@crockett36 Thanks!
G40 BM2 Rommel X vs Colt L "Third times a charm"
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You can change your U.S. moves to attack Ger sub if you want. Use forum dice and then I’ll edit on Italy’s turn. Haven’t thought about Italy yet, been too focused on Jpn.
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Thanks a lot. I’ll do that.
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first two are my destroyers.
Rolling 2d6:
(4, 4)Rolling 1d6:
(6) -
I’ll repeat on one post and take first results. If you get a hit, I’ll nullify the following dice and re-do with a 1 dd vs 1 ss.
Rolling 2d6:
(1, 6)Rolling 1d6:
(1)Rolling 2d6:
(3, 6)Rolling 1d6:
(1)Rolling 2d6:
(3, 6)Rolling 1d6:
(2) -
I win with one dd remaining. I can edit on Anz if you don’t as Ita.
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Ger and Jpn subs blocking convoy N.O.s only last 1 turn before being sunk or chased. Europe 1940 didn’t have the 5 PU N.O.s for taking Hol/Nor or N. Afr. We could trade invasion and counterattack every turn in Fra and it would be profitable for U.S. between N.O.s and terr value. Allies seem to have gotten overpowering quicker than in Europe 40. Usually wasn’t worth Ger trying to attack U.S. by Gib, so just build in Paris. Don’t know how to threaten U.S. fleet. A fleet of subs built E of Den could be blocked by a single dd. If built W. of Den, could be sunk at little cost. Air attack alone would be too costly with dd and cv taking hits. Your strategy of lots of cv’s not fully loaded seems to be working.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
3 fighters moved from Ukraine to Southern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
Tough choice, but i am going to try to sink that bb without sub help.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 33 to 36
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 marine
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Dutch New Guinea
2 aaGuns and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 75
Russians : 22 / 33
Japanese : 53 / 65
Americans : 63 / 95
Chinese : 10 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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The trouble with bb’s is that even tho they can take 2 hits, they can only inflict 1 at a time. So if attacked by multiple attackers and is not escorted, it’s in trouble. I had thought of putting the tt in the Caroline sz, but then it would only have a movement of 2.
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i was surprised that you never saved that marine to amphib java again later.
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That would have left Java empty and by leaving it there, you might have to use 2 tt’s. Besides, if I had convoyed it to Phil, I wouldn’t have anything to bring it back to Java with.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 aaGun, 1 armour, 1 artillery, 2 bombers, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
2 bombers moved from Novgorod to Russia
1 bomber moved from Ukraine to Russia
2 fighters moved from Novgorod to Russia
1 armour moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
3 tactical_bombers moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Novgorod to Archangel -
Intercept Ger strat bombing raid? 3 bombers, 2 fig escorts. You’ve declined previously.
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I shall decline again
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wait, I forgot to attack Hol with 1 inf 1 art and 3 fig. Let me see if I can figure out forum. But would rather you do it.
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Last die is mine
Rolling 2d6:
(1, 4)Rolling 3d6:
(4, 5, 6)Rolling 1d6:
(6) -
thanks, where is the dice roller located on axisandallies.org/?
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