@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
            Italians buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            2 fighters moved from Egypt to Iraq
            1 armour moved from Algeria to Libya
            2 transports moved from 97 Sea Zone to 95 Sea Zone
            1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
            Battle in Iraq
                Italians attack with 2 armour, 2 fighters and 1 mech_infantry
                British defend with 1 artillery and 1 factory_minor
                Italians win, taking Iraq from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
Non Combat Move - Italians
            2 fighters moved from Iraq to Egypt
            1 fighter moved from Southern Italy to Northern Italy
            1 fighter moved from Southern Italy to 95 Sea Zone
Place Units - Italians
            1 carrier placed in 95 Sea Zone
            3 infantry placed in Egypt
            1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,3,6,4,3
            Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from Marshall Islands to 32 Sea Zone
            1 artillery moved from Marshall Islands to 32 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
            1 fighter moved from Queensland to New Guinea
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
            1 submarine moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 1 submarine and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 46 Sea Zone
                    ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Okinawa
            Battle in New Guinea
                ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 :  1/3 hits
                    Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  0/2 hits
                    1 infantry owned by the Japanese lost in New Guinea
                    ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 :  1/3 hits
                    Japanese roll dice for 1 artillery in New Guinea, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in New Guinea
                ANZAC win, taking Okinawa from Japanese, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
            1 fighter moved from New Guinea to Dutch New Guinea
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 33 Sea Zone to 19 Sea Zone
            2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
            Germans buy 4 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Romania to Caucasus
            1 mech_infantry moved from Germany to Holland Belgium
                  Germans take Holland Belgium from British
            2 artilleries and 1 infantry moved from Persia to Eastern Persia
            4 mech_infantrys moved from Germany to Northern Italy
            1 infantry moved from Greater Southern Germany to Northern Italy
            1 armour moved from Germany to Northern Italy
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Germany to Western Germany
            1 bomber moved from Romania to Southern France
            1 infantry moved from Eastern Poland to Bessarabia
            2 infantry moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Belarus
            6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 bomber moved from Romania to Bessarabia
            2 bombers moved from Romania to Baltic States
            1 bomber moved from Romania to Belarus
            1 bomber moved from Romania to Bessarabia
            1 bomber moved from Romania to Belarus
            1 fighter moved from Northern Italy to Egypt
Combat - Germans
            Battle in Bessarabia
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                Germans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Persia
                Germans attack with 2 artilleries and 1 infantry
                British defend with 1 armour
                Germans win, taking Eastern Persia from British with 2 artilleries remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 1 armour
            Air Battle in Southern France
                Germans attacks with 1 units heading to Southern France
                British launches 1 interceptors out of Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern France
                Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Southern France causes 6 damage total.
            Battle in Western Ukraine
                Germans attack with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys
                Russians defend with 1 infantry
                Germans win, taking Western Ukraine from Russians with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 bomber moved from Southern France to Northern Italy
            1 armour and 1 mech_infantry moved from Germany to Western Germany
            2 bombers moved from Bessarabia to Northern Italy
            1 bomber moved from Caucasus to Egypt
            2 bombers moved from Belarus to Western Germany
            2 bombers moved from Baltic States to Western Germany
Place Units - Germans
            1 transport placed in 113 Sea Zone
            3 infantry placed in Persia
            4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,2,1,2,2,1
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
            Russians repair damage of 6x factory_minor; Remaining resources: 46 PUs;
            Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 fighter and 1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Belarus
            1 fighter moved from Russia to Belarus
            26 artilleries and 31 infantry moved from Rostov to Caucasus
Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 26 artilleries and 31 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 26 artilleries and 31 infantry in Caucasus, round 2 :  20/57 hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                    1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 26 artilleries and 31 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
            1 aaGun moved from Rostov to Caucasus
            8 artilleries and 2 infantry moved from Smolensk to Russia
            1 fighter moved from Belarus to Russia
            1 fighter moved from Baltic States to Russia
            1 infantry moved from Archangel to Vologda
            1 armour and 1 mech_infantry moved from Novgorod to Vologda
            1 aaGun, 10 artilleries and 8 infantry moved from Novgorod to Archangel
            1 infantry moved from Rostov to Volgograd
Place Units - Russians
            10 infantry placed in Russia
            2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
            Japanese repair damage of 13x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
            Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 infantry moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
            1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
                  Japanese take Suiyuyan from Chinese
                  Japanese take Tsagaan Olom from Russians
            1 armour moved from Hopei to Tsagaan Olom
            1 armour moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 armour moved from Shensi to Kweichow
            1 armour moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 armour moved from Burma to Yunnan
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            2 fighters moved from Japan to 6 Sea Zone
            2 fighters moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Kiangsu to 6 Sea Zone
            5 bombers moved from Kiangsu to 6 Sea Zone
            1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            1 fighter moved from 37 Sea Zone to 19 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 37 Sea Zone to 20 Sea Zone
            1 fighter moved from Malaya to 20 Sea Zone
Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 5 submarines; ANZAC defend with 2 submarines and 1 transport
                5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
                Americans defend with 1 destroyer
                Units damaged: 1 battleship owned by the Japanese
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 6 Sea Zone
                Japanese attack with 5 bombers, 4 fighters and 2 tactical_bombers
                Americans defend with 2 carriers, 3 destroyers, 4 fighters and 4 submarines
                4 submarines owned by the Americans Submerged
                Units damaged: 1 carrier owned by the Americans
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 2 carriers, 3 destroyers and 4 fighters
                Casualties for Japanese: 5 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Japanese
            2 fighters moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
            1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 14
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,5,3,2,6,6,6,1,2,4,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,5,2,5
            Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
            5 submarines moved from 19 Sea Zone to 20 Sea Zone
            4 submarines moved from 6 Sea Zone to 20 Sea Zone
            4 bombers moved from Manchuria to 20 Sea Zone
            6 armour, 3 artilleries and 2 infantry moved from Manchuria to Jehol
            1 armour moved from Korea to Jehol
            2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 artillery moved from 22 Sea Zone to Marianas
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
            Battle in Iwo Jima
            Battle in Morocco
            Battle in Marianas
            Battle in Gibraltar
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 airfield, 1 artillery and 1 harbour
                    Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                    Italians roll dice for 1 artillery in Gibraltar, round 2 :  0/1 hits
                    1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Jehol
                Americans attack with 7 armour, 3 artilleries and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 7 armour, 3 artilleries and 2 infantry in Jehol, round 2 :  2/12 hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
                Americans win, taking Jehol from Japanese with 7 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 20 Sea Zone
                Americans attack with 4 bombers and 9 submarines
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
                    Americans roll dice for 9 submarines in 20 Sea Zone, round 2 :  3/9 hits
                Units damaged: 2 carriers owned by the Japanese
                    Americans roll dice for 4 bombers in 20 Sea Zone, round 2 :  3/4 hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports in 20 Sea Zone, round 2 :  4/11 hits
                    3 destroyers owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 5 submarines in 20 Sea Zone, round 3 :  2/5 hits
                    Americans roll dice for 4 bombers in 20 Sea Zone, round 3 :  3/4 hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 20 Sea Zone, round 3 :  3/7 hits
                    1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
                    Americans roll dice for 2 submarines in 20 Sea Zone, round 4 :  0/2 hits
                    Americans roll dice for 4 bombers in 20 Sea Zone, round 4 :  3/4 hits
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 4 :  2/2 hits
                    3 transports owned by the Japanese lost in 20 Sea Zone
                    2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 88
                Casualties for Americans: 2 bombers and 7 submarines
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Non Combat Move - Americans
            2 bombers moved from 20 Sea Zone to Korea
            1 artillery, 2 bombers, 7 fighters and 1 infantry moved from Korea to Manchuria
            2 destroyers moved from 25 Sea Zone to 17 Sea Zone
            1 bomber moved from Western United States to Manchuria
            1 fighter moved from Western United States to Midway
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
            1 fighter placed in Eastern United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
            1 infantry moved from Manchuria to Jehol
Place Units - Chinese
            3 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 33 PUs;
            British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 14x factory_major; Remaining resources: 13 PUs;
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
            1 fighter moved from United Kingdom to Holland Belgium
            1 bomber moved from India to Persia
            1 infantry moved from India to Burma
                  UK_Pacific take Burma from Japanese
Combat - British
            Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia :  0/1 hits
                Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total.
                Turning on Edit Mode
                EDIT: Removing units owned by British from 113 Sea Zone: 1 fighter
                EDIT: Adding units owned by British to Holland Belgium: 1 fighter
                EDIT: Turning off Edit Mode
            Battle in 113 Sea Zone
                Germans defend with 2 fighters and 1 transport
            Battle in Holland Belgium
                British attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                    Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  1/1 hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British winGermans win with 2 fighters and 1 transport remaining with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 infantry
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - British
            2 fighters moved from Holland Belgium to United Kingdom
            1 fighter moved from United Kingdom to Gibraltar
            1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
            1 bomber moved from Persia to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone
Place Units - British
            3 artilleries placed in Southern France
            British undo move 1.
            1 artillery and 2 infantry placed in Southern France
            1 artillery and 2 infantry placed in United Kingdom
            1 artillery and 2 infantry placed in Normandy Bordeaux
            British undo move 2.
            1 artillery and 2 infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Adding units owned by British to Anglo Egyptian Sudan: 2 artilleries and 1 infantry
            EDIT: Removing units owned by British from Belgian Congo: 1 artillery and 1 infantry
            EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
            EDIT: Removing units owned by British from Union of South Africa: 2 artilleries and 1 infantry
            EDIT: Turning off Edit Mode
            1 infantry placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 1 artillery and 3 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
            Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 armour and 2 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from 95 Sea Zone to Morocco
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Northern Italy to 92 Sea Zone
            2 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 fighter moved from Egypt to Northern Italy
Combat - Italians
Do u wanna scramble?
No scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
            Italians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from Northern Italy to 95 Sea Zone
            1 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
            1 armour moved from Libya to 96 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
            1 armour and 2 infantry moved from 92 Sea Zone to Morocco
            1 fighter moved from 95 Sea Zone to Morocco
            1 carrier moved from 95 Sea Zone to 92 Sea Zone
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Northern Italy to 92 Sea Zone
            2 armour moved from Iraq to Egypt
            1 mech_infantry moved from Iraq to Egypt
            1 fighter moved from Egypt to Northern Italy
Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 fighter and 2 infantry
                Americans defend with 1 artillery and 1 infantry
                Italians win, taking Morocco from Americans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
            1 fighter moved from Morocco to 92 Sea Zone
Place Units - Italians
            3 infantry placed in Egypt
            3 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
            Italians collect 17 PUs; end with 17 PUs total
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
            Battle in Celebes
Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from New South Wales to Queensland
            1 submarine moved from 46 Sea Zone to 42 Sea Zone
            1 fighter moved from Dutch New Guinea to Guam
            2 submarines moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
            Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            3 bombers moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Southern France
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Air Battle in Southern France
                Germans attacks with 1 units heading to Southern France
                British launches 1 interceptors out of Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern France
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total.
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Norway
            Cleaning up after air battles
Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            5 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from Egypt to Western Germany
            1 artillery moved from Northwest Persia to Iraq
            3 infantry moved from Persia to Iraq
            2 artilleries moved from Eastern Persia to Persia
            3 aaGuns moved from Western Ukraine to Bryansk
            1 bomber moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
            1 infantry placed in France
            2 infantry placed in France
            3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
            Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            3 bombers moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Southern France
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Air Battle in Southern France
                Germans attacks with 1 units heading to Southern France
                British launches 1 interceptors out of Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern France
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total.
