Allies: +1.3
G40 BM2 Rommel X vs Colt L "Third times a charm"
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Norway is the soft spot. Without tts, I can’t reinforce it directly and it will take several turns for mobile units to move thru Lenin or be built in Lenin. On the other hand, damaged carriers in the fjords, don’t have a friendly land terr for fighters to land or naval base at hand to repair, as in the Eng Chan.
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Headin out for the night again. The fleet might be vulnerable but die Luftwaffe cant be in russia and the coastline
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*at same time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Hunan to Hopei
1 artillery moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
3 bombers moved from French Indo China to India
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in India causes 20 damage total.
Battle in Kweichow
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Suiyuyan to Anhwe
1 mech_infantry moved from Anhwe to Kwangsi
1 armour moved from Hunan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Forgot to move tt in sz36>sz6 (Jpn) as a NCM. Please edit on your turn. Thanks
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Good dice and bad dice. The AA dice gods favored me again with no hits and max damage. I could have strat bombed previously, but would of had to move carrier task force to allow fighters to escort against your fighters. Thanks for moving them away. This was the only way for Jpn to stop the India/China buildup. Now it will take several turns for India to repair the damage with it’s low income level. So my bombers will be free to attack othrt targets. The minimalist attack on the Chinese provinces didn’t go well. I had 95% chance of killing the lone defender with an inf and fighter. But, in two adjacent provinces, both attackers missed and the defender hit. So I had to place extra garrisons with air support, since China has been successful with the same strategy. All in all, Jpn is in much better shape than Ger.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 36 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to AlaskaCombat - Americans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska -
I can’t complain after those solid Chinese rolls but these max bombing raids are hurting. I hope Carolines goes well. I suppose you could attack the fleet but that leaves Asia without air and China and India will not stand still. I’m surprised you thought it worth it to DoW USSR. Now I will get +2 for Persia and maybe Archangel later and you will have to garrison SZ 5 or activate Mongolia.
Scramble?
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Good dice and bad dice. The AA dice gods favored me again with no hits and max damage. I could have strat bombed previously, but would of had to move carrier task force to allow fighters to escort against your fighters. Thanks for moving them away.
I will happily trade a round or two of bombing for a powerful grip on Yunnan. I haven’t checked, but I don’t think you can safely attack SZ 33 and Yunnan in same round.
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no scramble. I didn’t know what to do with the fleet by Malay. It’s too far from the U.S. presence, but could be useful near India.
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wait, I only looked at caroline, let me think about scrambling sz112
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no scramble in sz112. The Luftwaffe in Rus can’t reach to counterattack on my turn. But they are still needed in Rus this coming turn anyway.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to AlaskaCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Germans defend with 1 cruiser
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Norway
Battle in Alaska
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Alaska to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
India : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 destroyers, 3 submarines and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 1 infantry
French West Africa : 1 flag
Norway : 1 flag, 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
106 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 25 / 34
Japanese : 57 / 64
Americans : 57 / 74
Chinese : 8 / 14
British : 33 / 40
UK_Pacific : 6 / 9
Italians : 13 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Chinese :
Shensi : 4 infantry
Yunnan : 2 artilleries, 1 fighter and 9 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - British
British buy 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 9 PUs;Combat Move - British
1 fighter moved from Egypt to 99 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kweichow
British attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Kweichow to Yunnan
1 armour moved from Persia to West India
1 infantry moved from Persia to Northwest Persia
1 fighter moved from Persia to India
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from Egypt to Persia
1 tactical_bomber moved from Egypt to Persia
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 artillery moved from Gold Coast to 82 Sea Zone
1 armour, 1 artillery and 2 transports moved from 82 Sea Zone to 87 Sea Zone
1 armour and 1 artillery moved from 87 Sea Zone to French West Africa
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 fighters moved from United Kingdom to Norway
1 fighter moved from Gibraltar to 112 Sea Zone
1 tactical_bomber moved from French West Africa to Gibraltar
1 destroyer and 2 submarines moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 fighter and 2 infantry placed in Persia
1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 1 fighter, 7 infantry and 1 mech_infantry
Kweichow : 1 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
West India : 1 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Morocco : 1 infantry
French West Africa : 1 armour and 1 artillery
Norway : 1 armour, 2 fighters and 1 infantry
Tobruk : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 fighter and 1 transport
80 Sea Zone : 1 destroyer and 2 submarines
87 Sea Zone : 2 transports
106 Sea Zone : 1 transport
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
71 Sea Zone : 1 flag
81 Sea Zone : 1 cruiser and 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor, 2 fighters, 2 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer -
2/3 AAA hits in Caro. That stung :-P
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The AA has been good to me the past few turns. I’ve been busy following the history of your allied moves and thinking about Jpn retaking the Carolines. I left the Jpn fighter there to stop any minor/unsupported invasion. The Carolines could be a major fleet battle and thus decisive. ANZ could reinforce the U.S. fleet and then Jpn would have to up the ante, or pass. Yun is unique because of the China rules. FIC is off limits and a Chinese move east/NE without India, would open up an opportunity for Jpn to attack. Brits from Mideast finally coming to the defense of India and taking pressure off of Italy.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 bomber and 3 fighters moved from Southern Italy to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry and 2 mech_infantrys
Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrysNon Combat Move - Italians
3 fighters moved from Rostov to Ukraine
1 bomber moved from Rostov to Yugoslavia
2 mech_infantrys moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
The battle in Rostov went my way and now Ger can blitz into the Cau and/or Stalingrad. It’s nice not having Italy pressured. Even tho it has no tt’s, it built fighters for flex instead of defensive land units. I’m going to work or run outside. I’ll check back in periodically if you need battle orders for ANZ vs Jpn. I won’t take Ger turn for a while, lots of tough decisions.