@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  1/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 16 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
            Battle in Normandy Bordeaux
Non Combat Move - British
            1 bomber moved from Tsinghai to India
            3 aaGuns, 1 armour, 5 artilleries and 14 infantry moved from Burma to India
            2 fighters moved from 80 Sea Zone to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Gibraltar to Norway
            2 fighters moved from United Kingdom to Norway
            1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
Turn Complete - British
            British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 22 PUs total
I made my Italy move earlier but apparently forgot to post, so I will just retake it, nothing eventfull happened :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Southern Italy
            3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                  Italians take Alexandria from British
                  Italians take Tobruk from French
            1 armour moved from Trans-Jordan to Egypt
            3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 fighters and 2 infantry
                French defend with 1 infantry
                Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            3 fighters moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 mech_infantry placed in Egypt
Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  2/3 hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - French
            2 infantry moved from Libya to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 68 PUs;
            Germans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Greece to Romania
            2 mech_infantrys moved from Greece to Romania
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            2 mech_infantrys moved from Baltic States to Slovakia Hungary
            1 mech_infantry moved from Baltic States to Romania
            10 infantry moved from Bessarabia to Ukraine
            13 artilleries moved from Bessarabia to Ukraine
            1 armour moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Germany to Romania
            1 mech_infantry moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Germany to Poland
            2 armour moved from Germany to Poland
            2 armour moved from Egypt to Iraq
            1 armour moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Western Germany to France
            1 bomber moved from Germany to Archangel
            2 fighters moved from Egypt to Persia
            1 fighter moved from Novgorod to Archangel
            1 fighter moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Southern Italy
            1 bomber moved from Bessarabia to Germany
Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour and 1 mech_infantry
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            3 aaGuns moved from Bessarabia to Ukraine
            1 fighter moved from Archangel to Germany
            1 bomber moved from Archangel to Karelia
            1 fighter moved from Egypt to Southern Italy
            1 fighter moved from Egypt to Iraq
Place Units - Germans
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 infantry placed in Novgorod
            3 infantry placed in France
            1 armour, 1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
            Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
            Russians buy 1 armour, 7 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            5 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
                  Russians take Baltic States from Germans
            3 artilleries and 3 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 artillery and 1 infantry moved from Rostov to Bryansk
            3 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            14 artilleries and 16 infantry moved from Belarus to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 2 :  8/15 hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 16 artilleries and 21 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 16 artilleries and 21 infantry in Bryansk, round 2 :  11/37 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 16 artilleries and 21 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 3 artilleries and 4 infantry in Archangel, round 2 :  3/7 hits
                    Germans roll dice for 1 artillery in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
            3 infantry moved from Caucasus to Volgograd
Place Units - Russians
            1 armour, 7 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter and 1 tactical_bomber moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Sikang
            1 bomber moved from Kweichow to Sikang
            1 bomber moved from Kweichow to Sikang
            1 mech_infantry moved from Kweichow to Burma
                  Japanese take Burma from UK_Pacific
            3 artilleries moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 armour moved from Shensi to Yunnan
            3 mech_infantrys moved from Shensi to Yunnan
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Malaya to Yunnan
            3 artilleries and 2 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            4 artilleries moved from French Indo China to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            4 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
            2 bombers moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Kansu to Chahar
            5 artilleries and 5 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
            2 artilleries and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 bombers moved from Western United States to Amur
            4 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers and 1 fighter moved from Norway to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Scramble SZ97?
Intercept Germany?
yes to both, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 bombers moved from Western United States to Amur
            4 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers and 1 fighter moved from Norway to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 2 interceptors out of Germany
                    Attackers Fire,  :  1/3 hits
                    Defenders Fire,  :  0/2 hits
                    1 fighter owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total.
            Battle in 97 Sea Zone
                Americans attack with 1 destroyer and 5 submarines
                Italians defend with 2 destroyers and 3 fighters
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 :  1/5 hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 :  1/5 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 3 :  1/5 hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 :  2/4 hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                3 submarines owned by the Americans Submerged
                Italians win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Manchuria
                Americans attack with 4 armour, 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                    AA fire in Manchuria :  1/3 hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 :  8/15 hits
                    Japanese roll dice for 1 aaGun, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 :  7/15 hits
                    7 infantry owned by the Japanese, 3 artilleries owned by the Americans, 1 aaGun owned by the Japanese and 4 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Manchuria, round 3 :  1/8 hits
                    Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 :  4/8 hits
                    1 artillery owned by the Americans, 3 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                1 armour owned by the Americans retreated to Korea
                Japanese win with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -26
                Casualties for Americans: 3 armour, 4 artilleries, 1 fighter and 4 infantry
                Casualties for Japanese: 1 aaGun, 7 infantry and 1 mech_infantry
            Battle in Amur
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Amur, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
Non Combat Move - Americans
            2 bombers moved from Amur to Korea
            2 fighters and 1 tactical_bomber moved from Manchuria to Korea
            1 bomber and 1 fighter moved from Germany to Norway
            2 fighters moved from Hawaiian Islands to Korea
            2 fighters moved from Hawaiian Islands to Midway
            2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
            British buy 5 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 13x factory_major; Remaining resources: 9 PUs;
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 bomber moved from India to West India
            2 fighters and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Burma to West India
Combat - British
            Battle in West India
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in West India, round 2 :  0/4 hits
                    Germans roll dice for 1 armour in West India, round 2 :  1/1 hits
                    1 infantry owned by the British lost in West India
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in West India, round 3 :  1/3 hits
                    Germans roll dice for 1 armour in West India, round 3 :  0/1 hits
                    1 armour owned by the Germans lost in West India
                British win, taking West India from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 :  8/16 hits
                    Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 5 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 :  4/4 hits
                    Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            2 fighters moved from Southern France to Normandy Bordeaux
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 105 Sea Zone
            1 bomber and 1 fighter moved from West India to India
            1 fighter moved from Burma to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            3 artilleries placed in Normandy Bordeaux
            1 artillery placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 36 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
            3 armour moved from Tobruk to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Southern France from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,3,6
            Italians collect 6 PUs (8 lost to blockades); end with 8 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
            Battle in Java
Non Combat Move - ANZAC
            1 cruiser, 1 destroyer, 3 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery moved from New South Wales to Queensland
            2 fighters moved from 25 Sea Zone to Midway
Place Units - ANZAC
            1 artillery, 1 bomber and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
Non Combat Move - French
            2 infantry moved from Tunisia to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 7x factory_major; Remaining resources: 58 PUs;
            Germans buy 1 armour, 3 artilleries, 1 bomber, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Persia to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Iraq to Egypt
            2 armour moved from Iraq to Egypt
            1 fighter moved from Iraq to Northwest Persia
            1 tactical_bomber moved from Iraq to Northwest Persia
            2 fighters moved from Persia to Northwest Persia
            1 fighter moved from Persia to 79 Sea Zone
            1 bomber moved from Persia to Volgograd
            1 artillery moved from Karelia to Finland
            1 infantry moved from Ukraine to Rostov
                  Germans take Rostov from Russians
            13 artilleries moved from Ukraine to Bessarabia
            9 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
            5 mech_infantrys moved from Ukraine to Eastern Poland
            3 mech_infantrys moved from Slovakia Hungary to Poland
            1 armour moved from Romania to Poland
            1 armour moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Eastern Poland
            1 mech_infantry moved from Germany to Eastern Poland
            4 infantry moved from France to Western Germany
            1 bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Karelia to Novgorod
            2 mech_infantrys moved from Germany to Western Germany
            1 mech_infantry moved from Germany to Western Germany
            1 armour moved from Germany to Western Germany
            1 fighter moved from Southern Italy to Western Germany
            1 fighter moved from Southern Italy to Germany
            2 armour moved from Persia to Iraq
Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 79 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Northwest Persia
                Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                Germans win, taking Northwest Persia from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Strategic bombing raid in Volgograd
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total.
            Strategic bombing raid in Novgorod
                Bombing raid in Novgorod rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Novgorod causes 6 damage total.
Non Combat Move - Germans
            1 bomber moved from Novgorod to Germany
            1 bomber moved from Volgograd to Persia
            2 fighters moved from Northwest Persia to Egypt
            1 fighter moved from 79 Sea Zone to Persia
            1 fighter moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
            3 aaGuns moved from Ukraine to Bessarabia
            3 aaGuns moved from Germany to Western Germany
            1 bomber moved from 110 Sea Zone to Western Germany
            4 bombers moved from Germany to Western Germany
Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Iraq
            1 artillery and 2 infantry placed in Persia
            1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,1,3,5
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 4 PUs;
Combat Move - Russians
            3 artilleries and 3 infantry moved from Archangel to Belarus
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 armour moved from Novgorod to Karelia
                  Russians take Vyborg from Germans
                  Russians take Karelia from Germans
            16 artilleries and 31 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 artillery moved from Caucasus to Rostov
            6 infantry moved from Volgograd to Rostov
            1 armour and 1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Japanese
Combat - Russians
            Battle in Belarus
                Russians attack with 3 artilleries and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 2 :  0/6 hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 :  0/1 hits
                    Russians roll dice for 3 artilleries and 3 infantry in Belarus, round 3 :  1/6 hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 3 :  1/1 hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                Russians win, taking Belarus from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 1 artillery and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 6 infantry in Rostov, round 2 :  0/7 hits
                    Germans roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 5 infantry in Rostov, round 3 :  1/6 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun, 5 artilleries, 6 infantry and 1 mech_infantry moved from Novgorod to Karelia
            3 fighters and 1 tactical_bomber moved from Tsinghai to Russia
Place Units - Russians
            1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
            Russians collect 34 PUs; end with 38 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs