TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 carriers, 1 destroyer and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 carriers, 1 destroyer and 4 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from Java to 54 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Chahar
3 armour moved from Kweichow to Kwangsi
1 armour moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Shantung to Anhwe
3 mech_infantrys moved from Kwangtung to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
2 armour moved from French Indo China to Kwangsi
1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
2 bombers moved from Philippines to 54 Sea Zone
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 2/2 hits
ANZAC roll dice for 1 infantry in Paulau Island, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Paulau Island
Japanese win, taking Paulau Island from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 2 carriers, 1 destroyer and 6 fighters
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; ANZAC defend with 1 fighter and 1 transport
Japanese roll dice for 2 bombers, 2 carriers, 1 destroyer and 6 fighters in 54 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 carrier, 1 destroyer, 3 fighters and 2 transports in 54 Sea Zone, round 2 : 4/5 hits
3 submarines owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 6 fighters in 54 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 1 carrier, 3 fighters and 2 transports in 54 Sea Zone, round 3 : 2/4 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese and 2 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 bombers, 1 destroyer and 4 fighters in 54 Sea Zone, round 4 : 3/7 hits
Americans roll dice for 1 fighter and 2 transports in 54 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Japanese, 1 transport owned by the Americans, 1 transport owned by the ANZAC and 1 fighter owned by the ANZAC lost in 54 Sea Zone
Japanese win with 2 bombers and 4 fighters remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport
Casualties for ANZAC: 1 fighter and 1 transport
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fighters
Non Combat Move - Japanese
2 bombers moved from 54 Sea Zone to Java
4 fighters moved from 54 Sea Zone to 34 Sea Zone
2 carriers and 1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 aaGun moved from French Indo China to Kwangsi
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Japanese collect 51 PUs (9 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
triplea_39458_Jap9.tsvg