@Jacob16 and @oysteilo Happy to play with anyone gents, if any one has an opinion or preference. Or we would just leave it up to chance.
Simon33 Allies vs. GenSved GAME V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 armour and 1 mech_infantry moved from Tsagaan Olom to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 armour moved from Tsagaan Olom to Yakut S.S.R.
Japanese take Dzavhan from Russians
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Philippines
1 armour moved from Kweichow to Yunnan
4 armour and 5 mech_infantrys moved from Hopei to Yunnan
1 artillery moved from Shantung to AnhweCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transportNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Paulau IslandPlace Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5
Japanese collect 37 PUs (13 lost to blockades); end with 43 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Jehol to Hopei
Chinese take Chahar from Japanese
Chinese take Hopei from Japanese
6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
5 fighters moved from Manchuria to Shantung
3 bombers moved from Manchuria to JapanCombat - Americans
Air Battle in Japan -
Intercept in Japan?
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Yes please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Jehol to Hopei
Chinese take Chahar from Japanese
Chinese take Hopei from Japanese
6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
5 fighters moved from Manchuria to Shantung
3 bombers moved from Manchuria to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 3 interceptors out of Japan
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Shantung
Americans attack with 6 armour, 3 artilleries, 5 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 6 armour, 3 artilleries, 5 fighters and 1 infantry in Shantung, round 2 : 3/15 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 6 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from Manchuria to Korea
1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Manchuria to Korea
1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
3 bombers moved from Japan to Korea
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Korea
5 fighters moved from Shantung to Jehol
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to GibraltarPlace Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Tsinghai to Anhwe
1 infantry moved from Jehol to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
7 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
British buy 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to 92 Sea Zone
2 fighters moved from United Kingdom to 92 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 fighters moved from 39 Sea Zone to Malaya
1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from JapaneseCombat - British
Battle in Holland Belgium
Battle in Malaya
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Malaya, round 2 : 4/5 hits
Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Battle in 92 Sea Zone
British attack with 1 destroyer and 4 fighters
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 3/4 hits
2 fighters owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
British roll dice for 2 fighters in 92 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 3/4 hits
2 fighters owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -40
Casualties for British: 1 destroyer and 4 fighters
Casualties for Italians: 1 destroyer
2 fighters owned by the Italians forced to land in MoroccoNon Combat Move - British
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 aaGun, 4 artilleries and 16 infantry moved from India to Burma
1 bomber moved from Malaya to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Malaya to 37 Sea ZonePlace Units - British
3 infantry placed in Southern France
3 infantry placed in Union of South Africa
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians
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Scramble?
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No scramble.
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Im getting an error when I try to roll, will try again later.
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If it persists can you post it and I’ll see if I can do something about it.
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If it persists can you post it and I’ll see if I can do something about it.
Would you be happy if I rolled it for you?
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Hmm, looks to be a problem with MARTI. I’m getting a similar error. Hopefully they fix it soon.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to Gibraltar: 1 aaGun
EDIT: Turning off Edit Mode -
Seems to be fixed now.
Feel for you with the brutality of that battle.
Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.
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Seems to be fixed now.
Feel for you with the brutality of that battle.
Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.
Yes that was pretty brutal, not good for Italy. And no I dont think that is fair either. Esp with an anti air gun that cant win a land battle on its own. Its your turn then.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Morocco to Gibraltar
2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
Casualties for Italians: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
2 fighters moved from 92 Sea Zone to Algeria
1 carrier moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
2 fighters placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs