Making an adjustment in placements
Simon33 Allies vs. GenSved GAME V
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from India to Malaya
1 artillery, 2 fighters and 1 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in Burma
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 artillery and 2 fighters in Burma, round 3 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Southern France
British attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 3/4 hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
British win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Southern France to United Kingdom
1 transport moved from 105 Sea Zone to 110 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 artillery moved from West India to India
1 fighter moved from Burma to 79 Sea Zone
1 fighter moved from Burma to India
1 bomber moved from Malaya to IndiaPlace Units - British
2 artilleries and 1 infantry placed in Union of South Africa
1 armour and 2 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 armour and 1 mech_infantry moved from Egypt to TobrukNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 1 infantry placed in Northern Italy
1 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Queensland
2 fighters moved from Midway to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 54 PUs;
Germans buy 2 artilleries, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Persia to Caucasus
1 fighter moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
5 artilleries and 2 infantry moved from Finland to Norway
1 bomber moved from Germany to Norway
2 fighters moved from Germany to Norway
5 bombers moved from Western Germany to Norway
1 fighter moved from Western Germany to Norway
13 artilleries and 9 infantry moved from Bessarabia to Romania
3 armour and 9 mech_infantrys moved from Eastern Poland to Belarus
2 armour and 7 mech_infantrys moved from Poland to Belarus
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 armour moved from Germany to Poland
3 mech_infantrys moved from Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to PolandCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 5 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Germans: 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 5 infantry
Battle in Norway
Germans attack with 5 artilleries, 6 bombers, 3 fighters and 2 infantry
Russians defend with 1 aaGun and 2 artilleries; British defend with 6 fighters; Americans defend with 1 bomber and 1 fighter
Germans win, taking Norway from Russians with 1 artillery and 4 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 artilleries, 2 bombers, 3 fighters and 2 infantry
Casualties for British: 6 fighters
Casualties for Russians: 1 aaGun and 2 artilleries
Casualties for Americans: 1 bomber and 1 fighter
Battle in Belarus
Germans attack with 5 armour and 16 mech_infantrys
Russians defend with 3 artilleries and 2 infantry
Germans win, taking Belarus from Russians with 5 armour and 16 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Russians: 3 artilleries and 2 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Iraq
1 tactical_bomber moved from Caucasus to Iraq
3 artilleries moved from Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 armour moved from Iraq to Egypt
3 aaGuns moved from Bessarabia to Romania
4 bombers moved from Norway to Germany
2 infantry moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern ItalyPlace Units - Germans
2 artilleries placed in Germany
3 infantry placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
1 fighter and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 40 PUs;
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Karelia to Norway
Russians take Finland from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 artillery and 5 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Norway
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians roll dice for 1 armour and 1 mech_infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Norway, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Caucasus
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 5 infantry in Caucasus, round 2 : 2/6 hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 infantry moved from Ukraine to Bryansk
1 aaGun, 16 artilleries and 28 infantry moved from Ukraine to Bessarabia
1 aaGun, 5 artilleries and 6 infantry moved from Karelia to Novgorod
4 fighters and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
4 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 72 PUs;
Japanese buy 1 armour, 3 artilleries, 2 carriers, 1 destroyer, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Shan State to Burma
1 armour moved from Kweichow to Kansu
Japanese take Shensi from Chinese
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Shantung to Manchuria
4 fighters and 3 tactical_bombers moved from Shantung to Manchuria
1 armour moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Buryatia to Amur
Japanese take Amur from Russians
1 fighter and 1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to ManchuriaCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 fighter
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Japanese: 1 artillery
Battle in Manchuria
Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
5 infantry moved from Shantung to Jehol
5 artilleries moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Jehol
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
4 fighters moved from Manchuria to 6 Sea Zone
3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 5 transports moved from 19 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from Manchuria to Jehol
1 bomber moved from Manchuria to Jehol
2 bombers moved from Kansu to Jehol
1 fighter moved from Kansu to HopeiPlace Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 bombers, 1 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Korea to Kiangsu
1 armour moved from Sakha to Amur
Russians take Buryatia from Japanese
1 armour moved from Siberia to Amur
1 artillery and 1 infantry moved from Korea to Amur
6 fighters and 1 tactical_bomber moved from Korea to Amur
1 submarine moved from 97 Sea Zone to 94 Sea ZoneCombat - Americans
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 1/1 hits
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Amur
Americans attack with 2 armour, 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 2 armour, 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Amur, round 2 : 5/11 hits
Japanese roll dice for 1 armour in Amur, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Americans win, taking Amur from Japanese with 2 armour, 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from Amur to Korea
1 artillery, 3 carriers, 2 destroyers, 6 fighters, 1 infantry and 1 transport moved from 25 Sea Zone to 33 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Korea
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
3 bombers placed in Western United States
4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,2,4,4,4,4,2,1,2,4,2,1,2,2,5,3,6,6,4,6,6,1,2,6
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 artilleries and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from India to MalayaCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Battle in SumatraNon Combat Move - British
1 bomber moved from Malaya to India
1 fighter moved from India to 41 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
3 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 artillery placed in United Kingdom
3 artilleries placed in Southern France
3 infantry placed in Normandy Bordeaux
British undo move 1.
2 artilleries and 1 infantry placed in Union of South Africa
British undo move 3.
1 artillery placed in United Kingdom
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour and 1 mech_infantry moved from Tobruk to Libya
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Italians take 97 Sea Zone from Americans
1 fighter moved from Southern Italy to 94 Sea Zone
2 fighters moved from Southern Italy to LibyaCombat - Italians
Battle in 94 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Libya
Italians attack with 1 armour, 2 fighters and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Libya from French with 1 armour and 2 fighters remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Northern Italy
1 fighter moved from Libya to Tobruk
1 fighter moved from Libya to TobrukPlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
2 infantry placed in EgyptTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 bomber and 1 fighter moved from Queensland to Caroline Islands
1 cruiser, 1 destroyer and 6 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 bombers, 4 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
5 artilleries and 2 infantry moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 bomber moved from Iraq to Caucasus
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
3 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Belarus to Western Ukraine
1 bomber moved from Germany to Western Ukraine
2 infantry moved from Poland to Baltic States
2 bombers moved from Germany to Baltic States
1 bomber moved from Germany to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
4 armour moved from Belarus to Romania
13 mech_infantrys moved from Belarus to Romania
2 armour moved from Poland to Romania
6 mech_infantrys moved from Poland to Romania
1 fighter moved from Germany to Romania
1 fighter moved from Egypt to Northern ItalyCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 artilleries, 1 bomber, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 5 infantry
Germans win, taking Caucasus from Russians with 5 artilleries, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 5 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Western Ukraine to Germany
2 bombers moved from Baltic States to Germany
1 aaGun moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
4 mech_infantrys moved from Germany to Northern Italy
2 artilleries moved from Germany to Poland
1 tactical_bomber moved from Caucasus to Romania
1 bomber moved from Caucasus to GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour, 2 bombers and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yenisey to Kansu
Russians take Timguska from Japanese
1 infantry moved from Tsinghai to Kansu
1 fighter moved from Novgorod to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Novgorod to Archangel
Russians take Archangel from Germans
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 tactical_bomber moved from Novgorod to Kansu
4 artilleries and 4 infantry moved from Bessarabia to Western Ukraine
1 fighter and 1 infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic StatesCombat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Kazakhstan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 armour in Kansu, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 5 artilleries and 6 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 5 artilleries and 6 infantry in Western Ukraine, round 2 : 3/11 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Baltic States
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Baltic States to Novgorod
1 aaGun, 11 artilleries and 22 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bryansk to Tambov
11 artilleries and 15 infantry moved from Russia to Samara
1 tactical_bomber moved from Kansu to Tsinghai
1 fighter moved from Kazakhstan to TsinghaiPlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 61 PUs;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
Japanese take Manchuria from Chinese
1 artillery moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour and 1 mech_infantry moved from Hopei to Kansu
1 mech_infantry moved from Yunnan to Shensi
1 fighter moved from 37 Sea Zone to 42 Sea Zone
3 artilleries moved from Malaya to Shan State
1 bomber moved from Jehol to Kansu
1 bomber moved from Jehol to Shensi
1 fighter moved from Hopei to Sikang
1 bomber moved from Jehol to Kansu
1 mech_infantry moved from Kiangsu to Jehol
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
8 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Jehol to Shensi
1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 8 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in Sikang
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Sikang to Yunnan
1 tactical_bomber moved from Shensi to Kweichow
1 bomber moved from Shensi to Jehol
2 bombers moved from Kansu to Jehol
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
8 fighters moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 artillery and 1 bomber placed in Japan
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers and 4 fighters moved from Korea to Japan
1 infantry moved from Korea to Manchuria
1 artillery moved from Amur to Manchuria
1 tactical_bomber moved from Korea to Japan
2 fighters moved from Korea to Manchuria
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits
AA fire in Japan : 1/1 hits
1 tactical_bomber killed by AA
Bombing raid in Japan rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Japan causes 7 damage total.
Battle in Philippines
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking Philippines from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Manchuria
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 armour moved from Amur to Korea
2 fighters moved from Manchuria to Korea
2 bombers and 4 fighters moved from Japan to Korea
3 carriers, 1 destroyer and 6 fighters moved from 33 Sea Zone to 35 Sea Zone
3 bombers moved from Western United States to KoreaPlace Units - Americans
1 artillery and 2 infantry placed in Korea
1 carrier and 3 destroyers placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,4,6,2,6,1,1,1,6,4,4,3,4,1,1,4,2,3,2,3,4,5,2
Americans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 2/2 hits
Japanese roll dice for 1 armour in Kansu, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from United Kingdom to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from India to Malaya
2 fighters moved from 41 Sea Zone to Burma
1 infantry moved from India to BurmaCombat - British
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits
Bombing raid in Malaya rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Malaya causes 4 damage total.
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 4 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
2 fighters moved from Burma to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from Malaya to IndiaPlace Units - British
3 artilleries placed in Southern France
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Libya to Algeria
Italians take Tunisia from French
Italians take Algeria from French
2 fighters moved from Tobruk to Southern Italy
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Northern ItalyCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs