The western defences are better this time.
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from Yugoslavia to Poland
5 infantry moved from Slovakia Hungary to Romania
1 armour moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
5 armour, 13 artilleries, 27 infantry and 1 mech_infantry moved from Poland to Baltic States
4 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Crete
Battle in Baltic States
Germans attack with 6 armour, 13 artilleries, 27 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 13 artilleries, 27 infantry and 1 mech_infantry in Baltic States, round 2 : 12/47 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Crete from Neutral_Allies, taking Baltic States from Russians with 6 armour, 13 artilleries, 27 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 4 bombers, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 4 bombers, 3 fighters and 4 tactical_bombers in 91 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 4 transports in 91 Sea Zone, round 2 : 5/9 hits
3 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the British, 2 fighters owned by the Americans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans roll dice for 4 bombers, 2 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 : 4/7 hits
Americans roll dice for 2 fighters and 4 transports in 91 Sea Zone, round 3 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 2 fighters owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is 52
Casualties for Germans: 2 fighters, 1 submarine and 4 tactical_bombers
Casualties for British: 1 destroyer, 3 fighters and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transportsNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Morocco
4 bombers moved from 91 Sea Zone to Morocco
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Egypt to Southern Italy
3 aaGuns moved from Poland to Baltic States
3 aaGuns and 10 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Western Germany to GermanyPlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Vyborg to Belarus
2 fighters moved from Karelia to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Russia to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Vyborg to Belarus
2 fighters moved from Karelia to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Russia to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Vyborg to Belarus
2 fighters moved from Karelia to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Russia to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Vyborg
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to VyborgCombat - Russians
Battle in Karelia
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Vyborg to Belarus
2 fighters moved from Karelia to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Russia to Belarus
6 infantry moved from Timguska to NovosibirskPlace Units - Russians
3 infantry placed in Ukraine
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 fighters
EDIT: Adding units owned by Russians to Bryansk: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 6 infantry
EDIT: Adding units owned by Russians to Amur: 1 aaGun and 6 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 3 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 mech_infantry moved from Shan State to Malaya
2 bombers moved from Siam to Malaya
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Szechwan to Kweichow
2 artilleries moved from Yunnan to Kwangsi
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Hunan
1 artillery moved from French Indo China to KwangsiCombat - Japanese
Battle in Guam
Battle in Malaya
Japanese attack with 2 bombers and 1 mech_infantry
UK_Pacific defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 1 mech_infantry in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Guam from Americans, taking Malaya from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 bomber
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Siam to Philippines
1 bomber moved from Malaya to Philippines
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Manchuria to Korea
1 aaGun moved from Hunan to Kwangsi
1 infantry moved from Java to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Shantung
1 fighter placed in Japan
3 destroyers and 4 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to Philippines: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 2 mech_infantrys
EDIT: Adding units owned by Japanese to Hunan: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Queensland to 21 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 21 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
Americans win, taking Celebes from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Guam
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Americans
1 bomber moved from 21 Sea Zone to New Guinea
1 submarine moved from 46 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters moved from 33 Sea Zone to 54 Sea Zone
1 carrier, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 104 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 infantry
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
1 fighter moved from India to IraqCombat - British
Battle in Iraq
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 armour and 3 infantry
British win, taking Iraq from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Guiana from Neutral_Axis to British
EDIT: Turning off Edit Mode
5 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
2 artilleries moved from India to Burma
2 aaGuns moved from India to Burma
11 infantry moved from India to Burma
1 artillery and 3 infantry moved from West India to Eastern Persia
1 fighter moved from United Kingdom to Gibraltar
1 armour and 3 infantry moved from Brazil to French Guiana
1 fighter moved from Iraq to 80 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 armour placed in Union of South Africa
1 destroyer placed in 110 Sea Zone
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
2 armour and 1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Yugoslavia to Romania -
I know it unlikely, but, scramble?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Algeria to 92 Sea Zone
1 armour and 1 artillery moved from Morocco to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
2 armour and 1 mech_infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Yugoslavia to Romania
1 armour, 1 artillery and 1 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 2/3 hits
British roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Gibraltar, round 2 : 5/9 hits
1 aaGun owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
British win with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Iraq
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 artillery
Italians roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 0/3 hits
British roll dice for 1 artillery in Iraq, round 2 : 0/1 hits
Italians roll dice for 2 armour and 1 mech_infantry in Iraq, round 3 : 0/3 hits
British roll dice for 1 artillery in Iraq, round 3 : 1/1 hits
1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 2 armour in Iraq, round 4 : 2/2 hits
British roll dice for 1 artillery in Iraq, round 4 : 0/1 hits
1 artillery owned by the British lost in Iraq
Italians win, taking Iraq from British with 2 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - Italians
1 mech_infantry moved from Egypt to Syria
Italians take Syria from Neutral_Axis
1 mech_infantry moved from Algeria to Tunisia
Italians take Tunisia from Neutral_AxisPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,6,4,6,1
Italians collect 20 PUs (2 lost to blockades); end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 55 Sea Zone to 41 Sea Zone
ANZAC take 41 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall IslandsCombat - ANZAC
Battle in Java
Battle in Marshall IslandsNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 32 Sea Zone
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to Queensland
1 fighter moved from India to BurmaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 4
Combat Move - French
1 fighter moved from United Kingdom to GibraltarNon Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
7 infantry moved from Finland to Karelia
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
3 bombers moved from Morocco to Gibraltar -
Scramble?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
7 infantry moved from Finland to Karelia
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
3 bombers moved from Morocco to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 2 armour, 3 bombers and 2 infantry
French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 bombers and 2 infantry in Gibraltar, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 armour and 3 bombers in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits
2 bombers owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Gibraltar
Germans roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits
1 fighter owned by the French lost in Gibraltar
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Germans: 2 armour, 2 bombers and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from Romania to Bessarabia
3 aaGuns, 1 armour and 10 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Tunisia
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 submarine placed in 112 Sea Zone
5 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Romania to Eastern Poland
1 artillery moved from Baltic States to Eastern Poland
7 infantry moved from Finland to Karelia
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 bomber moved from Morocco to 92 Sea Zone
3 bombers moved from Morocco to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 2 armour, 3 bombers and 2 infantry
French defend with 1 fighter; British defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry; Americans defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Germans roll dice for 2 armour, 3 bombers and 2 infantry in Gibraltar, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Gibraltar
Germans roll dice for 1 armour and 3 bombers in Gibraltar, round 3 : 3/4 hits
British roll dice for 1 armour, 1 artillery and 2 fighters in Gibraltar, round 3 : 3/4 hits
2 bombers owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British, 1 artillery owned by the British and 1 armour owned by the Germans lost in Gibraltar
Germans roll dice for 1 bomber in Gibraltar, round 4 : 1/1 hits
British roll dice for 1 fighter in Gibraltar, round 4 : 0/1 hits
1 fighter owned by the French lost in Gibraltar
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 1 fighter
Casualties for Germans: 2 armour, 2 bombers and 2 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from Romania to Bessarabia
3 aaGuns, 1 armour and 10 infantry moved from Poland to Baltic States
5 mech_infantrys moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Tunisia
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 submarine placed in 112 Sea Zone
5 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode