Setting up
G40 BM2 Rommel X vs Colt L "Third times a charm"
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Strat bomb of Mos went perfectly. No AA hits and exact max damage allowed from just 3 bombers. Was surprised on the increase in Allied threat to Europe during turn 5. So had to do Fortress Europa and no builds against Rus.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 22 PUs;
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 tactical_bomber moved from Russia to 127 Sea Zone
2 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 submarine moved from 87 Sea Zone to 104 Sea ZoneCombat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 127 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Belarus
Russians attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 artillery
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Samara to Tambov
1 infantry and 2 mech_infantrys moved from Volgograd to Rostov
4 infantry moved from Samara to Volgograd
1 tactical_bomber moved from 127 Sea Zone to Urals
2 infantry moved from Novosibirsk to Urals
2 aaGuns and 10 infantry moved from Novosibirsk to Samara
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUsTerritory Summary for Russians :
Rostov : 1 infantry and 2 mech_infantrys
Urals : 2 infantry and 1 tactical_bomber
Russia : 2 aaGuns, 1 airfield, 3 armour, 11 artilleries, 1 factory_major, 2 fighters, 50 infantry, 3 mech_infantrys and 1 tactical_bomber
Tambov : 2 infantry
Volgograd : 1 factory_minor and 4 infantry
Samara : 2 aaGuns and 10 infantry
113 Sea Zone : 1 submarine
104 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 68
Russians : 26 / 34
Japanese : 56 / 64
Americans : 51 / 68
Chinese : 9 / 14
British : 33 / 40
UK_Pacific : 7 / 9
Italians : 14 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Russian sub making a name for himself.
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Yes, that’s the second time that sub has beaten a dd, one-on-one. I could have had a sub escort the dd, but gambled on the 40% chance that the dd would survive. I didn’t want to commit too many of my limited navy, and I wanted to get rid of the Rus cruiser. I built and moved defensively in Europe in case the blocking dd was sunk. I can’t decide what Jpn should do to contain the stacked Chinese/Indian army in Yun. And haven’t thought of what to do with my fleets, since an attack on Aust won’t succeed. Just glad that they can’t attack together, altho their turns follow each other before I can move. I’m headed out to work in the yard while it’s still sunny. Weather is 20 degrees cooler than yesterday, but tolerable.
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Not all of Europe. I must stop your heavy water project in Norway :evil:
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Norway is the soft spot. Without tts, I can’t reinforce it directly and it will take several turns for mobile units to move thru Lenin or be built in Lenin. On the other hand, damaged carriers in the fjords, don’t have a friendly land terr for fighters to land or naval base at hand to repair, as in the Eng Chan.
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Headin out for the night again. The fleet might be vulnerable but die Luftwaffe cant be in russia and the coastline
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*at same time
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Chahar to Hopei
1 tactical_bomber moved from Anhwe to Suiyuyan
1 fighter moved from Hunan to Hopei
1 artillery moved from Anhwe to Kweichow
1 fighter moved from French Indo China to Kweichow
3 bombers moved from French Indo China to India
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 8,7,6 and causes: 20 damage to unit: factory_major
Bombing raid in India causes 20 damage total.
Battle in Kweichow
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Suiyuyan
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Hopei to Chahar
1 mech_infantry moved from Kiangsu to Chahar
1 tactical_bomber moved from Suiyuyan to Anhwe
1 mech_infantry moved from Anhwe to Kwangsi
1 armour moved from Hunan to French Indo China
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from Kiangsu to Anhwe
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 bomber and 1 infantry placed in Japan
1 carrier placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Forgot to move tt in sz36>sz6 (Jpn) as a NCM. Please edit on your turn. Thanks
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Good dice and bad dice. The AA dice gods favored me again with no hits and max damage. I could have strat bombed previously, but would of had to move carrier task force to allow fighters to escort against your fighters. Thanks for moving them away. This was the only way for Jpn to stop the India/China buildup. Now it will take several turns for India to repair the damage with it’s low income level. So my bombers will be free to attack othrt targets. The minimalist attack on the Chinese provinces didn’t go well. I had 95% chance of killing the lone defender with an inf and fighter. But, in two adjacent provinces, both attackers missed and the defender hit. So I had to place extra garrisons with air support, since China has been successful with the same strategy. All in all, Jpn is in much better shape than Ger.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 36 Sea Zone
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to AlaskaCombat - Americans
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to Alaska -
I can’t complain after those solid Chinese rolls but these max bombing raids are hurting. I hope Carolines goes well. I suppose you could attack the fleet but that leaves Asia without air and China and India will not stand still. I’m surprised you thought it worth it to DoW USSR. Now I will get +2 for Persia and maybe Archangel later and you will have to garrison SZ 5 or activate Mongolia.
Scramble?
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Good dice and bad dice. The AA dice gods favored me again with no hits and max damage. I could have strat bombed previously, but would of had to move carrier task force to allow fighters to escort against your fighters. Thanks for moving them away.
I will happily trade a round or two of bombing for a powerful grip on Yunnan. I haven’t checked, but I don’t think you can safely attack SZ 33 and Yunnan in same round.
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no scramble. I didn’t know what to do with the fleet by Malay. It’s too far from the U.S. presence, but could be useful near India.
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wait, I only looked at caroline, let me think about scrambling sz112
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no scramble in sz112. The Luftwaffe in Rus can’t reach to counterattack on my turn. But they are still needed in Rus this coming turn anyway.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 4 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry, 4 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber and 1 fighter moved from Queensland to 42 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 marine moved from Morocco to 91 Sea Zone
4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 5 infantry, 1 marine, 1 mech_infantry, 1 submarine and 4 transports moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway
2 mech_infantrys moved from Western United States to Alaska
1 bomber moved from Eastern United States to AlaskaCombat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Americans: 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 fighter and 4 infantry
Battle in 42 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 112 Sea Zone
Americans attack with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 transports
Germans defend with 1 cruiser
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarine
Battle in Norway
Battle in Alaska
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 2 infantry
Americans win, taking Norway from Germans, taking Alaska from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 bomber moved from 42 Sea Zone to India
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Alaska to Western United States
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 destroyers and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries and 1 harbour
India : 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
10 Sea Zone : 2 destroyers, 3 submarines and 1 transport
2 Sea Zone : 1 flag
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 infantry
Morocco : 1 artillery and 1 infantry
Algeria : 1 flag, 1 infantry
French West Africa : 1 flag
Norway : 1 flag, 1 armour, 1 artillery, 5 infantry, 1 marine and 1 mech_infantry
112 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
106 Sea Zone : 1 flag
101 Sea Zone : 2 destroyers and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 1 submarine and 1 transport
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 25 / 34
Japanese : 57 / 64
Americans : 57 / 74
Chinese : 8 / 14
British : 33 / 40
UK_Pacific : 6 / 9
Italians : 13 / 20
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kwangsi
1 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUsTerritory Summary for Chinese :
Shensi : 4 infantry
Yunnan : 2 artilleries, 1 fighter and 9 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantry