@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Shensi
            1 mech_infantry moved from Chahar to Shensi
            2 mech_infantrys moved from Kweichow to Shensi
            2 mech_infantrys moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            2 fighters and 2 tactical_bombers moved from Yunnan to Shensi
            2 bombers moved from Yunnan to Shensi
            3 fighters moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Philippines to 6 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 tactical_bomber moved from Malaya to Szechwan
            2 artilleries moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Shan State to Burma
            3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Burma
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
                  Japanese take 37 Sea Zone from UK_Pacific
            1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
            1 destroyer moved from 44 Sea Zone to 37 Sea Zone
Combat - Japanese
            Battle in 6 Sea Zone
                Japanese attack with 1 carrier, 3 destroyers, 4 fighters and 3 tactical_bombers
                Americans defend with 1 battleship, 2 cruisers and 1 transport
                Units damaged: 1 carrier owned by the Japanese
                Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 2 destroyers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 1 battleship, 2 cruisers and 1 transport
                Casualties for Japanese: 1 destroyer
            Battle in Burma
                Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
                British defend with 2 infantry
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 fighter and 1 infantry
            Battle in Shensi
                Japanese attack with 1 armour, 2 bombers, 2 fighters, 6 mech_infantrys and 2 tactical_bombers
                Chinese defend with 10 infantry
                Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Chinese: 10 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in Szechwan
                Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                Japanese win, taking Szechwan from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
            2 fighters moved from Burma to Shan State
            1 tactical_bomber moved from Burma to Shan State
            1 tactical_bomber moved from Szechwan to Yunnan
            2 tactical_bombers moved from Shensi to Yunnan
            2 fighters moved from Shensi to Yunnan
            2 bombers moved from Shensi to Yunnan
            3 fighters moved from 6 Sea Zone to Manchuria
            2 tactical_bombers moved from 6 Sea Zone to Manchuria
Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            3 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 artillery and 1 infantry moved from Korea to Amur
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
Combat - Americans
Scramble SZ95?
Yes :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
            2 submarines moved from 92 Sea Zone to 95 Sea Zone
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to 95 Sea Zone
            1 artillery and 1 infantry moved from Korea to Amur
            1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
Combat - Americans
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Amur
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                    Americans roll dice for 1 artillery and 1 infantry in Amur, round 3 :  1/2 hits
                    Japanese roll dice for 1 infantry in Amur, round 3 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                Americans win, taking Amur from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 95 Sea Zone
                Americans attack with 1 fighter and 3 submarines
                Italians defend with 2 destroyers and 1 fighter
                    Americans roll dice for 3 submarines in 95 Sea Zone, round 2 :  1/3 hits
                    Americans roll dice for 1 fighter in 95 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 2 destroyers and 1 fighter in 95 Sea Zone, round 2 :  2/3 hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                    Americans roll dice for 1 submarine in 95 Sea Zone, round 3 :  1/1 hits
                    Americans roll dice for 1 fighter in 95 Sea Zone, round 3 :  0/1 hits
                    Italians roll dice for 1 destroyer and 1 fighter in 95 Sea Zone, round 3 :  0/2 hits
                    1 destroyer owned by the Italians lost in 95 Sea Zone
                1 submarine owned by the Americans Submerged
                    Americans roll dice for 1 fighter in 95 Sea Zone, round 4 :  0/1 hits
                    Italians roll dice for 1 fighter in 95 Sea Zone, round 4 :  1/1 hits
                    1 fighter owned by the Americans lost in 95 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 1 fighter and 2 submarines
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
            1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Korea
            1 carrier moved from 25 Sea Zone to 30 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            2 fighters moved from Western United States to 30 Sea Zone
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
            1 bomber and 3 fighters placed in Eastern United States
            Americans undo move 2.
            Americans undo move 1.
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            3 fighters placed in Western United States
            1 bomber placed in Eastern United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,1,5,5,1
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
            British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Korea: 1 factory_minor
            EDIT: Turning off Edit Mode
            1 bomber moved from Belgian Congo to India
            EDIT: 1 fighter moved from Russia to Smolensk
Combat - British
Non Combat Move - British
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
            2 artilleries and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Persia to Iraq
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
            1 artillery and 1 infantry placed in Union of South Africa
            1 transport placed in 71 Sea Zone
            3 infantry placed in Persia
            1 fighter placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 2 infantry
Mistake in the US buy & NCM. Hope the edit is ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
            Italians buy 2 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            1 infantry moved from Alexandria to Egypt
            4 infantry moved from Bessarabia to Ukraine
            1 armour moved from Western Ukraine to Ukraine
            1 mech_infantry moved from Romania to Ukraine
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Northern Italy to Southern Italy
Combat - Italians
Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
            2 armour and 1 infantry placed in Egypt
            1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            EDIT: 1 infantry moved from French West Africa to French Equatorial Africa
            EDIT: 1 mech_infantry moved from French West Africa to French Equatorial Africa
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
            2 artilleries moved from New South Wales to Queensland
Place Units - ANZAC
            1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
            Germans buy 1 armour, 3 artilleries, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            2 infantry moved from Ukraine to Rostov
            2 bombers moved from Western Germany to Rostov
            3 artilleries moved from Western Ukraine to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            4 mech_infantrys moved from Eastern Poland to Ukraine
            1 armour moved from Baltic States to Bessarabia
            2 mech_infantrys moved from Baltic States to Bessarabia
            1 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Poland to Eastern Poland
            1 artillery and 1 infantry moved from Baltic States to Belarus
            4 artilleries moved from Baltic States to Novgorod
            1 infantry moved from Baltic States to Novgorod
            1 artillery moved from Baltic States to Eastern Poland
            5 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Belarus
Combat - Germans
            Battle in Novgorod
                Germans attack with 4 artilleries and 1 infantry
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                Germans win, taking Novgorod from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 3 infantry
                Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Norway
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Norway from Russians, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Rostov to Bessarabia
            2 aaGuns moved from Eastern Poland to Bessarabia
            1 bomber moved from Belarus to Bessarabia
            1 fighter moved from Western Germany to Egypt
            1 fighter moved from Western Germany to Ukraine
Place Units - Germans
            1 bomber and 2 fighters placed in Western Germany
            3 artilleries placed in Ukraine
            1 infantry placed in Western Germany
            1 armour placed in Germany
Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
            2 artilleries and 1 infantry moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Russia to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 artillery and 1 infantry moved from Bryansk to Rostov
Combat - Russians
            Battle in Norway
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Norway, round 2 :  2/3 hits
                    Germans roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
                Russians win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 :  2/6 hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 :  1/4 hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 3 :  3/5 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  1/2 hits
                    1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour and 3 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                    Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
            1 aaGun, 1 artillery and 11 infantry moved from Smolensk to Bryansk
            9 artilleries moved from Russia to Bryansk
            1 aaGun moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
Place Units - Russians
            2 infantry placed in Volgograd
            8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;
Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
            2 artilleries and 1 infantry moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Russia to Shensi
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 artillery and 1 infantry moved from Bryansk to Rostov
Combat - Russians
            Battle in Norway
                Russians attack with 2 artilleries and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 1 infantry in Norway, round 2 :  2/3 hits
                    Germans roll dice for 1 infantry in Norway, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Norway
                Russians win, taking Norway from Germans with 2 artilleries remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Shensi
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 armour and 3 mech_infantrys
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Shensi, round 2 :  2/6 hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 :  1/4 hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                    Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 3 :  3/5 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 3 :  1/2 hits
                    1 armour owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Shensi
                Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 armour and 3 mech_infantrys
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 :  0/2 hits
                    Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery in Rostov, round 3 :  0/1 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  1/1 hits
                    1 artillery owned by the Russians lost in Rostov
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Russians: 1 artillery and 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
            1 aaGun, 1 artillery and 11 infantry moved from Smolensk to Bryansk
            9 artilleries moved from Russia to Bryansk
            1 aaGun moved from Finland to Norway
            3 fighters and 1 tactical_bomber moved from Shensi to Tsinghai
Place Units - Russians
            2 infantry placed in Volgograd
            8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Olgiy: 2 infantry
            EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
            EDIT: Adding units owned by Russians to Tsagaan Olom: 3 infantry
            EDIT: Adding units owned by Russians to Central Mongolia: 2 infantry
            EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
            EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 armour, 2 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            2 units repaired.
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery and 1 infantry moved from Malaya to Shan State
            1 fighter and 1 tactical_bomber moved from Shan State to Java
            1 mech_infantry moved from Kiangsu to Chahar
            2 bombers moved from Yunnan to Chahar
            2 carriers moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Midway
            2 fighters moved from Japan to Midway
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from Manchuria to Amur
            3 fighters and 2 tactical_bombers moved from Manchuria to Amur
            1 mech_infantry moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Hopei
            1 artillery moved from Szechwan to Yunnan
            1 armour moved from Hunan to Yunnan
            2 mech_infantrys moved from Hunan to Yunnan
            1 fighter moved from Yunnan to Manchuria
            1 tactical_bomber moved from Yunnan to Chahar
Combat - Japanese
            Battle in Chahar
                Japanese attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Midway
                Japanese attack with 3 fighters and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter and 1 harbour
                Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 fighter
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Amur
                Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 infantry
            Battle in Java
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Japanese
            1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 bomber moved from Chahar to Hopei
            2 tactical_bombers moved from Amur to Manchuria
            3 fighters moved from Amur to Manchuria
            1 tactical_bomber moved from Chahar to Hopei
            1 bomber moved from Hopei to Yunnan
            1 bomber moved from Chahar to Yunnan
            3 fighters moved from Midway to 25 Sea Zone
            1 tactical_bomber moved from Midway to 25 Sea Zone
Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 fighter and 2 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
            2 bombers moved from United Kingdom to Germany
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Greece
            1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            3 fighters moved from Western United States to 25 Sea Zone
            1 destroyer and 2 fighters moved from 30 Sea Zone to 25 Sea Zone
            1 carrier moved from 30 Sea Zone to 25 Sea Zone
Combat - Americans
            Strategic bombing raid in Germany
                Bombing raid in Germany rolls: 8,7 and causes: 15 damage to unit: factory_major
                Bombing raid in Germany causes 15 damage total.
            Battle in Greece
            Battle in 25 Sea Zone
                Americans attack with 2 carriers, 2 destroyers, 5 fighters and 1 submarine
                Japanese defend with 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber
3 hits SZ25. OOL?
Don’t understand why you moved here? Forgot to use the Korean planes and I can still hurt the fleet.
3 hits SZ25. OOL?
Don’t understand why you moved here? Forgot to use the Korean planes and I can still hurt the fleet.
Take 2 destroyers and the strat, then next time take out the 1 fighter and 1 carrier. I guess I maybe missed something, but I think I will survive it
Actually, I’ll continue the battle in SZ25
 Rolls: 1@3; Total Hits: 11@3: (1)
Rolls: 1@3; Total Hits: 11@3: (1)
def Rolls: 1@2; Total Hits: 01@2: (6)
Rolls: 1@2; Total Hits: 01@2: (6)