4d6<=2: 3, 1, 1, 4; Hits: 2
Karl7 (Allies) vs Shin Ji (Axis +6) BM 3.2
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Eastern Persia to West India
3 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
3 fighters moved from Algeria to Western Germany
2 fighters moved from Bryansk to Southern Italy
7 bombers moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Bessarabia to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Tambov
1 armour moved from Bryansk to Volgograd
2 armour and 8 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Morocco
Germans attack with 7 bombers
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 7 bombers in Morocco, round 2 : 3/7 hits
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits
1 bomber owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Germans win with 6 bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 bomber
Casualties for Americans: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Volgograd
Germans roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Volgograd to Bryansk
1 fighter moved from Tambov to Bryansk
6 bombers moved from Morocco to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 95 Sea Zone: 3 transports
EDIT: Adding units owned by Germans to 97 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 97 Sea Zone
2 destroyers and 2 submarines placed in 112 Sea Zone
3 artilleries placed in Ukraine
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Central Mongolia to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
3 infantry moved from Kansu to Tsinghai
4 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Tambov
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter moved from Russia to Tambov
4 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Suiyuyan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Volgograd
Russians attack with 4 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
1 infantry owned by the Russians retreated to Samara
Germans win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Novosibirsk to Kazakhstan
1 aaGun and 2 infantry moved from Novosibirsk to VologdaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Shensi
2 fighters moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
7 armour moved from Yunnan to Shensi
1 armour moved from Kwangtung to Anhwe
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 carriers, 2 destroyers, 5 fighters and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 4 carriers, 2 destroyers, 5 fighters and 1 transport in 20 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 4 carriers, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 7 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 7 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 6/10 hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
2 fighters moved from Suiyuyan to Anhwe
2 fighters moved from Shensi to Anhwe
1 fighter moved from Szechwan to Anhwe
1 aaGun moved from Jehol to Anhwe
1 aaGun moved from Yunnan to Shan StatePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
3 destroyers placed in 20 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 marine moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in Paulau IslandNon Combat Move - Americans
1 carrier, 1 destroyer, 2 fighters and 4 submarines moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 bomber moved from United Kingdom to Normandy BordeauxCombat - British
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 4 damage total.Non Combat Move - British
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Union of South Africa to Belgian Congo
1 infantry moved from Tanganyika Territory to Belgian Congo
7 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United Kingdom
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 106 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 5 artilleries, 1 harbour and 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber and 8 fighters moved from Eastern Persia to KazakhstanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Italians attack with 1 bomber and 8 fighters
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 8 fighters in Kazakhstan, round 2 : 4/9 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Italians win with 1 bomber and 8 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber and 8 fighters moved from Kazakhstan to Persia
5 mech_infantrys moved from Eastern Persia to West India
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 79 Sea Zone to 80 Sea Zone
3 artilleries moved from Persia to 80 Sea Zone
1 artillery and 2 infantry moved from Iraq to 80 Sea Zone
4 artilleries, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 4 transports moved from 80 Sea Zone to 79 Sea Zone
4 artilleries and 2 infantry moved from 79 Sea Zone to West IndiaPlace Units - Italians
3 artilleries placed in Persia
1 harbour placed in West India
1 artillery and 2 infantry placed in Iraq
1 artillery and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 26 PUs; end with 27 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
2 armour and 2 mech_infantrys moved from Bryansk to Vologda
Germans take Smolensk from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to Novgorod
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
3 bombers moved from Western Germany to 125 Sea Zone
3 bombers moved from Western Germany to 105 Sea ZoneCombat - Germans
Battle in Gibraltar
Germans attack with 2 artilleries and 2 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Germans roll dice for 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Morocco
Battle in Samara
Germans attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 mech_infantry in Samara, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans win, taking Morocco from Americans with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 2 armour and 2 mech_infantrys in Vologda, round 2 : 2/4 hits
Russians roll dice for 1 aaGun and 2 infantry in Vologda, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the Russians and 1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour and 1 mech_infantry in Vologda, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 105 Sea Zone
Germans attack with 3 bombers and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 3 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/4 hits
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 125 Sea Zone
Germans attack with 3 bombers, 1 destroyer and 1 submarine
British defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the British lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Germans
3 bombers moved from 125 Sea Zone to Western Germany
3 bombers moved from 105 Sea Zone to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 carrier, 1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 fighter moved from Archangel to Bryansk
1 fighter moved from Samara to BryanskPlace Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western Germany
1 infantry placed in Western Germany
1 mech_infantry placed in VolgogradTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
3 infantry moved from Russia to Vologda
2 infantry moved from Tsinghai to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Novosibirsk
2 fighters moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 mech_infantry
Russians win, taking Vologda from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 armour
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Samara
2 fighters moved from Novosibirsk to Russia
3 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
2 mech_infantrys moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Tsinghai
1 armour moved from Shensi to Tsinghai
2 mech_infantrys moved from Szechwan to Sikang
1 armour moved from Shensi to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from Americans
1 destroyer moved from 43 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Shan State to Malaya
1 mech_infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Hunan
1 armour moved from Kweichow to Hunan
4 armour moved from Shensi to Hunan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Kweichow
1 armour moved from Hunan to Yunnan
1 armour moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Siam to Shan StateCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 2 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Malaya, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 4 infantry
Russians defend with 2 infantry
Japanese roll dice for 4 infantry in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 2/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 2/2 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kansu
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Anhwe to Hunan
5 fighters moved from Anhwe to 6 Sea Zone
4 carriers, 4 destroyers, 4 fighters and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 34 Sea Zone to Guam
1 aaGun moved from Shan State to Malaya
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
1 artillery placed in Japan
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in Shantung
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Americans
Americans buy 7 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 22 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
2 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in Iwo JimaNon Combat Move - Americans
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 aaGun moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 2 destroyers, 4 fighters and 6 submarines moved from 35 Sea Zone to 17 Sea ZonePlace Units - Americans
7 bombers placed in Western United States
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs -
Hey! I forgot to attack sudan!
ok if I roll here? Not that it will matter much… Allies are failing.
A
Rolls: 2@1 2@3; Total Hits: 12@1: (5, 3)2@3: (4, 3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - British
British buy 3 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 fighter moved from United Kingdom to 105 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - British
Battle in 105 Sea Zone
British attack with 3 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.Non Combat Move - British
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from 105 Sea Zone to United Kingdom
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 35 Sea Zone to 17 Sea ZonePlace Units - British
3 infantry placed in United Kingdom
1 destroyer placed in 106 Sea Zone
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Changing ownership of Anglo Egyptian Sudan from Italians to British
EDIT: Removing units owned by British from Belgian Congo: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 4 infantry moved from West India to 79 Sea Zone
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery moved from Iraq to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries, 4 infantry and 3 transports moved from 79 Sea Zone to 71 Sea Zone
2 artilleries and 4 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 79 Sea Zone to 71 Sea Zone
1 cruiser moved from 79 Sea Zone to 81 Sea Zone
1 bomber moved from Persia to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Union of South Africa
Italians attack with 2 artilleries and 4 infantry
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 0/2 hits
Italians roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 2 : 2/6 hits
British roll dice for 3 armour in Union of South Africa, round 2 : 0/3 hits
2 armour owned by the British lost in Union of South Africa
Italians roll dice for 2 artilleries and 4 infantry in Union of South Africa, round 3 : 1/6 hits
British roll dice for 1 armour in Union of South Africa, round 3 : 0/1 hits
1 armour owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 2 artilleries and 4 infantry remaining. Battle score for attacker is 18
Casualties for British: 3 armourNon Combat Move - Italians
1 carrier moved from 79 Sea Zone to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
1 fighter moved from Persia to 81 Sea Zone
3 artilleries moved from Persia to Eastern Persia
1 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Persia to West India
1 submarine moved from 79 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 71 Sea Zone
3 fighters moved from Persia to Egypt
1 bomber moved from Anglo Egyptian Sudan to EgyptPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 mech_infantrys placed in Iraq
3 armour placed in PersiaTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 fighter moved from Queensland to SumatraCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 2 fighters, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Smolensk to Russia
23 armour, 23 artilleries, 4 fighters, 41 infantry and 21 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
3 armour moved from Ukraine to Russia
11 bombers moved from Western Germany to Russia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 28 armour, 23 artilleries, 11 bombers, 7 fighters, 41 infantry and 23 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 8 armour, 15 artilleries, 1 factory_major, 5 fighters, 94 infantry and 1 tactical_bomber
AA fire in Russia : 2/9 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 28 armour, 23 artilleries, 11 bombers, 5 fighters, 41 infantry and 23 mech_infantrys in Russia, round 2 : 41/131 hits
Russians roll dice for 3 aaGuns, 8 armour, 15 artilleries, 5 fighters, 94 infantry and 1 tactical_bomber in Russia, round 2 : 37/123 hits
3 aaGuns owned by the Russians, 37 infantry owned by the Germans and 38 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 23 artilleries, 11 bombers, 5 fighters, 4 infantry and 23 mech_infantrys in Russia, round 3 : 43/94 hits
Russians roll dice for 8 armour, 15 artilleries, 5 fighters, 56 infantry and 1 tactical_bomber in Russia, round 3 : 30/85 hits
23 mech_infantrys owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the Germans and 43 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 20 artilleries, 11 bombers and 5 fighters in Russia, round 4 : 32/64 hits
Russians roll dice for 8 armour, 15 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 20/42 hits
4 armour owned by the Russians, 15 artilleries owned by the Russians, 20 artilleries owned by the Germans and 13 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 11 bombers and 5 fighters in Russia, round 5 : 29/44 hits
Russians roll dice for 4 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 4 armour owned by the Russians and 7 armour owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 11 bombers and 5 fighters remaining. Battle score for attacker is 97
Casualties for Germans: 7 armour, 23 artilleries, 2 fighters, 41 infantry and 23 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 15 artilleries, 5 fighters, 94 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
11 bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
10 infantry placed in Germany
2 fighters placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 67 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor; Remaining resources: 90 PUs;
Germans buy 2 armour, 2 fighters, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Archangel to Smolensk
2 armour and 2 mech_infantrys moved from Smolensk to Russia
23 armour, 23 artilleries, 4 fighters, 41 infantry and 21 mech_infantrys moved from Bryansk to Russia
3 fighters moved from Novgorod to Russia
3 armour moved from Ukraine to Russia
11 bombers moved from Western Germany to Russia
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 28 armour, 23 artilleries, 11 bombers, 7 fighters, 41 infantry and 23 mech_infantrys
Russians defend with 3 aaGuns, 1 airfield, 8 armour, 15 artilleries, 1 factory_major, 5 fighters, 94 infantry and 1 tactical_bomber
AA fire in Russia : 2/9 hits
2 fighters owned by the Germans lost in Russia
Germans roll dice for 28 armour, 23 artilleries, 11 bombers, 5 fighters, 41 infantry and 23 mech_infantrys in Russia, round 2 : 41/131 hits
Russians roll dice for 3 aaGuns, 8 armour, 15 artilleries, 5 fighters, 94 infantry and 1 tactical_bomber in Russia, round 2 : 37/123 hits
3 aaGuns owned by the Russians, 37 infantry owned by the Germans and 38 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 23 artilleries, 11 bombers, 5 fighters, 4 infantry and 23 mech_infantrys in Russia, round 3 : 43/94 hits
Russians roll dice for 8 armour, 15 artilleries, 5 fighters, 56 infantry and 1 tactical_bomber in Russia, round 3 : 30/85 hits
23 mech_infantrys owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the Germans and 43 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 20 artilleries, 11 bombers and 5 fighters in Russia, round 4 : 32/64 hits
Russians roll dice for 8 armour, 15 artilleries, 5 fighters, 13 infantry and 1 tactical_bomber in Russia, round 4 : 20/42 hits
4 armour owned by the Russians, 15 artilleries owned by the Russians, 20 artilleries owned by the Germans and 13 infantry owned by the Russians lost in Russia
Germans roll dice for 28 armour, 11 bombers and 5 fighters in Russia, round 5 : 29/44 hits
Russians roll dice for 4 armour, 5 fighters and 1 tactical_bomber in Russia, round 5 : 7/10 hits
1 tactical_bomber owned by the Russians, 5 fighters owned by the Russians, 4 armour owned by the Russians and 7 armour owned by the Germans lost in Russia
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 21 armour, 11 bombers and 5 fighters remaining. Battle score for attacker is 97
Casualties for Germans: 7 armour, 23 artilleries, 2 fighters, 41 infantry and 23 mech_infantrys
Casualties for Russians: 3 aaGuns, 8 armour, 15 artilleries, 5 fighters, 94 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
11 bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Volgograd to Rostov
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 carrier, 2 infantry and 3 transports moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
10 infantry placed in Germany
2 fighters placed in 110 Sea Zone
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Germans collect 67 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 114 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Volgograd: 1 fighter
EDIT: Turning off Edit Mode