Not sure if you saw US is up
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to KwangtungCombat - Americans
Americans creates battle in territory 43 Sea Zone
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kwangtung
1 bomber killed by AA
Bombing raid in Kwangtung causes 0 damage total.Non Combat Move - Americans
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 1 marine, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun moved from 54 Sea Zone to Queensland
1 marine moved from 54 Sea Zone to Queensland
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 102 Sea Zone to United Kingdom
1 carrier moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Quebec to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Hunan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in SumatraNon Combat Move - British
8 infantry moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
1 aaGun and 2 infantry moved from Burma to India
1 infantry moved from India to West India
2 armour, 2 artilleries and 4 infantry moved from Persia to Eastern Persia
1 artillery moved from India to West India
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
2 armour and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 mech_infantry moved from French Central Africa to Belgian Congo
1 armour moved from Gold Coast to Nigeria
1 mech_infantry moved from French West Africa to Nigeria
1 destroyer moved from 106 Sea Zone to 117 Sea Zone
2 fighters moved from Hunan to Yunnan
1 fighter moved from Yunnan to IndiaPlace Units - British
1 armour, 1 artillery and 1 fighter placed in Union of South Africa
1 submarine placed in 109 Sea Zone
1 infantry placed in PersiaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry, 2 submarines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 artilleries moved from Iraq to 80 Sea Zone
4 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
2 fighters moved from 80 Sea Zone to Eastern Persia
1 bomber moved from Egypt to Eastern Persia
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
1 mech_infantry moved from Syria to Persia
2 armour and 2 mech_infantrys moved from Iraq to Caucasus
Italians take Northwest Persia from British
3 infantry moved from Rostov to Caucasus
2 armour moved from Rostov to Caucasus
3 armour moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Persia
2 infantry moved from Trans-Jordan to Egypt
2 mech_infantrys moved from Egypt to Belgian Congo
1 fighter moved from Egypt to Belgian Congo
3 fighters moved from Southern Italy to EgyptCombat - Italians
Battle in Eastern Persia
Italians attack with 4 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 2 armour, 2 artilleries and 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Eastern Persia, round 2 : 1/3 hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Eastern Persia, round 2 : 4/11 hits
British roll dice for 2 armour, 2 artilleries and 4 infantry in Eastern Persia, round 2 : 3/8 hits
1 artillery owned by the British, 3 infantry owned by the Italians and 4 infantry owned by the British lost in Eastern Persia
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters and 1 infantry in Eastern Persia, round 3 : 6/8 hits
British roll dice for 2 armour and 1 artillery in Eastern Persia, round 3 : 2/3 hits
2 armour owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
Italians win, taking Eastern Persia from British with 3 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 artillery and 4 infantry
Casualties for British: 2 armour, 2 artilleries and 4 infantry
Battle in Caucasus
Italians attack with 7 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians roll dice for 7 armour, 3 infantry and 2 mech_infantrys in Caucasus, round 2 : 8/12 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 7 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Belgian Congo
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Belgian Congo, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Persia
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Persia, round 2 : 1/5 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 fighters moved from Eastern Persia to 80 Sea Zone
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Belgian Congo to EgyptPlace Units - Italians
3 mech_infantrys placed in Egypt
1 factory_minor placed in Iraq
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 31 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 44 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 2 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers moved from Western Germany to Syria
3 bombers moved from Novgorod to Smolensk
1 infantry moved from Bryansk to Smolensk
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
2 artilleries and 1 infantry moved from Ukraine to Bryansk
5 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
7 fighters moved from Gibraltar to Syria
1 submarine moved from 91 Sea Zone to 92 Sea ZoneCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Tambov
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 3 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 bombers and 1 infantry in Smolensk, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 bombers moved from Smolensk to Syria
1 bomber moved from Tambov to Syria
1 bomber moved from Volgograd to Syria
2 artilleries and 4 infantry moved from Trans-Jordan to 81 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern PersiaPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 armour placed in Yugoslavia
1 armour and 9 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Urals to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
2 infantry moved from Samara to Volgograd
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Tambov
1 fighter moved from Samara to Volgograd
2 fighters moved from Russia to Volgograd
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
4 artilleries moved from Samara to Russia
3 armour moved from Samara to Russia
1 armour moved from Urals to Russia
1 aaGun and 6 infantry moved from Yenisey to Timguska
1 infantry moved from Samara to Kazakhstan
1 aaGun moved from Samara to Russia
1 submarine moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from Russia to VologdaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
8 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
2 bombers moved from Java to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to Kwangsi -
scram all
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
8 infantry moved from Korea to Amur
3 fighters moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
2 bombers moved from Java to 54 Sea Zone
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Chahar to Kweichow
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Hopei to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Chahar
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 1 mech_infantry moved from Kwangtung to KwangsiCombat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Amur
Japanese attack with 4 fighters and 8 infantry
Russians defend with 1 aaGun and 6 infantry
AA fire in Amur : 1/3 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 3 fighters and 8 infantry in Amur, round 2 : 4/11 hits
Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Russians and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 3 fighters and 6 infantry in Amur, round 3 : 3/9 hits
Russians roll dice for 3 infantry in Amur, round 3 : 0/3 hits
3 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 3 fighters and 6 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 aaGun and 6 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 4 fighters
Americans defend with 1 carrier, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 1 destroyer, 1 fighter and 1 submarine
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer and 4 fighters in 54 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 2 : 2/5 hits
1 submarine owned by the ANZAC, 2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers, 1 carrier, 1 destroyer and 4 fighters in 54 Sea Zone, round 3 : 3/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 transport in 54 Sea Zone, round 3 : 4/5 hits
1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 1 bomber owned by the Japanese, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 bomber and 4 fighters in 54 Sea Zone, round 4 : 4/5 hits
Americans roll dice for 2 fighters and 1 transport in 54 Sea Zone, round 4 : 1/2 hits
1 bomber owned by the Japanese, 1 transport owned by the Americans, 1 fighter owned by the Americans and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 carrier, 2 fighters, 2 submarines and 1 transport
Casualties for Japanese: 2 bombers, 2 carriers and 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
4 fighters moved from 54 Sea Zone to 34 Sea Zone
2 carriers moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
3 fighters moved from Amur to Manchuria
1 aaGun moved from Korea to ManchuriaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
3 armour placed in Kwangtung
3 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 51 PUs (4 lost to blockades); end with 51 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from JapaneseCombat - Americans
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Gibraltar to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 30 PUs;
British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from Nigeria to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Belgian Congo
British attack with 4 armour, 1 fighter and 4 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Borneo from Japanese, taking Belgian Congo from Italians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
1 infantry moved from Italian Somaliland to Kenya
1 destroyer moved from 117 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 fighter moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 fighter moved from Yunnan to India
2 artilleries and 1 infantry moved from West India to India
2 aaGuns, 3 artilleries and 10 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to YunnanPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Rostov
1 bomber moved from Iraq to Rostov
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
2 fighters moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea ZoneCombat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 bomber and 1 infantry in Rostov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the Russians lost in Rostov
Italians win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Russians: 1 infantry
Battle in 79 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 79 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 79 Sea Zone to Syria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Persia to Eastern Persia
7 armour and 2 mech_infantrys moved from Caucasus to Persia
4 fighters moved from Egypt to Syria
2 fighters moved from Southern Italy to Syria
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Rostov to SyriaPlace Units - Italians
1 airfield placed in Syria
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Iraq
2 armour and 1 mech_infantry placed in PersiaTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Yunnan to IndiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 fighter placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 43 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 bombers moved from Syria to 91 Sea Zone
2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
Germans take Rostov from Russians
1 fighter moved from Syria to Tambov
3 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Bryansk to Tambov
1 fighter moved from Syria to Tambov
1 fighter moved from Syria to Tambov
1 fighter moved from Syria to Tambov
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone -
Scramble?
Oh, and I’m changing 3 of those MInf to Art. I’ll edit it in later.
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hmm…… Yes! go for it!