Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 6 infantry moved from Tuscany to Venice 1 infantry moved from Egypt to SZ 17 4 infantry moved from Rome to Tuscany Combat Move - Italians Place Units - Italians 5 infantry placed in Rome Turn Complete - Italians Italians collect 14 PUs; end with 15 PUsG40 BM2 Rommel X vs Colt L "Third times a charm"
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Norway was the softest target, Ger unable to counter. Plus, can rescue Rus from the north, while Brit rescues from the south with ground and air. Also, troops in Nor can reload to attack the continent. Ger has the cash to build in Ger and Rus. Cash from taking Cau and maybe Stalin (even if it’s just a token force), will offset lost cash from Nor and that N.O. But Ger doesn’t have enough strength around Lenin to take back Nor and the Allies have heavy air support. It’s low 40’s outside, sun feels warm but light breeze chill factor offsets it. Got to get out of the house for a while.
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I’m included to roll the dice and have Jpn attempt its goal of sinking the U.S. fleet in one big, decisive sea battle. Lately, I read about the Jpn strategy. Pearl Harbor was their attempt for a decisive battle, but the shallow water meant that much of the damaged U.S. fleet could be repaired and refloated. So the Jpn planned Midway to be a deep water/open water battle that the U.S. fleet could not repair. What are your thoughts ABH about the U.S. fleet’s invading Carolines and exposing itself; and a Jpn counterattack? My reasoning is that if Jpn doesn’t attack, it would have to move the Phil fleet to cover the homeland, thereby leaving Phil open to attack, but then Jpn could counterattack there.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
3 bombers moved from Bryansk to Russia
1 bomber moved from Poland to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians -
2 fighters intercept strat bomb raid by 4 bombers and 2 escorts on Mos?
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No, thanks
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I hope the men on the AA guns open their eyes this time… otherwise Stalin will expand his military purge :x
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One AA hit, but this time my bombers had their eyes closed. Only 11 damage and I lost a 12 PU bomber. At least my ill-advised bombing raids on Ukr and Novg previously were low dice. But I still could have used the cash wasted on repairs. Your ground troops didn’t do as well. Stalingrad fell quickly and I will get extra 17 PUs from terr and N.O.s. It won’t last more than this turn, but it will cost you to take them back.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 61 PUs;
Germans buy 1 armour, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Karelia
Germans take Karelia from Russians
3 bombers moved from Bryansk to Russia
1 bomber moved from Poland to Russia
2 fighters moved from Bryansk to Russia
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
2 armour moved from Bryansk to Volgograd
4 tactical_bombers moved from Bryansk to Volgograd
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4,4 and causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 11 damage total.
Battle in Volgograd
Germans attack with 2 armour and 4 tactical_bombers
Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 2 armour and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns, 10 armour, 10 artilleries, 17 infantry and 3 mech_infantrys moved from Bryansk to Ukraine
1 aaGun and 1 artillery moved from Western Ukraine to Ukraine
2 artilleries moved from Bessarabia to Ukraine
2 mech_infantrys moved from Baltic States to Karelia
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Germany
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
4 tactical_bombers moved from Volgograd to Ukraine
2 fighters moved from Russia to Novgorod
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Romania
7 infantry placed in Germany
1 armour and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 22 PUs;
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
10 infantry moved from Samara to Volgograd
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 artillery moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 armour, 8 artilleries, 20 infantry and 1 mech_infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 tactical_bomber moved from Urals to BryanskCombat - Russians
Battle in Rostov
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 infantry; Italians defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 tactical_bomber
Casualties for Italians: 1 armour
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 10 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Tambov from Germans with 2 armour, 8 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Bryansk to Russia
2 aaGuns moved from Samara to Volgograd
3 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Tambov
7 infantry moved from Russia to Tambov
2 infantry moved from Urals to Vologda
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 infantry moved from Russia to Bryansk
2 aaGuns and 15 infantry moved from Russia to TambovPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUsTerritory Summary for Russians :
Bryansk : 1 artillery and 5 infantry
Archangel : 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
Tambov : 2 aaGuns, 2 armour, 9 artilleries, 42 infantry and 1 mech_infantry
Vologda : 2 infantry
Volgograd : 2 aaGuns, 1 armour, 1 factory_minor, 8 infantry and 1 mech_infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 75
Russians : 22 / 33
Japanese : 55 / 64
Americans : 57 / 74
Chinese : 9 / 11
British : 33 / 39
UK_Pacific : 7 / 18
Italians : 14 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Gone for the night again
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Have fun. I wanted to put a mech in Arch, but assumed you had no better use for your planes than to support a mobile unit there. I didn’t want to leave the valuable Ita tank alone, so added an inf. Was surprised to see the show of force from planes without ground support. I should have put the mech in Arch, so your plane(s) would have gone there instead of taking out the valuable Ita tank. I considered moving the army to Ros and thought you would follow and combine in Tam. But if you had gone to Bry, then I would of had to retreat to Ukr and you could have caught and destroyed me. I didn’t think I should go to Cau and have you send a small army towards almost undefended E. Euro. I will have to strat bomb Rus again and hope I roll like the first time and not this past turn. I’ll be interested to see if you wait to take back Cau or let the Brits take it and you lose the N.O.
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So many choices as UK. Do i send figs to protect vs SBR; do i try to clear cauc; or do i send figs to help india? UK is one of the hardest powers to play IMO because they have so much great position but not enough money to spend effectively in Med, London, and Persia. Hard to decide where to go.
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Hard as far as decisions, but easy as far as usually safe homeland. Not enough cash to do everything possible. But plenty of cash to build an IC here, there and everywhere, or buy expensive fighters, not just grunts, like Italy, Rus and India. ANZ is in a similar but smaller scale position. ANZ is less likely to be attacked because of more valuable, easier targets for Jpn. So ANZ can build freely and it’s N.O.s are safer, so it produces more cash than India, but not Brit. Irregular, but intentionally designed SZs allow it to go north or south of Aus and strike far with long Java SZ. So there’s no single SZ to block it’s reach to DEI or north. This could work both ways, but ANZ targets are lightly defended isles without naval or air bases or ICs; while Aus can concentrate its defenses on E. Coast which has naval and air bases and an IC.
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber and 3 fighters moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
3 bombers moved from French Indo China to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone -
scramble 2 fighters in sz around Carolines? No amphib invasion. Even so, Aus may consider it too hopeless to lose the figs and decide to fight another day. After you let me know whether scrambling, I will roll 1st round and let you know the # of hits you receive before you give me your OOL.
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no scramble, max d. no need for OOL
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 armour moved from Siberia to Sakha
Japanese take Sakha from Russians
1 bomber and 3 fighters moved from Japan to 33 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
1 carrier moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
3 bombers moved from French Indo China to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 33 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 4 bombers, 3 carriers, 1 cruiser, 3 destroyers, 8 fighters, 1 submarine and 4 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports; ANZAC defend with 1 destroyer and 1 submarine
Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 4 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 73
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Casualties for Japanese: 2 carriers, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Kweichow
Japanese attack with 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 bombers moved from 33 Sea Zone to Paulau Island
3 tactical_bombers moved from 33 Sea Zone to Paulau Island
1 infantry moved from Soviet Far East to 5 Sea Zone
1 submarine moved from 37 Sea Zone to 74 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangtung
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 aaGun moved from Chahar to Anhwe
1 tactical_bomber moved from Shan State to Kwangtung
1 fighter moved from Kweichow to Kiangsi
1 fighter moved from Hopei to Anhwe
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to JapanPlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 destroyers placed in 6 Sea Zone
3 infantry placed in Japan
2 armour and 1 artillery placed in Kiangsu
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
That was some sea battle. It was a victory, but not as decisive as it could have or should have been. Allies lost 178 PU, Jpn 105, for a net +73. Equal to a whole turn’s income for U.S. Jpn attacked with 22 units, attack of 71 but inflicted only 9 hits instead of 12. Allies defended with 15 units, defense of 33, but inflicted 8 hits instead of 5.5. This forced me to sink 2 carriers. Jpn inflicted 11 hits on round 2, more than on round 1. The key to the battle was Paulau. 7 fig/tb could land there, so only needed 7 car slots for the other planes. A normalized die roll would have let Jpn keep at least one more carrier and land more planes on Paulau. If you had used the Amer bomber to take out the garrison at Paulau and Aus invaded it, Jpn could not have used the 7 fig/tb or 3 bombers that couldn’t have landed anywhere else. Why did you attack the dd by Java, but not follow up with an Aus invasion of Java or Sum? I didn’t amphib attack the isle because if Aus didn’t scramble (which it didn’t) Jpn couldn’t have taken the isle; and the planes needed to support the invasion, would have taken up car slots. W/o the amphib, I was able to keep all my planes that were in China, where they successfully pushed back the borders. Jpn now has 27 ground troops in China/SE Asia vs only 25 for the Allies. Jpn is outproducing ground troops and can bring back more air support.
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As to why Jpn DOW Rus: Ger couldn’t stop the north convoy, so Rus would have gotten 3 convoy N.O. for 6 PU w/o Jpn. Now Rus gets for 8 PU north and Persia convoys, but minus 3 territory loss, for a net 5. Jpn gains 3 terr PU, which over time will compensate for units needed to maintain the blockade. Jpn won’t go any further inland, as activating the Mong rule wouldn’t be worth it.
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I incorrectly thought I needed a surface warship to ignore java sub and I wanted to get max D on 33.