TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Szechwan
2 fighters moved from Kwangsi to Shensi
2 fighters moved from Anhwe to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Suiyuyan
1 infantry moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
7 armour moved from Yunnan to Shensi
1 armour moved from Kwangtung to Anhwe
1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from 6 Sea Zone to 20 Sea Zone
3 fighters moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 4 carriers, 2 destroyers, 5 fighters and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 4 carriers, 2 destroyers, 5 fighters and 1 transport in 20 Sea Zone, round 2 : 1/7 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 4 carriers, 2 destroyers, 5 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Shan State, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Japanese attack with 7 armour, 2 fighters and 1 mech_infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 7 armour, 2 fighters and 1 mech_infantry in Shensi, round 2 : 6/10 hits
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 0/3 hits
2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 7 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 2 fighters and 2 mech_infantrys
Russians defend with 2 infantry
Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 2 fighters and 2 mech_infantrys in Suiyuyan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Suiyuyan to Anhwe
2 fighters moved from Shensi to Anhwe
1 fighter moved from Szechwan to Anhwe
1 aaGun moved from Jehol to Anhwe
1 aaGun moved from Yunnan to Shan State
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Shantung
1 fighter placed in Japan
3 destroyers placed in 20 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,6
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
triplea_39458_Jap12.tsvg