@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            2 fighters moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Ukraine, round 2 :  2/3 hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            1 armour, 1 infantry and 1 mech_infantry moved from Vologda to Russia
            2 armour moved from Volgograd to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
            1 mech_infantry moved from Tsinghai to Novosibirsk
            1 aaGun and 2 infantry moved from Tsinghai to Novosibirsk
            2 aaGuns and 18 infantry moved from Manchuria to Jehol
            1 infantry moved from Archangel to Smolensk
            1 aaGun, 10 artilleries and 6 infantry moved from Archangel to Vologda
Place Units - Russians
            3 infantry placed in Volgograd
            1 armour, 1 fighter and 8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun, 26 artilleries and 29 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 26 artilleries and 29 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
            Japanese repair damage of 6x airfield; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
            Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 armour and 1 mech_infantry moved from Tsagaan Olom to Yenisey
                  Japanese take Olgiy from Russians
                  Japanese take Yenisey from Russians
            1 armour moved from Tsagaan Olom to Yakut S.S.R.
                  Japanese take Dzavhan from Russians
                  Japanese take Yakut S.S.R. from Russians
            2 artilleries moved from Anhwe to Hunan
            1 fighter moved from Kiangsu to Philippines
            1 armour moved from Kweichow to Yunnan
            4 armour and 5 mech_infantrys moved from Hopei to Yunnan
            1 artillery moved from Shantung to Anhwe
Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 2 destroyers and 1 transport
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 2 destroyers and 1 transport
Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
            1 fighter moved from 22 Sea Zone to Paulau Island
Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 fighter placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5
            Japanese collect 37 PUs (13 lost to blockades); end with 43 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Jehol to Hopei
                  Chinese take Chahar from Japanese
                  Chinese take Hopei from Japanese
            6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
            5 fighters moved from Manchuria to Shantung
            3 bombers moved from Manchuria to Japan
Combat - Americans
            Air Battle in Japan
Intercept in Japan?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour moved from Jehol to Hopei
                  Chinese take Chahar from Japanese
                  Chinese take Hopei from Japanese
            6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
            5 fighters moved from Manchuria to Shantung
            3 bombers moved from Manchuria to Japan
Combat - Americans
            Air Battle in Japan
                Americans attacks with 3 units heading to Japan
                Japanese launches 3 interceptors out of Japan
                    Attackers Fire,  :  0/3 hits
                    Defenders Fire,  :  0/3 hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    AA fire in Japan :  0/3 hits
                Bombing raid in Japan rolls: 6,5,3 and causes: 14 damage to unit: factory_major
                Bombing raid in Japan causes 14 damage total.
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 2 :  0/1 hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 :  2/2 hits
                    Germans roll dice for 1 armour in Normandy Bordeaux, round 3 :  0/1 hits
                    1 armour owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Shantung
                Americans attack with 6 armour, 3 artilleries, 5 fighters and 1 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 6 armour, 3 artilleries, 5 fighters and 1 infantry in Shantung, round 2 :  3/15 hits
                    Japanese roll dice for 1 artillery in Shantung, round 2 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
                Americans win, taking Shantung from Japanese with 6 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 artillery
            Cleaning up after air battles
Non Combat Move - Americans
            1 fighter moved from Manchuria to Korea
            1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
            1 fighter moved from Manchuria to Korea
            1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
            3 bombers moved from Japan to Korea
            1 destroyer moved from 25 Sea Zone to 33 Sea Zone
            1 fighter moved from Midway to Korea
            5 fighters moved from Shantung to Jehol
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
            1 armour and 2 mech_infantrys placed in Korea
            1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
            2 destroyers and 1 submarine placed in 101 Sea Zone
            Americans undo move 2.
            1 artillery, 2 fighters and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
                  Chinese take Kweichow from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 fighter moved from Tsinghai to Anhwe
            1 infantry moved from Jehol to Anhwe
Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  0/2 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 :  2/2 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
            1 fighter moved from Anhwe to Hopei
            7 infantry moved from Tsinghai to Shensi
Place Units - Chinese
            2 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 30 PUs;
            British buy 10 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to 92 Sea Zone
            2 fighters moved from United Kingdom to 92 Sea Zone
            1 fighter moved from Southern France to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from India to 39 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            1 bomber moved from India to Malaya
            2 fighters moved from 39 Sea Zone to Malaya
            1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
Combat - British
            Battle in Holland Belgium
            Battle in Malaya
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 :  0/2 hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Malaya, round 2 :  4/5 hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 :  1/3 hits
                    3 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 mech_infantrys
            Battle in 92 Sea Zone
                British attack with 1 destroyer and 4 fighters
                Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                    British roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 :  1/5 hits
                Units damaged: 1 carrier owned by the Italians
                    Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 :  3/4 hits
                    2 fighters owned by the British and 1 destroyer owned by the British lost in 92 Sea Zone
                    British roll dice for 2 fighters in 92 Sea Zone, round 3 :  1/2 hits
                    Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 :  3/4 hits
                    2 fighters owned by the British and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Italians win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is -40
                Casualties for British: 1 destroyer and 4 fighters
                Casualties for Italians: 1 destroyer
                2 fighters owned by the Italians forced to land in Morocco
Non Combat Move - British
            1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
            2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 aaGun, 4 artilleries and 16 infantry moved from India to Burma
            1 bomber moved from Malaya to India
            1 carrier and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            2 fighters moved from Malaya to 37 Sea Zone
Place Units - British
            3 infantry placed in Southern France
            3 infantry placed in Union of South Africa
            4 infantry placed in United Kingdom
Turn Complete - British
            British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs total
            Some Units in India change ownership: 2 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Northern Italy to 92 Sea Zone
Combat - Italians
Scramble?
No scramble.
Im getting an error when I try to roll, will try again later.
If it persists can you post it and I’ll see if I can do something about it.
If it persists can you post it and I’ll see if I can do something about it.
Would you be happy if I rolled it for you?
Hmm, looks to be a problem with MARTI. I’m getting a similar error. Hopefully they fix it soon.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Northern Italy to 92 Sea Zone
Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
                British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
                Casualties for Italians: 1 armour, 2 fighters and 1 infantry
                Casualties for British: 1 aaGun
Non Combat Move - Italians
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 transport moved from 92 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from Morocco to 92 Sea Zone
            1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 fighters moved from Morocco to Gibraltar
            2 fighters moved from Northern Italy to 92 Sea Zone
Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 armour, 2 fighters and 1 infantry
                British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
                British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
                Casualties for Italians: 1 armour, 2 fighters and 1 infantry
                Casualties for British: 1 aaGun
Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Gibraltar: 1 infantry
            EDIT: Adding units owned by British to Gibraltar: 1 aaGun
            EDIT: Turning off Edit Mode
Seems to be fixed now.
Feel for you with the brutality of that battle.
Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.
Seems to be fixed now.
Feel for you with the brutality of that battle.
Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round.
Yes that was pretty brutal, not good for Italy. And no I dont think that is fair either. Esp with an anti air gun that cant win a land battle on its own. Its your turn then.