TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Please edit NCM Ger leave 1 inf in Novg, instead of moving to Bal
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 2 fighters
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 infantry
EDIT: Adding units owned by Germans to Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Non Combat Move - Russians
1 infantry moved from Archangel to Vologda
8 infantry moved from Samara to Volgograd
1 armour and 1 mech_infantry moved from Suiyuyan to Kweichow
Turn Complete - Russians
Territory Summary for Russians :
Kweichow : 1 armour and 1 mech_infantry
Tambov : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 18 infantry
Samara : 1 infantry
113 Sea Zone : 1 submarine
105 Sea Zone : 1 submarine
Just to confirm, a Jpn tank NCM thru formerly Rus terr north of and adjacent to Mong, that is now Ger controlled, doesn’t activate the Mongolian rule, because the rule specifies Rus controlled terr. Please confirm.
Confirm. If for some reason we are wrong we can edit tank to elsewhere
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 4 infantry, 2 marines, 2 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 1 infantry
EDIT: Adding units owned by Germans to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - Japanese
1 bomber moved from French Indo China to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Yunnan
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Yunnan
Japanese take Kwangsi from Chinese
3 bombers moved from Kiangsu to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 destroyer and 2 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 destroyer and 2 transports
Casualties for Japanese: 1 submarine
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 3 infantry and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 3 infantry and 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 bomber moved from 42 Sea Zone to Malaya
2 armour moved from Kiangsu to Kwangsi
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
2 fighters moved from Kiangsu to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
1 armour moved from Siberia to Buryatia
Place Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
1 infantry and 2 marines placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Japanese collect 52 PUs; end with 52 PUs total
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 carriers, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
13 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Karelia to Germany
1 bomber moved from United Kingdom to Germany
4 fighters moved from 110 Sea Zone to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 6 fighters, 1 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 4 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
scramble to 112 decision and OOL Germany, please.
no scramble. OOL inf, bomber, tb. I didn’t see that coming. I had to defend Paris, W. Ger and put what I needed to stop a Bri amphib. But moved aa out to defend W. Ger because Bri fig couldn’t reach. This could be bad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 carriers, 3 destroyers and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
13 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Karelia to Germany
1 bomber moved from United Kingdom to Germany
4 fighters moved from 110 Sea Zone to Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
3 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Queensland to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 6 fighters, 1 infantry, 8 submarines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 4 fighters and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 4 fighters and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in Novgorod
Americans attack with 16 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Denmark from Germans, taking Novgorod from Germans with 16 armour, 2 artilleries, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Germans win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Germany
Americans attack with 2 bombers and 4 fighters
Germans defend with 1 bomber, 1 factory_major, 5 infantry and 4 tactical_bombers
Germans win with 1 bomber, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is -58
Casualties for Germans: 2 infantry
Casualties for Americans: 2 bombers and 4 fighters
Non Combat Move - Americans
2 fighters moved from Karelia to 112 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 infantry moved from Libya to Tunisia
4 transports moved from 110 Sea Zone to 107 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
2 artilleries and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
2 artilleries moved from Norway to Finland
Place Units - Americans
1 armour and 2 mech_infantrys placed in Finland
1 carrier and 2 destroyers placed in 112 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea Zone
1 airfield placed in Norway
Turn Complete - Americans
Americans collect 67 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 9 submarines and 3 transports
23 Sea Zone : 1 destroyer
26 Sea Zone : 1 destroyer and 1 submarine
22 Sea Zone : 1 flag, 1 destroyer
10 Sea Zone : 1 carrier and 1 destroyer
2 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
New Brunswick Nova Scotia : 2 artilleries and 2 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Norway : 1 flag, 1 airfield and 1 factory_minor
Denmark : 1 flag, 1 infantry
Libya : 1 flag
Novgorod : 1 flag, 1 airfield, 16 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry, 1 marine and 1 mech_infantry
112 Sea Zone : 4 carriers, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
106 Sea Zone : 1 flag, 2 destroyers and 2 transports
Brazil : 1 flag
Finland : 1 flag, 1 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys
107 Sea Zone : 4 transports
110 Sea Zone : 1 transport
105 Sea Zone : 1 flag
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Shensi to Kweichow
1 artillery and 1 infantry moved from Shensi to Hopei
Place Units - Chinese
1 infantry placed in Hopei
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Territory Summary for Chinese :
Shensi : 1 artillery and 4 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 3 artilleries and 3 infantry
Szechwan : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Messed up US placement. Will edit
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to Germany
How were the US figs in sz110 allowed to attack Ger, which is 3 spaces away? They couldn’t land in 4 spaces. But the dice were great for me.
OOL again, please. I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended because of course the planes died as i expected. I was working on a work thing while I waited for OOL so i forgot the second reason I was gonna place cvs in 113 which was for Brits.
@Colt45:
I bought 2 carriers which could be placed in 113 but game didn’t make me place them there as I intended
I typed that a little confusingly bought I wanted all along for cvs to be placed in 113 but in my distraction I stacked 112 accidentally. If i still had remaining figs, it should have forced me to place in 113.
best d, bomber, inf, tb. I knew that existing planes could land NCM on new cv’s, but thought that they had to qualify w/o the build.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 113 Sea Zone: 2 carriers
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 artilleries, 1 destroyer, 3 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
1 armour, 3 artilleries and 3 infantry moved from 114 Sea Zone to Germany
3 fighters moved from Normandy Bordeaux to Germany
Combat - British
Battle in Germany
British attack with 1 armour, 3 artilleries, 3 fighters and 3 infantry
Germans defend with 1 bomber, 1 factory_major, 3 infantry and 4 tactical_bombers
British captures 96PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 2 artilleries and 3 fighters remaining. Battle score for attacker is 52
Casualties for Germans: 1 bomber, 3 infantry and 4 tactical_bombers
Casualties for British: 1 artillery and 3 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Non Combat Move - British
3 fighters moved from Germany to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Karelia to 112 Sea Zone
1 armour moved from Karelia to Novgorod
2 infantry moved from 110 Sea Zone to United Kingdom
1 submarine moved from 81 Sea Zone to 80 Sea Zone
2 fighters moved from India to Eastern Persia
5 infantry moved from Persia to Iraq
2 infantry moved from Caucasus to Northwest Persia
3 infantry and 1 mech_infantry moved from Algeria to Morocco
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 132 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 135 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Territory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
39 Sea Zone : 1 cruiser, 1 destroyer and 1 submarine
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Morocco : 3 infantry and 1 mech_infantry
Germany : 1 flag, 1 armour, 2 artilleries and 1 factory_minor
Tobruk : 1 flag
Ethiopia : 1 flag
Novgorod : 1 armour
112 Sea Zone : 3 fighters and 1 tactical_bomber
80 Sea Zone : 1 submarine
113 Sea Zone : 3 fighters
Iraq : 1 flag, 1 factory_minor, 5 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 fighters
114 Sea Zone : 1 destroyer and 4 transports
71 Sea Zone : 1 flag
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 47 / 0
Russians : 15 / 0
Japanese : 52 / 52
Americans : 67 / 94
Chinese : 11 / 12
British : 36 / 135
UK_Pacific : 6 / 10
Italians : 12 / 25
ANZAC : 14 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just when Ger gets this big cash income, Bri takes my capital and takes Rus’ cash. Things were going so well. The air base and the cv build in Nor were smart moves. I can take Ger back, but the loss of cash will doom me. Probably not worth continuing.
It was one of our funnest matches yet. I was having so much fun in China but got complacent with Yunnan stack(and Bryansk) and those two battles hurt greatly.
It is tough when you lose your capitol. Those 1-2 punches from US & UK can be much more powerful than you would expect. I think that you will do much better on your fourth try, Rommel, when you make a couple of minor improvements in your early game. Your gameplay has vastly improved.