@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Simon33 Allies vs. GenSved GAME V
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Scramble?
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Yeah, let’s do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 1 destroyer, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 106 Sea Zone to 103 Sea Zone
1 cruiser moved from 113 Sea Zone to 110 Sea Zone
3 bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
2 artilleries moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
2 infantry moved from Bulgaria to Romania
6 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
2 artilleries moved from Germany to PolandCombat - Germans
British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 3 bombers, 1 cruiser and 1 tactical_bomber
British defend with 1 battleship, 1 destroyer and 1 fighter
Germans win with 3 bombers, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for British: 1 battleship, 1 destroyer and 1 fighter
Battle in Normandy Bordeaux
Germans attack with 3 armour and 2 artilleries
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for French: 1 artillery and 1 infantry
Casualties for Germans: 1 artillery
Battle in Greece
Germans attack with 3 armour and 3 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantryNon Combat Move - Germans
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 bombers moved from 110 Sea Zone to Western Germany
1 armour moved from Western Germany to Poland
1 artillery and 2 infantry moved from Western Germany to Germany
3 armour moved from France to Germany
4 mech_infantrys moved from France to GermanyPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 armour, 3 artilleries and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedCombat Move - Russians
2 infantry moved from Kazakhstan to SikangCombat - Russians
Non Combat Move - Russians
2 infantry moved from Rostov to Caucasus
1 aaGun moved from Russia to Samara
8 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Bryansk to Novgorod
3 artilleries moved from Novgorod to Vyborg
1 aaGun, 1 artillery and 4 infantry moved from Karelia to Vyborg
1 armour and 1 mech_infantry moved from Archangel to Vyborg
2 infantry moved from Karelia to Vyborg
5 infantry moved from Karelia to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
7 infantry moved from Belarus to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
2 infantry placed in Novgorod
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery and 1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Yunnan
3 artilleries, 6 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Kweichow
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 bomber moved from Kwangsi to Chahar
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to KwangtungCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 2 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in BorneoNon Combat Move - Japanese
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 bomber moved from Shan State to Kwangsi
1 tactical_bomber moved from 41 Sea Zone to Siam
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Yunnan to 20 Sea Zone
2 fighters moved from Kwangtung to Manchuria
1 bomber moved from Chahar to Kiangsu
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
2 battleships moved from 36 Sea Zone to 35 Sea Zone
2 cruisers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Shan State to Siam
1 fighter and 2 tactical_bombers moved from Shan State to KwangsiPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 fighters placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 bomber moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 103 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 bomber and 1 destroyer in 103 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans lost in 103 Sea Zone
1 submarine owned by the Germans Submerged
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Guam to 16 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
3 fighters moved from Eastern United States to Iceland
1 bomber moved from 103 Sea Zone to United KingdomPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Western United States: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
2 destroyers and 3 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 43 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Shensi to Yunnan
2 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Sikang
2 infantry moved from Szechwan to Sikang
3 infantry moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Siam
3 fighters moved from India to Siam
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 bomber and 1 fighter moved from Malta to 98 Sea ZoneCombat - British
Battle in Egypt
British attack with 1 artillery, 1 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 harbour
British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour in Egypt, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Battle in Siam
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 fighter and 1 tactical_bomber
British roll dice for 3 fighters and 1 tactical_bomber in Siam, round 2 : 2/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Siam, round 2 : 1/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the British and 1 tactical_bomber owned by the Japanese lost in Siam
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 1 fighter
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery and 2 infantry in Shan State, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 98 Sea Zone
British attack with 1 bomber and 1 fighter
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 bomber and 1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 carrier and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 mech_infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
1 armour moved from India to Burma
2 fighters and 1 tactical_bomber moved from Siam to BurmaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 artilleries and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 3 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Albania to Romania
2 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern France to Northern Italy
2 artilleries moved from Southern France to Northern ItalyCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
British defend with 1 artillery, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 mech_infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern FrancePlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Java to 43 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Java
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 aaGun moved from Queensland to Northern Territory
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Egypt
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 artilleries and 7 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour, 5 artilleries and 13 infantry moved from Poland to Eastern Poland
4 armour moved from Germany to Eastern Poland
9 mech_infantrys moved from Germany to Eastern Poland
4 artilleries moved from Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
6 infantry moved from Finland to Norway
3 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 bomber moved from Western Germany to 125 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
3 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to FranceCombat - Germans
Battle in 125 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Russians defend with 1 submarine
retreated to 125 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyerNon Combat Move - Germans
2 infantry moved from 112 Sea Zone to Norway
2 bombers moved from 125 Sea Zone to Western Germany
3 aaGuns moved from Poland to Eastern Poland
1 aaGun moved from France to Western GermanyPlace Units - Germans
6 artilleries and 3 infantry placed in Germany
2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour moved from Vyborg to Karelia
Russians take Finland from Germans
1 artillery and 1 infantry moved from Vyborg to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to KareliaCombat - Russians
Battle in Karelia
Russians attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 2 infantry moved from Vyborg to Finland
1 artillery, 3 infantry and 1 mech_infantry moved from Vyborg to Novgorod
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 aaGun, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
1 aaGun moved from Samara to Kazakhstan
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Novgorod
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kiangsu to Chahar
Japanese take Chahar from Chinese
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kiangsu to Shan State
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from 35 Sea Zone to Java
2 mech_infantrys moved from Kiangsu to Hunan
1 fighter moved from Manchuria to French Indo ChinaCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 artillery and 1 infantry; ANZAC defend with 2 fighters
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 1 artillery and 1 infantry
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
3 tactical_bombers moved from Shan State to Siam
2 fighters moved from Shan State to French Indo China
3 tactical_bombers moved from Siam to French Indo China
2 bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Norway
1 artillery, 3 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 armour moved from Iceland to 123 Sea Zone
3 fighters moved from Iceland to Norway
1 armour, 1 artillery, 1 carrier, 1 cruiser, 3 infantry, 1 mech_infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry
Germans defend with 8 infantry
Americans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 3 infantry and 1 mech_infantry in Norway, round 2 : 4/10 hits
Germans roll dice for 8 infantry in Norway, round 2 : 5/8 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 3 infantry owned by the Americans and 5 infantry owned by the Germans lost in Norway
Americans roll dice for 1 armour, 1 bomber and 3 fighters in Norway, round 3 : 3/5 hits
Germans roll dice for 3 infantry in Norway, round 3 : 0/3 hits
3 infantry owned by the Germans lost in Norway
Americans win, taking Norway from Germans with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 8 infantry
Casualties for Americans: 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Norway to United Kingdom
1 fighter moved from Norway to Finland
2 fighters moved from Norway to 125 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 harbour placed in Midway
1 infantry placed in Western United States
1 carrier placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
Americans undo move 4.
1 artillery and 2 infantry placed in Eastern United States
2 fighters placed in Western United States
Americans undo move 6.
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Sikang to Shensi
3 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Szechwan, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 1 infantry and 1 tactical_bomber moved from Burma to Shan State
1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Iraq
3 infantry moved from Persia to Iraq
1 artillery moved from Anglo Egyptian Sudan to Kenya
2 infantry moved from Belgian Congo to KenyaCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Shan State to India
3 aaGuns, 1 armour and 3 infantry moved from Burma to India
1 cruiser moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 bomber and 1 fighter moved from Iraq to Persia
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry and 1 mech_infantry moved from Brazil to British Guiana
2 infantry moved from Brazil to British GuianaPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
1 destroyer placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 31 PUs (2 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 factory_minor placed in Egypt
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Tunisia to LibyaTurn Complete - French





