@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from Jehol to Manchuria
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Anhwe to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 fighter moved from 37 Sea Zone to Java
            2 bombers moved from Yunnan to India
            1 armour moved from Kiangsu to Hopei
            2 mech_infantrys moved from Kiangsu to Hopei
            1 armour moved from Sikang to Shensi
            2 mech_infantrys moved from Sikang to Shensi
            1 mech_infantry moved from Yunnan to Shensi
            1 armour moved from Yunnan to Shensi
            1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 transport
                Americans defend with 1 transport
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser and 1 transport
                ANZAC defend with 1 transport
                Japanese win with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Borneo
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                ANZAC win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
                1 fighter owned by the Japanese retreated
            Strategic bombing raid in India
                Bombing raid in India rolls: 6,8 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total.
Non Combat Move - Japanese
            2 bombers moved from India to Yunnan
            1 fighter and 1 tactical_bomber moved from Borneo to 42 Sea Zone
            1 fighter moved from Java to 42 Sea Zone
            1 tactical_bomber moved from Yunnan to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
            1 tactical_bomber moved from Shensi to Yunnan
            1 fighter moved from Shensi to Yunnan
Place Units - Japanese
            1 carrier and 2 transports placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kiangsu
            2 artilleries and 1 infantry placed in Malaya
            1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 bombers and 1 fighter moved from Norway to Germany
            2 bombers moved from United Kingdom to Western Germany
Combat - Americans
            Air Battle in Germany
yes to intercept in Germany :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 bombers and 1 fighter moved from Norway to Germany
            2 bombers moved from United Kingdom to Western Germany
Combat - Americans
            Air Battle in Germany
                Americans attacks with 3 units heading to Germany
                Germans launches 3 interceptors out of Germany
                    Attackers Fire,  :  1/3 hits
                    Defenders Fire,  :  0/3 hits
                    1 fighter owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany :  0/2 hits
                Bombing raid in Western Germany rolls: 7,7 and causes: 9 damage to unit: factory_major
                Bombing raid in Western Germany causes 9 damage total.
            Strategic bombing raid in Germany
                    AA fire in Germany :  1/2 hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total.
            Battle in 97 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Italians defend with 1 destroyer
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer in 97 Sea Zone, round 3 :  1/1 hits
                    Italians roll dice for 1 destroyer in 97 Sea Zone, round 3 :  1/1 hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 0
                Casualties for Italians: 1 destroyer
                Casualties for Americans: 1 destroyer
            Cleaning up after air battles
Non Combat Move - Americans
            1 bomber and 1 fighter moved from Germany to Norway
            2 bombers moved from Western Germany to Norway
            4 submarines moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 fighter moved from Midway to Korea
            2 carriers, 1 destroyer and 2 fighters moved from 10 Sea Zone to 30 Sea Zone
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 destroyer placed in 10 Sea Zone
            4 fighters placed in Western United States
            1 bomber placed in Eastern United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,1,1,2,2,4,2,2,2,5
            Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
                  Chinese take Sikang from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
            2 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
            British buy 1 artillery, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 10 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 77 Sea Zone to 80 Sea Zone
            1 artillery and 3 infantry moved from 80 Sea Zone to Persia
            2 fighters moved from 80 Sea Zone to Persia
            1 artillery and 2 infantry moved from Eastern Persia to Persia
            1 bomber moved from India to Persia
            1 armour, 5 artilleries and 14 infantry moved from India to Burma
Combat - British
            Battle in Persia
                British attack with 2 artilleries, 1 bomber, 2 fighters and 5 infantry
                Germans defend with 4 armour, 1 factory_minor and 4 mech_infantrys
                    British roll dice for 1 battleship and 1 cruiser in Persia, round 2 :  1/2 hits
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters and 5 infantry in Persia, round 2 :  5/10 hits
                    Germans roll dice for 4 armour and 4 mech_infantrys in Persia, round 2 :  2/8 hits
                    4 mech_infantrys owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the British lost in Persia
                    British roll dice for 2 artilleries, 1 bomber, 2 fighters and 3 infantry in Persia, round 3 :  4/8 hits
                    Germans roll dice for 2 armour in Persia, round 3 :  1/2 hits
                    2 armour owned by the Germans and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Germans with 2 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 4 armour and 4 mech_infantrys
                Casualties for British: 3 infantry
            Battle in Burma
                British attack with 1 armour, 5 artilleries and 14 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 5 artilleries and 14 infantry in Burma, round 2 :  6/20 hits
                    Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 5 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 bomber moved from Persia to Tsinghai
            2 fighters moved from Persia to 80 Sea Zone
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
            1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
            1 mech_infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from United Kingdom to Gibraltar
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - British
            1 artillery and 2 infantry placed in Union of South Africa
            1 transport placed in 109 Sea Zone
            2 fighters placed in United Kingdom
            British undo move 2.
            1 transport placed in 106 Sea Zone
Turn Complete - British
            British collect 31 PUs; end with 31 PUs total
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
            Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Northwest Persia to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Trans-Jordan
            6 fighters moved from Egypt to Trans-Jordan
Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 6 fighters and 1 mech_infantry
                French defend with 1 infantry
                Italians win, taking Trans-Jordan from British with 1 armour and 6 fighters remaining. Battle score for attacker is -1
                Casualties for French: 1 infantry
                Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
            6 fighters moved from Trans-Jordan to Egypt
Place Units - Italians
            1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
            Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
            2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,5,4,1,4,4,4,1,2
            ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
            1 destroyer moved from 77 Sea Zone to 80 Sea Zone
Non Combat Move - French
            1 infantry moved from Tobruk to Libya
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 10x factory_major; Remaining resources: 65 PUs;
            Germans buy 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            1 armour moved from Northwest Persia to Syria
                  Germans take Syria from French
            1 armour moved from Northwest Persia to Persia
            1 armour moved from Iraq to Persia
            2 mech_infantrys moved from Iraq to Persia
            1 armour moved from Iraq to Persia
            2 armour and 2 mech_infantrys moved from Iraq to Egypt
            1 infantry moved from Ukraine to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 fighter and 1 tactical_bomber moved from Egypt to Persia
            1 bomber moved from Egypt to Persia
            1 bomber moved from Egypt to Rostov
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Novgorod to Archangel
            1 fighter moved from Finland to Archangel
            2 artilleries moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Poland to Belarus
            3 bombers moved from Germany to Belarus
            1 mech_infantry moved from Poland to Belarus
            2 mech_infantrys moved from Poland to Belarus
Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 fighter
                Russians defend with 1 artillery
                Germans win, taking Archangel from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Belarus
                Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 infantry and 3 mech_infantrys
                Russians defend with 4 artilleries and 5 infantry
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 3 bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                Casualties for Russians: 4 artilleries and 5 infantry
            Battle in Persia
                Germans attack with 3 armour, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 artilleries, 1 factory_minor and 2 infantry
                Germans win, taking Persia from British with 3 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for British: 2 artilleries and 2 infantry
            Battle in Rostov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                Germans win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
Non Combat Move - Germans
            3 aaGuns, 1 armour, 13 artilleries, 10 infantry and 5 mech_infantrys moved from Ukraine to Bessarabia
            1 bomber moved from Rostov to Bessarabia
            3 bombers moved from Belarus to Germany
            1 infantry moved from Germany to Western Germany
            1 fighter moved from Archangel to Novgorod
            3 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Persia to Iraq
            1 bomber moved from Persia to Egypt
Place Units - Germans
            1 factory_minor placed in Iraq
            2 artilleries and 1 infantry placed in Novgorod
            3 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,1,6,2,1,5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
            Germans collect 54 PUs (4 lost to blockades); end with 54 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Italians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            2 artilleries and 3 infantry moved from Bryansk to Rostov
            1 infantry moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 fighter moved from Russia to Western Ukraine
            1 tactical_bomber moved from Russia to Archangel
            1 armour, 19 artilleries, 25 infantry and 1 mech_infantry moved from Bryansk to Belarus
Combat - Russians
            Battle in Belarus
                Russians attack with 1 armour, 19 artilleries, 25 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 1 armour, 19 artilleries, 25 infantry and 1 mech_infantry in Belarus, round 2 :  13/46 hits
                    Germans roll dice for 1 armour and 1 artillery in Belarus, round 2 :  1/2 hits
                    1 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 19 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 armour and 1 artillery
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                    Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 :  1/5 hits
                    Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 3 :  2/4 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  2/3 hits
                    Germans roll dice for 1 artillery in Archangel, round 2 :  0/1 hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
Non Combat Move - Russians
            1 tactical_bomber moved from Archangel to Russia
            2 aaGuns moved from Bryansk to Belarus
            1 fighter moved from Western Ukraine to Russia
            3 artilleries and 8 infantry moved from Volgograd to Caucasus
            3 artilleries and 7 infantry moved from Russia to Smolensk
            5 infantry moved from Kansu to Tsinghai
Place Units - Russians
            3 infantry placed in Volgograd
            10 infantry placed in Russia
Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs total
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
            1 bomber moved from Yunnan to India
            1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 armour moved from Shensi to Timguska
                  Japanese take Kansu from Chinese
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Hopei to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Shensi to Sikang
            1 armour moved from Hopei to Shensi
            1 mech_infantry moved from Hopei to Shensi
            1 armour moved from Kiangsu to Kweichow
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 mech_infantry moved from Yunnan to Malaya
            1 bomber moved from Yunnan to Sikang
            1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
Combat - Japanese
            Strategic bombing raid in India
                Bombing raid in India rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in India causes 6 damage total.