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Norway
            Cleaning up after air battles
Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            5 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from Egypt to Western Germany
            1 artillery moved from Northwest Persia to Iraq
            3 infantry moved from Persia to Iraq
            2 artilleries moved from Eastern Persia to Persia
            3 aaGuns moved from Western Ukraine to Bryansk
            1 bomber moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
            1 infantry placed in France
            2 infantry placed in France
            3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Persia: 3 infantry
            EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
            Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            1 mech_infantry moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
            1 armour moved from Germany to 113 Sea Zone
            1 armour moved from 113 Sea Zone to Norway
            1 infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 armour moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            5 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Western Ukraine to Bryansk
            1 armour moved from Germany to Baltic States
            1 mech_infantry moved from Germany to Baltic States
            3 bombers moved from Northern Italy to Normandy Bordeaux
            1 bomber moved from Western Germany to Baltic States
            2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Western Germany to Southern France
            2 bombers moved from Western Germany to Normandy Bordeaux
            2 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
            Air Battle in Southern France
                Germans attacks with 1 units heading to Southern France
                British launches 1 interceptors out of Southern France
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Southern France
                Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Southern France causes 3 damage total.
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 5 bombers, 2 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                Germans win, taking Normandy Bordeaux from British with 1 armour, 5 bombers and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                Germans win, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Norway
            Cleaning up after air battles
Non Combat Move - Germans
            2 fighters moved from Normandy Bordeaux to Western Germany
            5 bombers moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Southern France to Western Germany
            1 bomber moved from Egypt to Western Germany
            1 artillery moved from Northwest Persia to Iraq
            3 infantry moved from Persia to Iraq
            2 artilleries moved from Eastern Persia to Persia
            3 aaGuns moved from Western Ukraine to Bryansk
            1 bomber moved from Baltic States to Western Germany
            1 fighter and 1 tactical_bomber moved from Egypt to Northern Italy
Place Units - Germans
            1 infantry placed in France
            2 infantry placed in France
            3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
            Germans collect 50 PUs (2 lost to blockades); end with 51 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 3 infantry
            EDIT: Adding units owned by Germans to Persia: 3 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
            EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Archangel to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Germans
            2 fighters moved from Russia to Ukraine
            1 mech_infantry moved from Volgograd to Ukraine
Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 2 fighters and 1 mech_infantry in Ukraine, round 2 :  2/3 hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            2 fighters moved from Ukraine to Russia
            1 armour, 1 infantry and 1 mech_infantry moved from Vologda to Russia
            2 armour moved from Volgograd to Russia
            1 infantry moved from Volgograd to Tambov
            1 infantry moved from Caucasus to Rostov
            3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
            1 mech_infantry moved from Tsinghai to Novosibirsk
            1 aaGun and 2 infantry moved from Tsinghai to Novosibirsk
            2 aaGuns and 18 infantry moved from Manchuria to Jehol
            1 infantry moved from Archangel to Smolensk
            1 aaGun, 10 artilleries and 6 infantry moved from Archangel to Vologda
Place Units - Russians
            3 infantry placed in Volgograd
            1 armour, 1 fighter and 8 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Northwest Persia: 1 aaGun, 26 artilleries and 29 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 aaGun, 26 artilleries and 29 infantry
            EDIT: Turning off Edit Mode
Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
            Japanese repair damage of 6x airfield; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
            Japanese buy 1 fighter and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from Japan to 17 Sea Zone
            1 fighter moved from Japan to 22 Sea Zone
            1 armour and 1 mech_infantry moved from Tsagaan Olom to Yenisey
                  Japanese take Olgiy from Russians
                  Japanese take Yenisey from Russians
            1 armour moved from Tsagaan Olom to Yakut S.S.R.
                  Japanese take Dzavhan from Russians
                  Japanese take Yakut S.S.R. from Russians
            2 artilleries moved from Anhwe to Hunan
            1 fighter moved from Kiangsu to Philippines
            1 armour moved from Kweichow to Yunnan
            4 armour and 5 mech_infantrys moved from Hopei to Yunnan
            1 artillery moved from Shantung to Anhwe
Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 17 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                Americans defend with 2 destroyers and 1 transport
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for Americans: 2 destroyers and 1 transport
Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 17 Sea Zone to Japan
            1 fighter moved from 22 Sea Zone to Paulau Island
Place Units - Japanese
            3 mech_infantrys placed in Malaya
            3 mech_infantrys placed in French Indo China
            1 fighter placed in Japan
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,6,5
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,4,3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,5
            Japanese collect 37 PUs (13 lost to blockades); end with 43 PUs total