzing tank. The complete move must occur during the Combat Move phase.” I think this is why you couldnt make the move in combat even though a tank can do full move during combat in trip A engine. Are you saying it’s only considered a tank-needed blitz if the second territory that the unit ends in was hostile at beginning if turn? Maybe ive been playing this wrong, then.
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Yes, the second space was not hostile, so it’s not a blitz. A mech can move thru a friendly space into a hostile space or thru a hostile space into a friendly space, but not thru consecutive hostile spaces. The Germans blitzed continuously thru hostile spaces in real life. The Rulebook is inadequately worded. I don’t think that the computer AI is remiss. I think it was properly coded.
I’m headed to bed and will be away from my computer tomorrow daytime. The Pacific moves are so complex with the fluidity of the sea and some isles/terr with or w/o bases, that the number of possible choices is overwhelming. I finally have enough troops in Mal and FIC to converge on Shan to threaten Yun, but now UK has 9 planes that can reach. So UK can defend and threaten any adjacent terr. That’s an unbelievable number of planes. Jpn can’t afford to match it. USA has as many cv’s, dd’s and far more subs. Jpn has just 1 bb and 1 cru advantage. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 2 artilleries, 1 destroyer, 5 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 45 Sea Zone
1 artillery moved from Malaya to Shan State
1 bomber moved from Malaya to Shan State
1 artillery moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 tactical_bomber moved from Kwangtung to Hopei
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in Kiangsi
Japanese attack with 1 artillery and 1 bomber
British defend with 1 mech_infantry
retreated to Kiangsi
Chinese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Shan State
Japanese attack with 1 artillery and 1 bomber
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Shan State to Malaya
1 bomber moved from Kwangsi to Malaya
1 bomber moved from Kiangsi to Malaya
1 aaGun moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Hopei to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Japan to Kiangsu
1 tactical_bomber moved from Philippines to French Indo ChinaPlace Units - Japanese
2 submarines placed in 37 Sea Zone
1 artillery placed in Malaya
3 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
Japanese collect 47 PUs (5 lost to blockades); end with 47 PUs total