G40 BM2 Rommel X vs Colt L "Third times a charm"
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That was some sea battle. It was a victory, but not as decisive as it could have or should have been. Allies lost 178 PU, Jpn 105, for a net +73. Equal to a whole turn’s income for U.S. Jpn attacked with 22 units, attack of 71 but inflicted only 9 hits instead of 12. Allies defended with 15 units, defense of 33, but inflicted 8 hits instead of 5.5. This forced me to sink 2 carriers. Jpn inflicted 11 hits on round 2, more than on round 1. The key to the battle was Paulau. 7 fig/tb could land there, so only needed 7 car slots for the other planes. A normalized die roll would have let Jpn keep at least one more carrier and land more planes on Paulau. If you had used the Amer bomber to take out the garrison at Paulau and Aus invaded it, Jpn could not have used the 7 fig/tb or 3 bombers that couldn’t have landed anywhere else. Why did you attack the dd by Java, but not follow up with an Aus invasion of Java or Sum? I didn’t amphib attack the isle because if Aus didn’t scramble (which it didn’t) Jpn couldn’t have taken the isle; and the planes needed to support the invasion, would have taken up car slots. W/o the amphib, I was able to keep all my planes that were in China, where they successfully pushed back the borders. Jpn now has 27 ground troops in China/SE Asia vs only 25 for the Allies. Jpn is outproducing ground troops and can bring back more air support.
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As to why Jpn DOW Rus: Ger couldn’t stop the north convoy, so Rus would have gotten 3 convoy N.O. for 6 PU w/o Jpn. Now Rus gets for 8 PU north and Persia convoys, but minus 3 territory loss, for a net 5. Jpn gains 3 terr PU, which over time will compensate for units needed to maintain the blockade. Jpn won’t go any further inland, as activating the Mong rule wouldn’t be worth it.
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I incorrectly thought I needed a surface warship to ignore java sub and I wanted to get max D on 33.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from India to 35 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 battleship and 1 transport
Japanese win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Queensland
1 armour, 1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Norway to Finland
2 fighters moved from 112 Sea Zone to Norway
3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
1 factory_minor placed in Norway
1 bomber placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
Queensland : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 2 destroyers, 4 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 submarine
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 factory_minor and 2 fighters
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Brazil : 1 flag
91 Sea Zone : 3 destroyers, 1 submarine and 1 transport
Finland : 1 flag, 1 armour, 1 artillery, 4 infantry, 1 marine and 1 mech_infantry
110 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 5 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 75
Russians : 20 / 33
Japanese : 60 / 65
Americans : 65 / 95
Chinese : 7 / 11
British : 33 / 39
UK_Pacific : 6 / 18
Italians : 13 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Was really hopin to get a hit on that BB. Now I can only do Java or Phil SZ with Anzac but not safely both.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery placed in Shensi
1 artillery and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
Unfortunately for me, the Java sub couldn’t reach the sea battle. You lost the battle, but it could have been much worse, even game changing. A normal die roll would have allowed Jpn to tilt 2 car instead of sinking them, and their planes could have landed on Paulau. As it is, the surviving fleet has enough defense to destroy separate U.S. and ANZ attackers while taking minimal damage. Tilted cars would have added to the defense. A favorable die roll would have meant few if any Jpn plane losses and 4 cars, half of them damaged. The Malay fleet split to protect the tt and car. Your bomber has a long reach, so I figured the bb would win that battle and it did.
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I knew that the bomber would lose but a hit meant Anz planes could strafe it while Anz landed in java. Now i need the sub to come with to kill BB and TT or roll the dice and hope for best. I forgot abt your sub off of iceland which i was going to attack with american destroyers. Minus three IPCs for UK, sadly :|
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I also forgot whether Aus tt could amphib with just a sub. I thought about Jpn bb picking up marine and capturing Queensland. But I couldn’t keep it, and Java would be undefended. :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - British
British buy 3 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 infantry moved from Yunnan to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in Caucasus
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Shan State to Yunnan
2 aaGuns and 8 infantry moved from India to Burma
1 armour moved from West India to Burma
1 fighter moved from Persia to India
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Eastern Persia
1 destroyer and 2 submarines moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Egypt to Persia
1 armour and 1 artillery moved from French West Africa to 87 Sea Zone
1 armour, 1 artillery and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from Gibraltar to Norway
1 armour, 2 fighters and 1 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 fighters and 1 infantry placed in Persia
1 fighter placed in Egypt
1 submarine placed in 81 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by British to 75 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 2 fighters, 5 infantry and 1 mech_infantry
Burma : 2 aaGuns, 1 armour and 8 infantry
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 armour, 1 artillery and 1 infantry
Norway : 1 tactical_bomber
Tobruk : 1 flag
Ethiopia : 1 flag
Caucasus : 1 infantry
75 Sea Zone : 1 destroyer and 1 submarine
Iraq : 1 flag
Eastern Persia : 1 flag, 2 infantry
71 Sea Zone : 1 flag
81 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 factory_minor, 5 fighters, 1 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer and 3 transports
Finland : 1 armour, 2 fighters and 1 infantry
110 Sea Zone : 1 fighter and 1 transport -
You can change your U.S. moves to attack Ger sub if you want. Use forum dice and then I’ll edit on Italy’s turn. Haven’t thought about Italy yet, been too focused on Jpn.
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Thanks a lot. I’ll do that.
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first two are my destroyers.
Rolling 2d6:
(4, 4)Rolling 1d6:
(6) -
I’ll repeat on one post and take first results. If you get a hit, I’ll nullify the following dice and re-do with a 1 dd vs 1 ss.
Rolling 2d6:
(1, 6)Rolling 1d6:
(1)Rolling 2d6:
(3, 6)Rolling 1d6:
(1)Rolling 2d6:
(3, 6)Rolling 1d6:
(2) -
I win with one dd remaining. I can edit on Anz if you don’t as Ita.
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Ger and Jpn subs blocking convoy N.O.s only last 1 turn before being sunk or chased. Europe 1940 didn’t have the 5 PU N.O.s for taking Hol/Nor or N. Afr. We could trade invasion and counterattack every turn in Fra and it would be profitable for U.S. between N.O.s and terr value. Allies seem to have gotten overpowering quicker than in Europe 40. Usually wasn’t worth Ger trying to attack U.S. by Gib, so just build in Paris. Don’t know how to threaten U.S. fleet. A fleet of subs built E of Den could be blocked by a single dd. If built W. of Den, could be sunk at little cost. Air attack alone would be too costly with dd and cv taking hits. Your strategy of lots of cv’s not fully loaded seems to be working.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Yugoslavia to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to France
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to France
3 fighters moved from Ukraine to Southern Italy
2 fighters moved from Southern Italy to 95 Sea ZonePlace Units - Italians
2 submarines and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 123 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode -
Tough choice, but i am going to try to sink that bb without sub help.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 33 to 36
EDIT: Turning off Edit Mode
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 fighters moved from Caroline Islands to 35 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 marine
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 battleship and 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Dutch New Guinea
2 aaGuns and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Iraq: 2 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,5
ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 1 fighter and 2 infantry
42 Sea Zone : 1 submarine and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 75
Russians : 22 / 33
Japanese : 53 / 65
Americans : 63 / 95
Chinese : 10 / 13
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 15 / 21
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French