@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Simon33 Allies vs. GenSved GAME V
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 0 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 35 Sea Zone to 42 Sea Zone
3 artilleries, 1 infantry and 5 transports moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
3 artilleries and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Kwangsi to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
7 artilleries moved from Yunnan to French Indo China
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hopei to Kansu
1 bomber moved from Kwangsi to Shensi
1 bomber moved from Kwangsi to Kansu
1 armour moved from Kweichow to Hopei
1 mech_infantry moved from Yunnan to Hopei
2 armour moved from Yunnan to Hopei
2 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Kiangsu to Jehol
1 armour moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Yunnan to Hopei
1 bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Java
Japanese attack with 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 4 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kansu
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
retreated to Shensi
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Strategic bombing raid in India
Bombing raid in India rolls: 8,8 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.Non Combat Move - Japanese
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Kiangsu
1 bomber moved from Manchuria to Kiangsu
1 bomber moved from Kansu to Hopei
1 bomber moved from Shensi to Kiangsu
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 armour, 1 fighter and 1 mech_infantry placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 infantry moved from Korea to Manchuria
5 armour, 2 artilleries, 3 bombers, 6 fighters and 1 infantry moved from Korea to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 5 armour, 2 artilleries, 3 bombers, 6 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 5 armour, 2 artilleries, 3 bombers, 6 fighters and 2 infantry in Manchuria, round 2 : 8/18 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 5 armour, 2 artilleries, 3 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
3 bombers and 6 fighters moved from Manchuria to Korea
2 fighters moved from Midway to Korea
1 carrier, 3 destroyers and 9 submarines moved from 25 Sea Zone to 6 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Korea
2 artilleries, 1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter and 2 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from JapaneseCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British repair damage of 5x factory_minor, 6x factory_minor; Remaining resources: 25 PUs;
British buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 10 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from Burma to 41 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery in Gibraltar, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits
1 artillery owned by the British lost in Gibraltar
Italians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 artilleries and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Eastern Persia to West India
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 aaGun and 2 infantry moved from Burma to India
1 bomber and 2 fighters moved from Burma to India
2 aaGuns, 4 artilleries and 12 infantry moved from Burma to IndiaPlace Units - British
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Normandy Bordeaux
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 5 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Egypt to Southern Italy
1 fighter moved from Northern Italy to Southern Italy
1 destroyer and 1 transport moved from 92 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries placed in Egypt
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery and 1 infantry moved from New South Wales to 62 Sea ZoneCombat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 63 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 artilleries, 9 infantry and 2 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
5 bombers moved from Germany to Caucasus
3 bombers moved from Eastern Poland to Caucasus
1 infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Germany to Holland Belgium
2 fighters moved from Northern Italy to Holland Belgium
2 infantry moved from Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 artillery and 1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Caucasus
Germans attack with 1 armour, 7 artilleries, 8 bombers, 9 infantry and 4 mech_infantrys
Russians defend with 11 artilleries and 14 infantry
Germans win, taking Caucasus from Russians with 1 armour, 1 artillery and 8 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 6 artilleries, 9 infantry and 4 mech_infantrys
Casualties for Russians: 11 artilleries and 14 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 1 mech_infantry
British defend with 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to Northern Italy
1 fighter moved from Baltic States to Germany
2 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Greater Southern Germany
8 bombers moved from Caucasus to RomaniaPlace Units - Germans
2 artilleries and 1 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 infantry placed in France
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters moved from Russia to Caucasus
1 infantry moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 fighter moved from Russia to Baltic States
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Caucasus
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 4/5 hits
Germans roll dice for 1 armour and 1 artillery in Caucasus, round 2 : 0/2 hits
1 armour owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Novgorod
1 aaGun, 21 artilleries and 27 infantry moved from Ukraine to Rostov
5 artilleries and 5 infantry moved from Bryansk to Rostov
8 artilleries and 2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Caucasus to Tsinghai
2 fighters moved from Caucasus to Tsinghai
1 mech_infantry moved from Timguska to Tsinghai
2 aaGuns and 18 infantry moved from Korea to Manchuria
1 infantry moved from Nenetsia to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
5 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 carrier moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
2 artilleries and 4 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Shan State
3 artilleries, 3 infantry and 3 mech_infantrys moved from Malaya to Shan State
2 armour moved from French Indo China to Yunnan
7 artilleries moved from French Indo China to Yunnan
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Hopei to Shensi
1 tactical_bomber moved from Malaya to Kwangtung
1 bomber moved from Hopei to Suiyuyan
1 bomber moved from Kiangsu to Shensi
1 bomber moved from French Indo China to Shensi
1 bomber moved from Kiangsu to Suiyuyan
1 battleship, 1 cruiser and 2 destroyers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
Japanese attack with 5 artilleries, 3 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 armour and 7 artilleries
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 armour and 7 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shensi
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 artillery
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Sumatra to 37 Sea Zone
1 fighter moved from Kiangsu to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 infantry moved from Jehol to Shantung
2 artilleries moved from Jehol to Shantung
2 artilleries moved from Jehol to Anhwe
1 armour moved from Jehol to Hopei
3 mech_infantrys moved from Jehol to Hopei
2 bombers moved from Suiyuyan to Hopei
2 bombers moved from Hopei to Kiangsu
2 bombers moved from Shensi to Kiangsu
1 bomber moved from French Indo China to Kiangsu
1 fighter moved from Japan to KiangsuPlace Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 factory_minor placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to Hopei: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,6,4,1,3,1,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,6,5,4,6,4,4,4,3,2,1,4,6,3
Japanese collect 38 PUs (15 lost to blockades); end with 38 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
1 bomber moved from Korea to Kiangsu
2 fighters moved from 6 Sea Zone to Kiangsu
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Jehol to Manchuria
1 bomber and 2 fighters moved from Korea to JapanCombat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Kiangsu
Americans attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
Bombing raid in Japan rolls: 7 and causes: 6 damage to unit: airfield
Bombing raid in Japan causes 6 damage total.
Strategic bombing raid in Kiangsu
AA fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kiangsu causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Korea to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 armour, 1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber and 2 fighters moved from Japan to Korea
1 bomber moved from Korea to Manchuria
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
2 fighters moved from Kiangsu to 6 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Manchuria
1 fighter moved from Korea to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber and 1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to TsinghaiNon Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 21 PUs;Combat Move - British
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Iraq
1 bomber moved from India to Persia
1 fighter moved from India to 41 Sea Zone
1 armour moved from West India to Eastern Persia
1 fighter moved from India to Eastern Persia
1 fighter moved from India to Eastern PersiaCombat - British
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 2/4 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 1 infantry and 1 tactical_bomber
Battle in Eastern Persia
British attack with 1 armour and 2 fighters
Germans defend with 1 infantry
British roll dice for 1 armour and 2 fighters in Eastern Persia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 fighter moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 fighter moved from Eastern Persia to India
1 bomber moved from Persia to India
1 fighter moved from 41 Sea Zone to India
1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 artilleries and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Union of South Africa to Rhodesia
1 destroyer and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 artilleries and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Normandy Bordeaux
2 artilleries and 1 infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Algeria to Libya
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Iraq
Italians attack with 2 armour, 2 fighters and 1 mech_infantry
British defend with 1 artillery and 1 factory_minor
Italians win, taking Iraq from British with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
3 infantry placed in Egypt
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,2,3,6,4,3
Italians collect 15 PUs (2 lost to blockades); end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Queensland to New Guinea
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 62 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 46 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Okinawa
Battle in New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in New Guinea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in New Guinea
ANZAC win, taking Okinawa from Japanese, taking New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from New Guinea to Dutch New Guinea
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 19 Sea Zone
2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 destroyer moved from 39 Sea Zone to 80 Sea ZoneNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 4 armour, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Romania to Caucasus
1 mech_infantry moved from Germany to Holland Belgium
Germans take Holland Belgium from British
2 artilleries and 1 infantry moved from Persia to Eastern Persia
4 mech_infantrys moved from Germany to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 armour moved from Germany to Northern Italy
1 fighter moved from Northern Italy to Western Germany
1 fighter moved from Germany to Western Germany
1 bomber moved from Romania to Southern France
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys moved from Eastern Poland to Western Ukraine
1 bomber moved from Romania to Bessarabia
2 bombers moved from Romania to Baltic States
1 bomber moved from Romania to Belarus
1 bomber moved from Romania to Bessarabia
1 bomber moved from Romania to Belarus
1 fighter moved from Northern Italy to EgyptCombat - Germans
Battle in Bessarabia
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Eastern Persia from British with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Air Battle in Southern France
Germans attacks with 1 units heading to Southern France
British launches 1 interceptors out of Southern France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Western Ukraine
Germans attack with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 6 armour, 14 artilleries, 3 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern France to Northern Italy
1 armour and 1 mech_infantry moved from Germany to Western Germany
2 bombers moved from Bessarabia to Northern Italy
1 bomber moved from Caucasus to Egypt
2 bombers moved from Belarus to Western Germany
2 bombers moved from Baltic States to Western GermanyPlace Units - Germans
1 transport placed in 113 Sea Zone
3 infantry placed in Persia
4 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,4,2,1,2,2,1
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 46 PUs;
Russians buy 2 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 fighter moved from Russia to Belarus
26 artilleries and 31 infantry moved from Rostov to CaucasusCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 26 artilleries and 31 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 26 artilleries and 31 infantry in Caucasus, round 2 : 20/57 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 26 artilleries and 31 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Caucasus
8 artilleries and 2 infantry moved from Smolensk to Russia
1 fighter moved from Belarus to Russia
1 fighter moved from Baltic States to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
1 aaGun, 10 artilleries and 8 infantry moved from Novgorod to Archangel
1 infantry moved from Rostov to VolgogradPlace Units - Russians
10 infantry placed in Russia
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 13x factory_major; Remaining resources: 0 SuicideAttackTokens; 30 PUs;
Japanese buy 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Hopei to Tsagaan Olom
Japanese take Suiyuyan from Chinese
Japanese take Tsagaan Olom from Russians
1 armour moved from Hopei to Tsagaan Olom
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Kweichow
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Hopei
2 fighters moved from Japan to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
5 bombers moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 19 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 4 transports moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Malaya to 20 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 5 submarines; ANZAC defend with 2 submarines and 1 transport
5 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 5 bombers, 4 fighters and 2 tactical_bombers
Americans defend with 2 carriers, 3 destroyers, 4 fighters and 4 submarines
4 submarines owned by the Americans Submerged
Units damaged: 1 carrier owned by the Americans
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Americans: 2 carriers, 3 destroyers and 4 fighters
Casualties for Japanese: 5 bombers, 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to KiangsuPlace Units - Japanese
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,3,5,3,2,6,6,6,1,2,4,2,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,3,2,2,5,2,5
Japanese collect 41 PUs (14 lost to blockades); end with 41 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 5 submarines; Remaining resources: 1 PUs;Combat Move - Americans
5 submarines moved from 19 Sea Zone to 20 Sea Zone
4 submarines moved from 6 Sea Zone to 20 Sea Zone
4 bombers moved from Manchuria to 20 Sea Zone
6 armour, 3 artilleries and 2 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery moved from 22 Sea Zone to Marianas
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in Iwo Jima
Battle in Morocco
Battle in Marianas
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Morocco from Italians, taking Marianas from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Jehol
Americans attack with 7 armour, 3 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 7 armour, 3 artilleries and 2 infantry in Jehol, round 2 : 2/12 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Jehol
Americans win, taking Jehol from Japanese with 7 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 4 bombers and 9 submarines
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports
Americans roll dice for 9 submarines in 20 Sea Zone, round 2 : 3/9 hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 4 bombers in 20 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transports in 20 Sea Zone, round 2 : 4/11 hits
3 destroyers owned by the Japanese, 4 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 5 submarines in 20 Sea Zone, round 3 : 2/5 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 20 Sea Zone, round 3 : 3/7 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 2 submarines in 20 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 4 bombers in 20 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 fighters in 20 Sea Zone, round 4 : 2/2 hits
3 transports owned by the Japanese lost in 20 Sea Zone
2 bombers owned by the Americans, 2 fighters owned by the Japanese and 1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 2 bombers and 2 submarines remaining. Battle score for attacker is 88
Casualties for Americans: 2 bombers and 7 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters and 4 transportsNon Combat Move - Americans
2 bombers moved from 20 Sea Zone to Korea
1 artillery, 2 bombers, 7 fighters and 1 infantry moved from Korea to Manchuria
2 destroyers moved from 25 Sea Zone to 17 Sea Zone
1 bomber moved from Western United States to Manchuria
1 fighter moved from Western United States to Midway
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Korea
1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs





