@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
            3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
            Air Battle in Germany
Intercept in Berlin?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
            3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
            Air Battle in Germany
                Americans attacks with 4 units heading to Germany
                Germans launches 2 interceptors out of Germany
                    Attackers Fire,  :  1/4 hits
                    Defenders Fire,  :  0/2 hits
                    1 fighter owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany :  2/3 hits
                2 bombers killed by AA
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total.
            Cleaning up after air battles
Non Combat Move - Americans
            1 bomber and 1 fighter moved from Germany to Norway
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to Norway
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 bomber and 2 fighters placed in Western United States
            2 bombers placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,6,4
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  1/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 16 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
            Battle in Normandy Bordeaux
Non Combat Move - British
            1 bomber moved from Tsinghai to India
            3 aaGuns, 1 armour, 5 artilleries and 14 infantry moved from Burma to India
            2 fighters moved from 80 Sea Zone to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Gibraltar to Norway
            2 fighters moved from United Kingdom to Norway
            1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
Turn Complete - British
            British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 22 PUs total
I made my Italy move earlier but apparently forgot to post, so I will just retake it, nothing eventfull happened :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Southern Italy
            3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                  Italians take Alexandria from British
                  Italians take Tobruk from French
            1 armour moved from Trans-Jordan to Egypt
            3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 fighters and 2 infantry
                French defend with 1 infantry
                Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            3 fighters moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 mech_infantry placed in Egypt
Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
            ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
            Battle in Caroline Islands
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 :  0/1 hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 :  1/4 hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                    1 aaGun owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                    ANZAC roll dice for 2 artilleries and 1 infantry in Caroline Islands, round 3 :  2/3 hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  1/2 hits
                    2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Caroline Islands
                ANZAC win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - ANZAC
            2 fighters moved from Queensland to 33 Sea Zone
            1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
            2 artilleries and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
            1 destroyer moved from 80 Sea Zone to 72 Sea Zone
Non Combat Move - French
            2 infantry moved from Libya to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 5x factory_major; Remaining resources: 68 PUs;
            Germans buy 1 armour, 3 artilleries, 1 bomber, 6 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Persia to West India
                  Germans take Eastern Persia from British
                  Germans take West India from UK_Pacific
            1 mech_infantry moved from Eastern Poland to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Greece to Romania
            2 mech_infantrys moved from Greece to Romania
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            2 mech_infantrys moved from Baltic States to Slovakia Hungary
            1 mech_infantry moved from Baltic States to Romania
            10 infantry moved from Bessarabia to Ukraine
            13 artilleries moved from Bessarabia to Ukraine
            1 armour moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Bessarabia to Ukraine
            1 armour moved from Germany to Romania
            1 mech_infantry moved from Germany to Slovakia Hungary
            4 mech_infantrys moved from Germany to Poland
            2 armour moved from Germany to Poland
            2 armour moved from Egypt to Iraq
            1 armour moved from Syria to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Novgorod to Archangel
            1 artillery moved from Novgorod to Karelia
            1 infantry moved from Western Germany to France
            1 bomber moved from Germany to Archangel
            2 fighters moved from Egypt to Persia
            1 fighter moved from Novgorod to Archangel
            1 fighter moved from Iraq to Persia
            1 bomber moved from Egypt to Persia
            1 fighter moved from Egypt to Southern Italy
            1 bomber moved from Bessarabia to Germany
Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 1 armour and 1 mech_infantry
                Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 1 mech_infantry
            Battle in Ukraine
                Germans attack with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            3 aaGuns moved from Bessarabia to Ukraine
            1 fighter moved from Archangel to Germany
            1 bomber moved from Archangel to Karelia
            1 fighter moved from Egypt to Southern Italy
            1 fighter moved from Egypt to Iraq
Place Units - Germans
            2 artilleries and 1 infantry placed in Persia
            1 artillery, 1 infantry and 1 mech_infantry placed in Iraq
            1 infantry placed in Novgorod
            3 infantry placed in France
            1 armour, 1 bomber and 4 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,3,2,3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
            Germans collect 51 PUs (5 lost to blockades); end with 51 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
            Russians buy 1 armour, 7 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            5 artilleries, 8 infantry and 1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Belarus to Novgorod
                  Russians take Baltic States from Germans
            3 artilleries and 3 infantry moved from Smolensk to Archangel
            1 infantry moved from Smolensk to Archangel
            1 artillery and 1 infantry moved from Rostov to Bryansk
            3 infantry moved from Smolensk to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            14 artilleries and 16 infantry moved from Belarus to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Italians
Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry in Novgorod, round 2 :  8/15 hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 5 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Russians attack with 16 artilleries and 21 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 16 artilleries and 21 infantry in Bryansk, round 2 :  11/37 hits
                    Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 16 artilleries and 21 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 3 artilleries and 4 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 3 artilleries and 4 infantry in Archangel, round 2 :  3/7 hits
                    Germans roll dice for 1 artillery in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Bryansk
            10 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Tsinghai
            3 infantry moved from Caucasus to Volgograd
Place Units - Russians
            1 armour, 7 artilleries, 1 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 armour moved from Timguska to Urals
                  Japanese take Urals from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 mech_infantry moved from Suiyuyan to Kansu
            1 fighter and 1 tactical_bomber moved from Shensi to Kansu
            1 mech_infantry moved from Shensi to Sikang
            1 bomber moved from Kweichow to Sikang
            1 bomber moved from Kweichow to Sikang
            1 mech_infantry moved from Kweichow to Burma
                  Japanese take Burma from UK_Pacific
            3 artilleries moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            2 armour moved from Shensi to Yunnan
            3 mech_infantrys moved from Shensi to Yunnan
            1 mech_infantry moved from Chahar to Manchuria
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Malaya to Yunnan
            3 artilleries and 2 infantry moved from Malaya to Shan State
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            4 artilleries moved from French Indo China to 36 Sea Zone
            4 infantry moved from French Indo China to 36 Sea Zone
            4 artilleries, 4 infantry and 5 transports moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Japan to Manchuria
            1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 destroyers moved from 36 Sea Zone to 35 Sea Zone
            1 battleship moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            2 carriers moved from 42 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
Combat - Japanese
            Battle in Sikang
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Japanese
            2 bombers moved from Sikang to Yunnan
            1 fighter and 1 tactical_bomber moved from Kansu to Chahar
            5 artilleries and 5 infantry moved from 37 Sea Zone to Malaya
Place Units - Japanese
            2 artilleries and 1 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
            Japanese collect 63 PUs; end with 63 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 bombers moved from Western United States to Amur
            4 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers and 1 fighter moved from Norway to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
Scramble SZ97?
Intercept Germany?
yes to both, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 bombers moved from Western United States to Amur
            4 armour, 4 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Korea to Manchuria
            1 infantry moved from Korea to Manchuria
            2 bombers and 1 fighter moved from Norway to Germany
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
Combat - Americans
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 2 interceptors out of Germany
                    Attackers Fire,  :  1/3 hits
                    Defenders Fire,  :  0/2 hits
                    1 fighter owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Germany causes 7 damage total.
            Battle in 97 Sea Zone
                Americans attack with 1 destroyer and 5 submarines
                Italians defend with 2 destroyers and 3 fighters
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 2 :  1/5 hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 2 destroyers and 3 fighters in 97 Sea Zone, round 2 :  1/5 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Americans roll dice for 5 submarines in 97 Sea Zone, round 3 :  1/5 hits
                    Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 3 :  2/4 hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                3 submarines owned by the Americans Submerged
                Italians win with 3 fighters remaining. Battle score for attacker is -4
                Casualties for Italians: 2 destroyers
                Casualties for Americans: 1 destroyer and 2 submarines
            Battle in Manchuria
                Americans attack with 4 armour, 4 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber
                Japanese defend with 1 aaGun, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers
                    AA fire in Manchuria :  1/3 hits
                    1 fighter owned by the Americans lost in Manchuria
                    Americans roll dice for 4 armour, 4 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Manchuria, round 2 :  8/15 hits
                    Japanese roll dice for 1 aaGun, 3 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 2 :  7/15 hits
                    7 infantry owned by the Japanese, 3 artilleries owned by the Americans, 1 aaGun owned by the Japanese and 4 infantry owned by the Americans lost in Manchuria
                    Americans roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Manchuria, round 3 :  1/8 hits
                    Japanese roll dice for 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Manchuria, round 3 :  4/8 hits
                    1 artillery owned by the Americans, 3 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Manchuria
                1 armour owned by the Americans retreated to Korea
                Japanese win with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -26
                Casualties for Americans: 3 armour, 4 artilleries, 1 fighter and 4 infantry
                Casualties for Japanese: 1 aaGun, 7 infantry and 1 mech_infantry
            Battle in Amur
                Americans attack with 3 bombers
                Japanese defend with 1 infantry
                    Americans roll dice for 3 bombers in Amur, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Amur
                Americans win with 2 bombers remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 infantry
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
            Cleaning up after air battles
Non Combat Move - Americans
            2 bombers moved from Amur to Korea
            2 fighters and 1 tactical_bomber moved from Manchuria to Korea
            1 bomber and 1 fighter moved from Germany to Norway
            2 fighters moved from Hawaiian Islands to Korea
            2 fighters moved from Hawaiian Islands to Midway
            2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 25 Sea Zone
            2 fighters moved from Western United States to Midway
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
                  Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
            British buy 5 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 13x factory_major; Remaining resources: 9 PUs;
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from United Kingdom to Southern France
            1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
            1 artillery and 1 infantry moved from 79 Sea Zone to West India
            1 bomber moved from India to West India
            2 fighters and 1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 fighter moved from Burma to West India
Combat - British
            Battle in West India
                British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in West India, round 2 :  0/4 hits
                    Germans roll dice for 1 armour in West India, round 2 :  1/1 hits
                    1 infantry owned by the British lost in West India
                    British roll dice for 1 artillery, 1 bomber and 1 fighter in West India, round 3 :  1/3 hits
                    Germans roll dice for 1 armour in West India, round 3 :  0/1 hits
                    1 armour owned by the Germans lost in West India
                British win, taking West India from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Germans: 1 armour
                Casualties for British: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys
                Italians defend with 2 infantry
                    British roll dice for 1 armour, 5 artilleries, 5 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 :  8/16 hits
                    Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                    1 infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 5 artilleries, 4 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Burma
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Southern France
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 :  4/4 hits
                    Italians roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - British
            2 fighters moved from Southern France to Normandy Bordeaux
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
            2 infantry moved from 105 Sea Zone to Normandy Bordeaux
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 destroyer moved from 92 Sea Zone to 105 Sea Zone
            1 bomber and 1 fighter moved from West India to India
            1 fighter moved from Burma to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 artillery, 2 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
            1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            3 artilleries placed in Normandy Bordeaux
            1 artillery placed in United Kingdom
Turn Complete - British
            British collect 33 PUs; end with 36 PUs total
Place Units - UK_Pacific
            3 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs total
            Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
            3 armour moved from Tobruk to Egypt
            2 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 2 infantry moved from Northern Italy to Southern France
            3 fighters moved from Southern Italy to Southern France
Combat - Italians
            Battle in Southern France
                Italians attack with 1 artillery, 3 fighters and 2 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                Italians win, taking Southern France from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
            3 fighters moved from Southern France to Southern Italy
Place Units - Italians
            1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,3,6
            Italians collect 6 PUs (8 lost to blockades); end with 8 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs