Both Hits to the Aircraft Carrier
Simon33 Allies vs. GenSved GAME V
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 If it persists can you post it and I’ll see if I can do something about it. Would you be happy if I rolled it for you? 
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 Hmm, looks to be a problem with MARTI. I’m getting a similar error. Hopefully they fix it soon. 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - Italians 
 Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 armour and 1 infantry moved from Morocco to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from Morocco to Gibraltar
 2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 2 fighters and 1 infantry
 British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
 British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
 Casualties for Italians: 1 armour, 2 fighters and 1 infantry
 Casualties for British: 1 aaGunNon Combat Move - Italians 
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 TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - Italians 
 Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 armour and 1 infantry moved from Morocco to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from Morocco to Gibraltar
 2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 2 fighters and 1 infantry
 British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
 British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
 Casualties for Italians: 1 armour, 2 fighters and 1 infantry
 Casualties for British: 1 aaGunNon Combat Move - Italians 
 Turning on Edit Mode
 EDIT: Removing units owned by British from Gibraltar: 1 infantry
 EDIT: Adding units owned by British to Gibraltar: 1 aaGun
 EDIT: Turning off Edit Mode
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 Seems to be fixed now. Feel for you with the brutality of that battle. Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round. 
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 Seems to be fixed now. Feel for you with the brutality of that battle. Actually, I guess you probably should take the first post, not the second. Probably wasn’t fair to change my mind about the casualties after rolling the dice for the second round. Yes that was pretty brutal, not good for Italy. And no I dont think that is fair either. Esp with an anti air gun that cant win a land battle on its own. Its your turn then. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - Italians 
 Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 transport moved from 92 Sea Zone to 95 Sea Zone
 1 armour and 1 infantry moved from Morocco to 92 Sea Zone
 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar
 2 fighters moved from Morocco to Gibraltar
 2 fighters moved from Northern Italy to 92 Sea ZoneCombat - Italians 
 Battle in Gibraltar
 Italians attack with 1 armour, 2 fighters and 1 infantry
 British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 1 fighter
 British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -24
 Casualties for Italians: 1 armour, 2 fighters and 1 infantry
 Casualties for British: 1 aaGunNon Combat Move - Italians 
 2 fighters moved from 92 Sea Zone to Algeria
 1 carrier moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians 
 3 infantry placed in Egypt
 2 fighters placed in Northern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Purchase Units - ANZAC 
 ANZAC buy 1 bomber and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
 1 infantry moved from New South Wales to 62 Sea Zone
 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery moved from New South Wales to Queensland
 1 infantry moved from Queensland to 54 Sea Zone
 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC 
 Battle in Java
 Battle in Sumatra
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 artillery
 ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
 Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
 1 artillery owned by the Japanese lost in Sumatra
 ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 submarine moved from 42 Sea Zone to 43 Sea ZonePlace Units - ANZAC 
 1 bomber and 2 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 22 PUs; end with 25 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 18 Combat Move - French 
 1 destroyer moved from 39 Sea Zone to 37 Sea ZoneNon Combat Move - French Turn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 19 Research Technology - Germans Purchase Units - Germans 
 Germans buy 4 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 6 armour, 14 artilleries, 2 infantry and 23 mech_infantrys moved from Bryansk to Russia
 8 bombers moved from Western Germany to Russia
 3 infantry moved from Persia to Eastern Persia
 2 artilleries moved from Persia to Eastern Persia
 3 infantry moved from Iraq to Trans-Jordan
 1 artillery moved from Iraq to Trans-Jordan
 2 mech_infantrys moved from Germany to Holland Belgium
 1 fighter moved from Western Germany to 110 Sea Zone
 1 fighter moved from Western Germany to Holland Belgium
 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
 1 fighter and 1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
 1 armour moved from Norway to Karelia
 Germans take Finland from Russians
 Germans take Karelia from Russians
 1 armour moved from Baltic States to Novgorod
 Germans take Novgorod from Russians
 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
 Germans take Bessarabia from Russians
 1 armour and 1 mech_infantry moved from Eastern Poland to BryanskCombat - Germans 
 Battle in 110 Sea Zone
 Germans attack with 1 fighter
 British defend with 1 transport; Americans defend with 1 transport
 Germans win with 1 fighter remaining. Battle score for attacker is 14
 Casualties for British: 1 transport
 Casualties for Americans: 1 transport
 Battle in Normandy Bordeaux
 Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 mech_infantry
 Casualties for Americans: 1 artillery and 1 infantry
 Battle in Holland Belgium
 Germans attack with 1 fighter and 2 mech_infantrys
 British defend with 1 infantry
 Germans win, taking Holland Belgium from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 infantry
 Battle in Ukraine
 Germans attack with 1 armour and 1 mech_infantry
 Russians defend with 1 factory_minor and 1 mech_infantry
 Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 mech_infantry
 Battle in Russia
 Germans attack with 6 armour, 14 artilleries, 8 bombers, 2 infantry and 23 mech_infantrys
 Russians defend with 1 airfield, 4 armour, 13 artilleries, 1 factory_major, 6 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomber
 Russians win with 3 fighters remaining. Battle score for attacker is -90
 Casualties for Germans: 6 armour, 14 artilleries, 8 bombers, 2 infantry and 23 mech_infantrys
 Casualties for Russians: 4 armour, 13 artilleries, 3 fighters, 25 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Germans 
 2 aaGuns moved from Western Germany to Northern Italy
 1 fighter moved from Holland Belgium to Northern Italy
 1 fighter moved from Normandy Bordeaux to Northern Italy
 1 tactical_bomber moved from Normandy Bordeaux to Northern Italy
 1 fighter moved from 110 Sea Zone to Northern Italy
 2 armour and 2 mech_infantrys moved from Northern Italy to Romania
 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
 2 aaGuns moved from Bryansk to UkrainePlace Units - Germans 
 1 mech_infantry placed in France
 4 armour, 2 fighters and 4 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
 Germans collect 55 PUs (1 lost to blockades); end with 56 PUs total
 Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
 Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
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 Damn… had 73% in Russia, was probably my last shot :oops: 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 19 Purchase Units - Russians 
 Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Northwest Persia to Persia
 Russians take Persia from Germans
 1 infantry moved from Northwest Persia to Iraq
 Russians take Iraq from Italians
 1 infantry moved from Rostov to Bryansk
 1 infantry moved from Tambov to Bryansk
 1 infantry moved from Smolensk to Bryansk
 1 fighter moved from Russia to Bryansk
 2 fighters moved from Russia to Novgorod
 1 infantry moved from Belarus to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 2 fighters and 1 infantry
 Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
 Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 2 : 2/3 hits
 Germans roll dice for 1 armour in Novgorod, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Novgorod
 Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
 Casualties for Germans: 1 armour
 Battle in Bryansk
 Russians attack with 1 fighter and 3 infantry
 Germans defend with 1 aaGun, 1 armour and 1 mech_infantry
 AA fire in Bryansk : 0/1 hits
 Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
 Germans roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits
 1 aaGun owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 3 : 1/3 hits
 Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 1/2 hits
 1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
 Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 4 : 2/2 hits
 Germans roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
 1 armour owned by the Germans lost in Bryansk
 Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 aaGun, 1 armour and 1 mech_infantry
 Casualties for Russians: 2 infantryNon Combat Move - Russians 
 1 fighter moved from Bryansk to Russia
 1 aaGun, 10 artilleries and 6 infantry moved from Vologda to Smolensk
 2 fighters moved from Novgorod to Smolensk
 13 artilleries and 14 infantry moved from Northwest Persia to Persia
 1 aaGun, 13 artilleries and 14 infantry moved from Northwest Persia to Iraq
 1 aaGun, 2 infantry and 1 mech_infantry moved from Novosibirsk to Timguska
 2 aaGuns and 18 infantry moved from Jehol to AnhwePlace Units - Russians 
 3 infantry placed in Volgograd
 3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 32 PUs; end with 32 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
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 Damn… had 73% in Russia, was probably my last shot :oops: A better chance in London but you couldn’t do both and I think you made the right decision. I’m not sure if that’s a concession? Even if you took it down, which I was expecting, I would have been able to reclaim it though. 
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 Yeah but it would have tipped the economic scale giving Germany a fair chance, now I dont think its possible, so yeah its a concession :) 
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 I should also have taken back scandinavia alot earlier 
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 You would have had a fighting chance with a Moscow sack but I think that USSR was so strong in spite of losing Moscow you would have had trouble. USSR still would have held the middle east and Japan was being driven back, even if you probably could have taken Burma; you might have had to choose between Burma and Malaya. 
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 You would have had a fighting chance with a Moscow sack but I think that USSR was so strong in spite of losing Moscow you would have had trouble. USSR still would have held the middle east and Japan was being driven back, even if you probably could have taken Burma; you might have had to choose between Burma and Malaya. If I moved on Burma with everything I had 100%, but Japan would definately be screwed anyway. But thanks for the games, maybe we can take another one later, right now im preparing for exams, so will wait a little while with new games. 



 
		 
		








