G40 BM2  Rommel X vs Colt L "Third times a charm"

  • '20

    first two are my destroyers.

    DiceRolling 2d6:
    (4, 4)

    DiceRolling 1d6:
    (6)

  • '20

    I’ll repeat on one post and take first results. If you get a hit, I’ll nullify the following dice and re-do with a 1 dd vs 1 ss.

    DiceRolling 2d6:
    (1, 6)   DiceRolling 1d6:
    (1)

    DiceRolling 2d6:
    (3, 6)   DiceRolling 1d6:
    (1)

    DiceRolling 2d6:
    (3, 6)   DiceRolling 1d6:
    (2)

  • '20

    I win with one dd remaining. I can edit on Anz if you don’t as Ita.

  • 2025 2024 '23 '22 '21 '20 '19

    Ger and Jpn subs blocking convoy N.O.s only last 1 turn before being sunk or chased.  Europe 1940 didn’t have the 5 PU N.O.s for taking Hol/Nor or N. Afr.  We could trade invasion and counterattack every turn in Fra and it would be profitable for U.S. between N.O.s and terr value.  Allies seem to have gotten overpowering quicker than in Europe 40.  Usually wasn’t worth Ger trying to attack U.S. by Gib, so just build in Paris.  Don’t know how to threaten U.S. fleet.  A fleet of subs built E of Den could be blocked by a single dd.  If built W. of Den, could be sunk at little cost.  Air attack alone would be too costly with dd and cv taking hits.  Your strategy of lots of cv’s not fully loaded seems to be working.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                1 bomber moved from Yugoslavia to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to France
                1 bomber moved from Normandy Bordeaux to Southern Italy
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to France
                3 fighters moved from Ukraine to Southern Italy
                2 fighters moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                2 submarines and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
                EDIT: Turning off Edit Mode

    triplea_39474_Ita7.tsvg

  • '20

    Tough choice, but i am going to try to sink that bb without sub help.

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Purchase Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for British from 33 to 36
                EDIT: Turning off Edit Mode
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                2 fighters moved from Caroline Islands to 35 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 marine
                    ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 marine
                Battle in 35 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 battleship and 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 17
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 battleship and 1 transport

    Non Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Dutch New Guinea
                2 aaGuns and 1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry placed in Queensland
                1 submarine and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
                EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
                ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag, 1 fighter and 2 infantry
        42 Sea Zone : 1 submarine and 2 transports
        62 Sea Zone : 1 submarine and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 75
        Russians : 22 / 33
        Japanese : 53 / 65
        Americans : 63 / 95
        Chinese : 10 / 13
        British : 33 / 36
        UK_Pacific : 6 / 6
        Italians : 15 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39474_ANZ7.tsvg

  • '20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    triplea_39474_Fre7.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    The trouble with bb’s is that even tho they can take 2 hits, they can only inflict 1 at a time.  So if attacked by multiple attackers and is not escorted, it’s in trouble.  I had thought of putting the tt in the Caroline sz, but then it would only have a movement of 2.

  • '20

    i was surprised that you never saved that marine to amphib java again later.

  • 2025 2024 '23 '22 '21 '20 '19

    That would have left Java empty and by leaving it there, you might have to use 2 tt’s.  Besides, if I had convoyed it to Phil, I wouldn’t have anything to bring it back to Java with.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Russia
                1 bomber moved from Ukraine to Russia
                2 fighters moved from Novgorod to Russia
                1 armour moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                3 tactical_bombers moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Archangel

    triplea_39474_Ger8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    Intercept Ger strat bombing raid?  3 bombers, 2 fig escorts.  You’ve declined previously.

  • '20

    I shall decline again

  • 2025 2024 '23 '22 '21 '20 '19

    wait, I forgot to attack Hol with 1 inf 1 art and 3 fig.  Let me see if I can figure out forum.  But would rather you do it.

  • '20

    Last die is mine
    DiceRolling 2d6:
    (1, 4)

    DiceRolling 3d6:
    (4, 5, 6)

    DiceRolling 1d6:
    (6)

  • 2025 2024 '23 '22 '21 '20 '19

    thanks, where is the dice roller located on axisandallies.org/?

  • '20

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Russia
                1 bomber moved from Ukraine to Russia
                2 fighters moved from Novgorod to Russia
                1 armour moved from Ukraine to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                3 tactical_bombers moved from Ukraine to Bryansk
                2 infantry moved from Ukraine to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 fighter moved from Novgorod to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 tactical_bomber moved from Novgorod to Archangel

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 5 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in Bryansk
                    Germans attack with 2 armour, 1 fighter, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 artillery and 5 infantry
                    2 infantry owned by the Germans and 2 armour owned by the Germans retreated to Ukraine
                    Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Caucasus
                    Germans attack with 1 armour and 1 tactical_bomber
                    British defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 mech_infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Holland Belgium: 1 infantry
                EDIT: Changing ownership of Holland Belgium from Americans to Germans
                EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Archangel to Novgorod
                1 fighter and 3 tactical_bombers moved from Bryansk to Novgorod
                1 tactical_bomber moved from Caucasus to Ukraine
                2 fighters moved from Russia to Ukraine
                3 bombers moved from Russia to Novgorod
                1 armour and 2 mech_infantrys moved from Karelia to Novgorod
                1 infantry moved from Germany to Western Germany
                4 infantry moved from Germany to Poland
                1 mech_infantry moved from Romania to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                2 mech_infantrys moved from Romania to Baltic States
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 aaGun, 1 artillery and 1 infantry placed in Novgorod
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Romania
                2 bombers placed in Western Germany
                1 mech_infantry placed in Germany
                1 submarine placed in 113 Sea Zone
                1 submarine placed in 114 Sea Zone

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    triplea_39474_Ger8.tsvg

  • 2025 2024 '23 '22 '21 '20 '19

    I wanted to destroy most but not all Rus units in Bry on the 1st round and then retreat.  Attrition rather than decisive battle.  Ger income fell and will fall again.  The advantage Ger has is that it starts with a big air force, so doesn’t need to spend on high priced planes, except occasional bombers.  Jpn has even bigger advantage with the most starting planes and lots of capital ships.  So it doesn’t have to build expensive units except some bombers and occasional cv.  Brit starts out with good number of fighters, altho spread out.  Its large starting fleet is misleading, since much of it is sunk before it’s turn starts.

Suggested Topics

  • 9
  • 7
  • 13
  • 56
  • 37
  • 50
  • 57
  • 100
Axis & Allies Boardgaming Custom Painted Miniatures

50

Online

17.7k

Users

40.4k

Topics

1.8m

Posts