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Battle in Sikang
                Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 bomber moved from India to Kweichow
            1 fighter and 1 tactical_bomber moved from Sikang to Shensi
            1 bomber moved from Sikang to Kweichow
            3 artilleries moved from Yunnan to Kweichow
            4 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            4 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            2 tactical_bombers moved from Java to 42 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
Place Units - Japanese
            1 fighter placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 artillery and 2 infantry placed in Malaya
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 artillery placed in Japan
Turn Complete - Japanese
            Japanese collect 61 PUs; end with 70 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
            3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
            Air Battle in Germany
Intercept in Berlin?
Yes please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 3 bombers, 2 fighters and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
            3 bombers and 1 fighter moved from Norway to Germany
Combat - Americans
            Air Battle in Germany
                Americans attacks with 4 units heading to Germany
                Germans launches 2 interceptors out of Germany
                    Attackers Fire,  :  1/4 hits
                    Defenders Fire,  :  0/2 hits
                    1 fighter owned by the Germans lost in Germany
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Germany
                    AA fire in Germany :  2/3 hits
                2 bombers killed by AA
                Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Germany causes 5 damage total.
            Cleaning up after air battles
Non Combat Move - Americans
            1 bomber and 1 fighter moved from Germany to Norway
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            3 submarines moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 carriers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Eastern United States to Norway
Place Units - Americans
            1 armour, 1 artillery and 1 infantry placed in Korea
            1 bomber and 2 fighters placed in Western United States
            2 bombers placed in Western United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,6,4
            Americans collect 50 PUs (3 lost to blockades); end with 51 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
            1 fighter and 1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Tsinghai to Kansu
                  Chinese take Kansu from Japanese
Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 :  0/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  1/2 hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
            1 fighter moved from Sikang to Tsinghai
Place Units - Chinese
            1 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
            British buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 16 PUs;
Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - British
            Battle in Normandy Bordeaux
Non Combat Move - British
            1 bomber moved from Tsinghai to India
            3 aaGuns, 1 armour, 5 artilleries and 14 infantry moved from Burma to India
            2 fighters moved from 80 Sea Zone to India
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory
            1 armour, 4 artilleries, 4 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Gibraltar to Norway
            2 fighters moved from United Kingdom to Norway
            1 transport moved from 106 Sea Zone to 109 Sea Zone
Place Units - British
            1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
            2 fighters placed in United Kingdom
Turn Complete - British
            British collect 30 PUs; end with 30 PUs total
Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 22 PUs total
I made my Italy move earlier but apparently forgot to post, so I will just retake it, nothing eventfull happened :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
            Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
            2 infantry moved from Egypt to Anglo Egyptian Sudan
            3 fighters moved from Egypt to Southern Italy
            3 armour and 2 mech_infantrys moved from Egypt to Tobruk
                  Italians take Alexandria from British
                  Italians take Tobruk from French
            1 armour moved from Trans-Jordan to Egypt
            3 fighters moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 fighters and 2 infantry
                French defend with 1 infantry
                Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Italians
            3 fighters moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
            2 destroyers placed in 97 Sea Zone
            1 mech_infantry placed in Egypt
Turn Complete - Italians
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,1,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
            Italians collect 2 PUs (13 lost to blockades); end with 3 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUs