Scramble 111 but not 110
sub fights in 106 and dies first.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from French Indo China to Shan State
1 artillery moved from French Indo China to Siam
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Hopei to Chahar
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hopei to Szechwan
1 armour moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Japanese take 20 Sea Zone from ANZAC
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
3 fighters moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from Kwangtung to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kweichow
1 destroyer moved from 3 Sea Zone to 5 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports
Americans defend with 1 submarine
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 36 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Siam to Kwangsi
1 bomber moved from Shan State to Kwangsi
2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Szechwan to Kwangsi
1 bomber moved from Chahar to Kwangsi
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Normandy Bordeaux to Northern Italy
4 armour and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 armour, 4 infantry and 4 transports moved from 110 Sea Zone to 125 Sea Zone
4 armour and 4 infantry moved from 125 Sea Zone to Norway
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to Norway
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
2 artilleries moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Holland Belgium
3 fighters moved from Normandy Bordeaux to Southern France
1 cruiser moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Northern Italy causes 6 damage total.
Battle in 37 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Norway
Americans attack with 4 armour, 2 artilleries, 2 fighters and 6 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 4 armour, 2 artilleries, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 fighters
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 2 artilleries and 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Americans
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Southern France
1 bomber moved from Northern Italy to United Kingdom
2 fighters moved from Norway to 125 Sea Zone
5 destroyers moved from 110 Sea Zone to 125 Sea Zone
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Eastern Persia to Iraq
2 infantry moved from Alexandria to Egypt
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Eastern United States to Gibraltar
6 infantry moved from Eastern United States to 101 Sea Zone
6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Holland Belgium to United Kingdom
3 fighters moved from Southern France to United Kingdom
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Gibraltar to Egypt
Place Units - Americans
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
British converts factory_major into different units
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 mech_infantry moved from Normandy Bordeaux to Western Germany
British take Western Germany from Germans
Combat - British
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Iraq
2 fighters and 6 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 armour, 1 fighter and 5 mech_infantrys moved from Egypt to Iraq
1 infantry and 5 mech_infantrys moved from Trans-Jordan to Iraq
3 aaGuns and 1 armour moved from Burma to India
1 fighter moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Norway
2 aaGuns, 1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 artillery and 5 infantry moved from United Kingdom to Scotland
Place Units - British
2 armour and 1 artillery placed in Iraq
2 infantry placed in Persia
3 mech_infantrys placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Southern Italy
1 bomber moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 1 harbour
Italians win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun and 2 artilleries
Battle in Western Germany
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Western Germany from British with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 armour and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 submarine moved from 21 Sea Zone to 36 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Shan State
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Queensland to Sumatra
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 92 PUs;
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 carrier, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from France to 125 Sea Zone
2 tactical_bombers moved from Germany to 125 Sea Zone
6 bombers moved from Germany to 125 Sea Zone
3 artilleries moved from France to Holland Belgium
3 infantry moved from France to Holland Belgium
4 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Holland Belgium
1 artillery moved from France to Southern France
1 armour moved from Finland to Karelia
3 mech_infantrys moved from Finland to Karelia
4 mech_infantrys moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
2 mech_infantrys moved from France to Southern France
2 armour moved from France to Normandy Bordeaux
1 fighter moved from Germany to Southern France
1 fighter moved from Germany to Southern France
2 infantry moved from Northwest Persia to Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
1 infantry moved from Kansu to Tsinghai
1 bomber moved from Caucasus to Sikang
1 bomber moved from Caucasus to Persia
1 armour moved from Kansu to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
1 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
Combat - Germans
Battle in Persia
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Germans win, taking Persia from British with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 2 armour, 4 artilleries and 4 mech_infantrys
British defend with 3 aaGuns and 2 artilleries; French defend with 2 infantry; Americans defend with 1 airfield, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for British: 3 aaGuns and 2 artilleries
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 4 artilleries and 3 infantry
Americans defend with 1 aaGun and 2 artilleries
Germans win, taking Holland Belgium from Americans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 aaGun and 2 artilleries
Battle in Southern France
Germans attack with 2 artilleries, 2 fighters and 2 mech_infantrys
French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour
Germans win, taking Southern France from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Germans: 2 artilleries
Casualties for French: 2 infantry
Battle in Sikang
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Germans win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 125 Sea Zone
Germans attack with 6 bombers, 4 fighters and 2 tactical_bombers
British defend with 3 transports; Americans defend with 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 6 transports
Units damaged: 1 carrier owned by the Americans
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 87
Casualties for Germans: 1 bomber, 3 fighters and 2 tactical_bombers
Casualties for British: 3 transports
Casualties for Americans: 1 carrier, 1 cruiser, 5 destroyers, 2 fighters and 6 transports
Non Combat Move - Germans
1 bomber moved from Persia to Ukraine
1 bomber moved from Sikang to Ukraine
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 aaGun, 5 armour, 3 artilleries and 2 mech_infantrys moved from France to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
5 bombers moved from 125 Sea Zone to Western Germany
2 fighters moved from Germany to Western Germany
2 fighters moved from Southern France to France
2 aaGuns moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
4 armour moved from Germany to Eastern Poland
3 armour moved from Germany to Baltic States
3 mech_infantrys moved from Germany to Baltic States
1 armour and 1 mech_infantry moved from Albania to Romania
Place Units - Germans
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Russia
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 96 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Celebes
3 fighters moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
Japanese take 43 Sea Zone from ANZAC
2 bombers moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 artilleries moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Hunan
5 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 submarine
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
ANZAC defend with 1 submarine
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Yunnan
Japanese attack with 2 artilleries, 5 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 5 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 bombers moved from 37 Sea Zone to Philippines
2 tactical_bombers moved from Yunnan to Kwangsi
5 fighters moved from Yunnan to Kwangsi
1 fighter moved from 19 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 49 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 3 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from Iraq to Persia
7 fighters moved from Iraq to Persia
3 fighters moved from Egypt to Iraq
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to France
5 fighters moved from United Kingdom to Finland
2 infantry moved from Norway to Finland
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Air Battle in France
Americans attacks with 1 units heading to France
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in France
Bombing raid in France rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in France causes 6 damage total.
Battle in 43 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Persia
Americans attack with 7 fighters and 1 mech_infantry
Germans defend with 1 factory_minor and 2 infantry
Americans win, taking Persia from Germans with 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Finland
Americans attack with 5 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
5 fighters moved from Finland to Norway
2 fighters moved from 91 Sea Zone to Norway
1 carrier moved from 91 Sea Zone to 92 Sea Zone
6 infantry moved from Gibraltar to 91 Sea Zone
6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
6 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Algeria to Tunisia
2 fighters moved from Eastern United States to 92 Sea Zone
2 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western United States to Queensland
1 mech_infantry moved from Burma to West India
7 fighters moved from Persia to Iraq
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Germany to Norway
1 bomber moved from France to Scotland
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 airfield
EDIT: Adding units owned by Germans to France: 1 airfield
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
3 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Sorry. I was daydreaming and totally didn’t notice you had 2 fghtrs on France. It was too late to nix the bombing raid, so I just edited it to undo your damage like it never happened. Hope that’s OK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
retreated to Yunnan
Japanese win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Norway to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
Combat - British
Battle in Yunnan
British attack with 2 armour, 1 fighter and 1 mech_infantry
Japanese defend with 2 artilleries and 2 mech_infantrys
retreated to Yunnan
Japanese win with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Yunnan to India
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Norway to United Kingdom
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 armour
EDIT: Adding units owned by British to Iraq: 1 armour
EDIT: Turning off Edit Mode
Frig. Those were some devastating dice in Yunnan. Gonna be tough to recover from that one.
Frig. Those were some devastating dice in Yunnan. Gonna be tough to recover from that one.
Yes that was not what u needed, the question is if u can stop Mr. Adolf :-D
I am getting an error when I try to roll the dices, there was no problem in the other games. Will try again a little later.
P@nther says the problem is fixed now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
British win with 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 bomber and 1 infantry
Casualties for British: 2 mech_infantrys
Non Combat Move - Italians
1 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
1 artillery placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iraq to 98 Sea Zone
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 artillery moved from Shan State to Siam
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Sumatra to India
1 fighter moved from 98 Sea Zone to Iraq
Place Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs