@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
Japanese take Suiyuyan from Chinese
Japanese take Tsagaan Olom from Russians
1 armour moved from Hopei to Tsagaan Olom
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
5 bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Malaya to 20 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines; ANZAC defend with 2 submarines and 1 transport
5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 4 submarines
4 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers, 3 destroyers and 4 fighters
Casualties for Japanese: 5 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,5,3,2,6,6,6,1,2,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,5,2,5
Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
5 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
4 bombers moved from Manchuria to 20 Sea Zone
6 armour, 3 artilleries and 2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Iwo Jima
Battle in Morocco
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Jehol
Americans attack with 7 armour, 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 7 armour, 3 artilleries and 2 infantry in Jehol, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 7 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 4 bombers and 9 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 bombers in 20 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports in 20 Sea Zone, round 2 : 4/11 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 5 submarines in 20 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 20 Sea Zone, round 3 : 3/7 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 4 : 2/2 hits
3 transports owned by the Japanese lost in 20 Sea Zone
2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 88
Casualties for Americans: 2 bombers and 7 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Non Combat Move - Americans
2 bombers moved from 20 Sea Zone to Korea
1 artillery, 2 bombers, 7 fighters and 1 infantry moved from Korea to Manchuria
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Western United States to Manchuria
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 14x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from India to Persia
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
Combat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Turning on Edit Mode
EDIT: Removing units owned by British from 113 Sea Zone: 1 fighter
EDIT: Adding units owned by British to Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
Battle in 113 Sea Zone
Germans defend with 2 fighters and 1 transport
Battle in Holland Belgium
British attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British winGermans win with 2 fighters and 1 transport remaining with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to Gibraltar
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Persia to India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
3 artilleries placed in Southern France
British undo move 1.
1 artillery and 2 infantry placed in Southern France
1 artillery and 2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Normandy Bordeaux
British undo move 2.
1 artillery and 2 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 artilleries and 1 infantry
EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Removing units owned by British from Union of South Africa: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Egypt to Northern Italy
Combat - Italians
Do u wanna scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 armour and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Northern Italy to 92 Sea Zone
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
1 fighter moved from Egypt to Northern Italy
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 fighter and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Morocco from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
Place Units - Italians
3 infantry placed in Egypt
3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to Guam
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Egypt to Western Germany
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
1 infantry placed in France
2 infantry placed in France
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Egypt to Western Germany
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
1 infantry placed in France
2 infantry placed in France
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Persia: 3 infantry
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Germany to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
1 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
3 bombers moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Western Germany to Baltic States
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Southern France
2 bombers moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Cleaning up after air battles
Non Combat Move - Germans
2 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Southern France to Western Germany
1 bomber moved from Egypt to Western Germany
1 artillery moved from Northwest Persia to Iraq
3 infantry moved from Persia to Iraq
2 artilleries moved from Eastern Persia to Persia
3 aaGuns moved from Western Ukraine to Bryansk
1 bomber moved from Baltic States to Western Germany
1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
1 infantry placed in France
2 infantry placed in France
3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Persia: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
2 fighters moved from Russia to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 mech_infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 armour, 1 infantry and 1 mech_infantry moved from Vologda to Russia
2 armour moved from Volgograd to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
1 mech_infantry moved from Tsinghai to Novosibirsk
1 aaGun and 2 infantry moved from Tsinghai to Novosibirsk
2 aaGuns and 18 infantry moved from Manchuria to Jehol
1 infantry moved from Archangel to Smolensk
1 aaGun, 10 artilleries and 6 infantry moved from Archangel to Vologda
Place Units - Russians
3 infantry placed in Volgograd
1 armour, 1 fighter and 8 infantry placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun, 26 artilleries and 29 infantry
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 26 artilleries and 29 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 6x airfield; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 22 Sea Zone
1 armour and 1 mech_infantry moved from Tsagaan Olom to Yenisey
Japanese take Olgiy from Russians
Japanese take Yenisey from Russians
1 armour moved from Tsagaan Olom to Yakut S.S.R.
Japanese take Dzavhan from Russians
Japanese take Yakut S.S.R. from Russians
2 artilleries moved from Anhwe to Hunan
1 fighter moved from Kiangsu to Philippines
1 armour moved from Kweichow to Yunnan
4 armour and 5 mech_infantrys moved from Hopei to Yunnan
1 artillery moved from Shantung to Anhwe
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 17 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 transport
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
1 fighter moved from 22 Sea Zone to Paulau Island
Place Units - Japanese
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5
Japanese collect 37 PUs (13 lost to blockades); end with 43 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Jehol to Hopei
Chinese take Chahar from Japanese
Chinese take Hopei from Japanese
6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
5 fighters moved from Manchuria to Shantung
3 bombers moved from Manchuria to Japan
Combat - Americans
Air Battle in Japan
Intercept in Japan?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from Jehol to Hopei
Chinese take Chahar from Japanese
Chinese take Hopei from Japanese
6 armour, 3 artilleries and 1 infantry moved from Jehol to Shantung
5 fighters moved from Manchuria to Shantung
3 bombers moved from Manchuria to Japan
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Japanese launches 3 interceptors out of Japan
Attackers Fire, : 0/3 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits
Bombing raid in Japan rolls: 6,5,3 and causes: 14 damage to unit: factory_major
Bombing raid in Japan causes 14 damage total.
Battle in Normandy Bordeaux
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 2/2 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 3 : 0/1 hits
1 armour owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Shantung
Americans attack with 6 armour, 3 artilleries, 5 fighters and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 6 armour, 3 artilleries, 5 fighters and 1 infantry in Shantung, round 2 : 3/15 hits
Japanese roll dice for 1 artillery in Shantung, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Shantung
Americans win, taking Shantung from Japanese with 6 armour, 3 artilleries and 5 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Manchuria to Korea
1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
1 fighter moved from Manchuria to Korea
1 armour, 1 artillery and 1 infantry moved from Manchuria to Jehol
3 bombers moved from Japan to Korea
1 destroyer moved from 25 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to Korea
5 fighters moved from Shantung to Jehol
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
Place Units - Americans
1 armour and 2 mech_infantrys placed in Korea
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
Americans undo move 2.
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Tsinghai to Anhwe
1 infantry moved from Jehol to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 3 : 2/2 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Anhwe to Hopei
7 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 15 PUs; end with 17 PUs total