Also, 1 small tweak in German NCM to swap a fig and tac between Ukraine and W Germany. I can make the edit on Japans turn
StuckTojo vs GeneralSvendSved Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Siam to Shan State
1 bomber moved from Queensland to Shan State
1 artillery moved from New South Wales to QueenslandCombat - ANZAC
Battle in Shan State
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 mech_infantry
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 bomber moved from Shan State to India
1 fighter moved from India to Iraq
1 submarine moved from 54 Sea Zone to 41 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 transport placed in 54 Sea Zone
1 fighter and 1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 bombers, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
27 armour, 23 artilleries, 1 fighter, 17 mech_infantrys and 1 tactical_bomber moved from Northwest Persia to Iraq
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
2 bombers moved from Ukraine to Iraq
8 bombers moved from Western Germany to Iraq
1 bomber moved from France to Iraq
1 artillery and 1 infantry moved from Karelia to Finland
1 artillery moved from Novgorod to Karelia
2 tactical_bombers moved from Western Germany to Finland
1 armour moved from Siberia to Soviet Far East
Germans take Soviet Far East from Russians
1 armour moved from Soviet Far East to SiberiaCombat - Germans
Battle in Iraq
Germans attack with 28 armour, 23 artilleries, 11 bombers, 1 fighter, 19 mech_infantrys and 1 tactical_bomber
British defend with 8 armour, 7 artilleries, 1 factory_minor, 5 fighters, 20 infantry, 16 mech_infantrys and 1 tactical_bomber; ANZAC defend with 4 fighters; Americans defend with 10 fighters, 2 infantry and 2 mech_infantrys; Russians defend with 1 fighter and 1 tactical_bomber
Germans win, taking Iraq from British with 1 armour and 5 bombers remaining. Battle score for attacker is 13
Casualties for Germans: 27 armour, 23 artilleries, 6 bombers, 1 fighter, 19 mech_infantrys and 1 tactical_bomber
Casualties for British: 8 armour, 7 artilleries, 5 fighters, 20 infantry, 16 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 10 fighters, 2 infantry and 2 mech_infantrys
Casualties for ANZAC: 4 fighters
Casualties for Russians: 1 fighter and 1 tactical_bomber
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Finland to Karelia
5 bombers moved from Iraq to Caucasus
1 armour moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Northwest Persia
6 armour moved from Ukraine to Caucasus
7 mech_infantrys moved from Ukraine to Caucasus
5 armour moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 armour moved from Western Germany to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 aaGun moved from Northwest Persia to IraqPlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 infantry placed in France
1 bomber and 2 infantry placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 bombers and 1 infantry placed in Western Germany
2 bombers and 1 infantry placed in France
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Yunnan to Shan State
3 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 armour, 3 fighters, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Hunan to Burma
2 mech_infantrys moved from Hunan to Burma
2 mech_infantrys moved from Kweichow to Burma
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Philippines to 41 Sea Zone
1 destroyer moved from 43 Sea Zone to 41 Sea Zone
Japanese take 37 Sea Zone from Americans
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 destroyer and 2 transports moved from 6 Sea Zone to 20 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 infantry moved from Amur to KoreaCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Burma
Japanese attack with 2 armour, 3 fighters, 9 mech_infantrys and 1 tactical_bomber
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 2 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
2 bombers moved from 41 Sea Zone to French Indo China
3 fighters moved from Shan State to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
3 fighters moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo ChinaPlace Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
Well, stick a fork in me, I’m done.
Good game. I’ll post the result.
Let me know if you’d like a re-match.
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Well, stick a fork in me, I’m done.
Good game. I’ll post the result.
Let me know if you’d like a re-match.
Hehe all right, gg, do u play balanced mod?
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Well, stick a fork in me, I’m done.
Good game. I’ll post the result.
Let me know if you’d like a re-match.
Hehe all right, gg, do u play balanced mod?
I’ve never played it, and honestly don’t know the first thing about it, except that I’d be terrified to take on a player of your calibre as a first-timer. :-P
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I’ve never played it, and honestly don’t know the first thing about it, except that I’d be terrified to take on a player of your calibre as a first-timer. :-P
Thanks! I am also new to it, am in the middle of my first game, but I think its fun, there are marines which can be transported on cruisers and battleships, plus there are some new objectives, Russia for example is has some more bonuses. It seems a little more difficult to be axis. Let me know if ur up for it :-)
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Another fun thing is in China, if Japan doesnt have one land unit in a original chinese territory, there will be an uprising and the land turns with one chinese unit in it.
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Alright, I suppose I can’t keep avoiding BM forever. :lol: Let’s give it a go.
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Alright, I suppose I can’t keep avoiding BM forever. :lol: Let’s give it a go.
Thats the spirit, axis or allies? :-)
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Alright, I suppose I can’t keep avoiding BM forever. :lol: Let’s give it a go.
Thats the spirit, axis or allies? :-)
I’ll take the Allies if it’s all the same to you.